Perks [Speechcraft] ===============------- Linguist (0/30/60) 1- Buying and selling prices are 15% better. Shout cooldown is reduced by 5%. 2- Buying and selling prices are 25% better. Shout cooldown is reduced by 10%. 3- Buying and selling prices are 35% better. Shout cooldown is reduced by 15%. Prodigy: The Diplomat (20) 1- Instantly grants "Masquerade" and "Leadership" Eloquence (20) 1- Persuasion is 30% easier. Intimidation is twice as successfull. Bribery (30) 1- Unlocks dialogue option to bribe guards to make them ignore crimes. Disarming Charisma (35/55) 1- While wearing clothing only, and while one piece of clothing is expensive, incoming weapon damage is reduced by 25%. 2- While wearing clothing only, and while one piece of clothing is expensive, incoming weapon damage is reduced by x%, where x is SPEECHCRAFT_SKILL * 0.5. These perks demand one piece of expensive clothing, at least two pieces of clothing total, and neither heavy nor light armor. Clothing classified as "expensive": - Fine clothes - Embroidered Garment - Radiant Raiment Fine Clothes - Refined Tunic - Embellished Robes - Ulfric's Clothes - Emperor's Robes - Party Clothes - Redguard Clothes - Fine Raiment - Sheogorath Outfit - Wedding Dress - Fur-Trimmed Cloak - Hammerfell Garb - Noble Clothes Masquerade (50) 1- While wearing a faction's full set of armor, you are recognized as a member of that faction. Faction | Number of armor pieces required Bandit 4 Cultist 3 Dawnguard 4 Falmer 4 Forsworn 4 Imperial 4 Stormcloak 3 Thalmor 3 Vampire 3 Grand Facade (95) 1- Unlocks "Dark Cowl" crafting recipe at the tanning rack. When commiting crimes while wearing the "Dark Cowl", the crime gold will not be related to your true identity, unless you are seen equipping or unequipping it. While wearing the "Dark Cowl", one can not initiate conversation. Affection (40/80) 1- Turns all members of the opposite sex with positive disposition into potential followers, and increases their disposition to 3 if it is lower than 3. 2- Turns everyone with positive disposition into a potential follower, and increases their disposition to 3 if it is lower than 3. Battle Anthem (20) 1- Unlocks lesser power "Battle Anthem". When used, all non-hostile actors within 100 feet ranged deal 25% more melee weapon damage for 2 minutes. May be used every 5 minutes. Heroism (30/45) 1- "Battle Anthem" additionally increases armor rating by 100. 2- "Battle Anthem" additionally boosts Destruction spell magnitude and ranged weapon damage by 15%. Lasting Impression (70/85) 1- "Battle Anthem" additionally kills any enemy within reach whose combined level and speechcraft skill are lower than your speechcraft skill. 2- "Battle Anthem" additionally reduces all hostile target's movement and attack speed by 15%. Leadership (35) 1- Grants lesser power "Leadership". When used, opens up a dialogue box that allows you to recruit up to two mooks of different classes. Two recruited mooks may not share the same class. Recruiting a mook costs 1000 gold. Only works while not in interior cells. Recuted mooks are at 40% of your level. - When using Leadership and selecting the mage, "Julian, Elite Wizard" might spawn instead of the normal mage hireling. Julian has additional Conjuration spells and is at 80% of the player's level. Spawn chance is 5%. - When using Leadership and selecting the warrior, "Kaige, Elite Berserker" might spawn instead of the normal tank hireling. Kaige uses two-handed swords and has additional perks boosting his heavy armor rating and two-handed weapon damage. He is at 80% of the player's level. Spawn chance is 5%. Loyalty (45) 1- May recruit up to two mooks of the same class. Strength in Numbers (60/90) 1- May recruit 3 mooks in total. 2- May recruit 4 mooks in total. Merchant (40) 1- Can sell any type of item to any kind of merchant. Investor (50) 1- Can invest 500 gold with a shopkeeper to increase his available gold permanently. Fence (70) 1- Can barter stolen goods with any merchant you have invested in. Master Trader (85) 1- Every merchant in the world gains 1000 gold for bartering. Ingredients for "Dark Cowl": 2 leather, 3 leather strips Fluent Speaker (35/65) 1- Once every 5 minutes, shouting reduces shout cooldown by 15% for 2 minutes. 2- Once every 5 minutes, shouting reduces shout cooldown by 20% for 3 minutes. Ancient Magic (50/75) 1- Harmful shout magnitude is x% stronger, where x is DESTRUCTION_SKILL * 0.25 2- Harmful shout magnitude is x% stronger, where x is DESTRUCTION_SKILL * 0.5. Summoning shout duration is increased by x%, where x is CONJURATION_SKILL * 0.5