Perks [Block] ===============------- Safeguard (0/40) 1- Shield armor rating is increased by 15%. Blocking is 15% more effective. 2- Shield armor rating is increased by 30%. Blocking is 30% more effective. Exhaust (35/55/75) 1- After blocking a melee attack, the attacker's melee weapon skills are 25% worse for 4 seconds. 2- After blocking a melee attack, the attacker's melee weapon skills are 30% worse for 6 seconds. 3- After blocking a melee attack, the attacker's melee weapon skills are 35% worse for 8 seconds. Quick Reflexes (25/55) 1- The timed blocking time interval increases to 0.5 seconds. 2- The timed blocking time interval increases to 0.6 seconds. Replenish (35/70) 1- Performing a timed block restores 20 points of Stamina per second for 1 second. 2- Performing a timed block restores 20 points of Stamina per second for 2 second. Shatter (50) 1- Heavy shield timed blocking has a 50% chance to disarm the attacker. Shove (55) (X) 1- When power bashing with a heavy shield, the target is ragdolled, as long as your stamina is above 60%. When bashing with a heavy shield, the target is ragdolled, as long as your stamina is above 75%. Does not work on ghosts, mammoths and dragons [BASHING SPELL priority 2] Dispel (50) 1- While timed blocking with a light shield, incoming bow, arrow and Destruction spell damage is reduced by 80%. Overwhelm (55) (X) 1- When power bashing with a light shield, your melee weapon damage increases by 25% and your attack speed increases by 15% for 2 seconds, as long as your stamina is above 50%. When bashing with a light shield, your melee weapon damage increases by 25% and your attack speed increases by 15% for 2 seconds, as long as your stamina is above 70%. [BASHING SPELL priority 2] Sanctuary (20/40) 1- While blocking, Health and Magicka regenerate 20% faster. Blocking a spell only consumes 15% of its base cost as Stamina. 1- While blocking, Health and Magicka regenerate 20% faster. While not moving, the bonus doubles. Blocking a spell only consumes 10% of its base cost as Stamina. Blade Barrier (45/75) 1- Blocking with a blade weapon reduces the attacker's Health by 4% 2- Blocking with a blade weapon reduces the attacker's Health by 7% Blunt Supremacy (60) 1- Power bashes with blunt weapons hit all targets in front of you. Debilitating Bash (20/50) 1- Regular bashes reduces the target's Health regeneration, Magicka regeneration and Stamina regeneration by 300% for 8 seconds. 2- All bashes do 300% more damage. [BASHING SPELL priority 3] Power Bash (40) 1- Can perform power bashes. Block Runner (65) 1- Can move fast while having a shield raised. Shield Charge (80) 1- While having a shield raised, sprinting consumes 10 Stamina per second and knocks every non-Dragon non-Giant down. Also deals 4 damage per second. Last Stand (95) 1- Grants lesser power "Last Stand", usable once after resting. When activated, reduces all incoming damage to zero while blocking for 20 seconds. Reduces stamina to zero once it wears off.