Spells [Illusion] ============-------- Notes on Archetypes -------------------- - Influence: Spells that directly influence the target's behaviour. Only work on living, non-daedric targets, and usually only work once per target. - Influence combo: Spells that work on targets that are affected by Influence spells - Phantom: Needs to be aimed at a target, and summons a phantasmal creature next to said target that initiates combat. Not strong, but carry effects that debuff attackers or killers. - Phantom combo: Spells that work on phantoms only. - Buff: Spells that temporarily buff the target's stats. Work on living, non-deadric targets only. - Disguise: Spells that disguise the caster's presence. Novice ============-------- Spell name | Cost | Decription ------------------------------------------ Fear | 31 | Influence. The target flees for 15 seconds. Insight | 20 | Displays a message indicating the level difference between the target and the caster. Silent and does not attract attention. Only works on living, non-daedric targets. Claivoyance | 25/s | Displays a trace to the goal of the currently active quest. Courage | 30 | Buff. For 60 seconds, the target doesn't flee and gains 200 armor. Only works on living, non-daedric targets. Whisper | 15/s | While active, spells cast are silent. Apprentice ============-------- Spell name | Cost | Decription ------------------------------------------ Silent Step | 25/s | While active, armor noise is reduced by 50%. Calm | 37 | Influence. The target stops fighting for 15 seconds. Phantom Mudcrab | 30 | Phantom. The phantom mudcrab's killer's maximum Health is reduced by 25 for 15 seconds. Scapegoat | 60 | Influence combo. If the target is of lower level than the caster, it is attacked by everyone nearby. If not, it attacks the caster. Feint Swap | 30 | Phantom combo. Switch positions with target phantom. Feint Strength | 32 | Phantom combo. For 45 seconds, regenerate 2 Magicka per second for each summoned phantom within a 15 feet radius. Adept ============-------- Spell name | Cost | Decription ------------------------------------------ Fury | 49 | Influence. The target attacks anyone nearby for 15 seconds. Stumble | 19 | Influence combo. The targets stumbles and falls to the ground. Mind Fabric | 55 | For 60 seconds, all phantom spells create one additional phantom. Phantom Spider | 45 | Phantom. The phantom spider's killer's movement speed is reduced by 25% for 15 seconds. Darkness | 61 | For 20 seconds, the target turns blind (like a Falmer). Feint Impact | 80 | Phantom combo. Target phantom dies and detonates. Every hostile actor within a 50 feet radius has his Health, Magicka and Stamina reduced by 50 for 20 seconds. Rally | 47 | Buff. Targets within 15 feet of the impact location don't flee from combat and have 25% more movement speed for 60 seconds. Frenzy Rune | 99 | Influence. Rune. All living, non-daedric targets below level 20 attack anyone nearby for 30 seconds. Expert ============-------- Spell name | Cost | Decription ------------------------------------------ Charm | 57 | Influence combo. The target fights for you for 20 seconds. Phantom Bear | 65 | Phantom. The phantom bears' killer's armor is reduced by 100 for 15 seconds. Invisibility | 71 | The caster is invisible for 30 seconds. Feint Trap | 57 | If target phantom dies within 60 seconds, its killer is paralyzed for 3 seconds. Concealing Cloak | 54 | For 60 seconds, all followers and summoned creatures within a 10 feet radius are invisible. Amnesia | 50 | Can influence a previously influenced target again. Silencing Orb | 70 | For 15 seconds, all targets within a 15 feet area cannot cast spells. Master ============-------- Spell name | Cost | Decription ------------------------------------------ Greater Charm | 84 | Influence combo. The target fights for you for 20 seconds, and may be recruited as follower. Mind Prison | 30/s | Influence combo. While active, the target can not move. Cloak of Despair | 99 | Influence. For 60 seconds, enemies within 10 feet range fight worse. Call to Arms | 86 | Buff. For 300 seconds, every non-hostile actor within a 100 feet range doesn't flee from combat and deals 25% more damage with all weapons. Anarchy | 101 | Influence. The target attacks anyone nearby for 15 seconds. If it is killed while this spell is active, everyone within a 15 feet radius around the killer gets frenzied for 30 seconds. Delirium | 80 | The target forgets one of its equipped spells, and takes damage equal to the spell's effective Magicka cost. Confusion | 103 | For 30 seconds, whenever the target attacks, it takes half of its weapon's power as damage, and attacks 10% slower for 3 seconds. Focus ============-------- Spell name | Cost | Decription ------------------------------------------ Lose Hope | 120 | The target commits suicide. Only works if it is of lower level than the caster and already affected by an "Influence" spell. Phantom Army | 120 | Phantom. Summons x phantom images in a circle around the caster, where x is the maximum number of phantoms the caster's phantom summoning limit allows. The phantom image's killer gets ragdolled. Special (Quest etc) ============-------- Spell name | Cost | Decription ------------------------------------------ Vision of the Tenth Eye | 0 | See what others cannot. Planned ============-------- Panic (Expert) - Fear that spreads to nearby targets Magicka Leak (Expert) - targets forgets the spells it has equipped, and takes damage equal to the forgotten spells' combined cost