==================================== The following changes, additions and tweaks have been made to both make thief gameplay more interesting and less of a gamebreaker. - "Prodigy" perks: Mutually exclusive - only one may be chosen per character. Instantly gives access to two mid to high level perks. Not selectable if any of the perks it grants have already been selected. - Shouting grants speechcraft experience - Spell sneak with initial damage multiplier 1.25 - Gold weight : 0.01 - Lockpick weight: 0.5 - Sneak damage scaling + 0.25% * SNEAK_SKILL (spell) + 0.5% * SNEAK_SKILL (heavy weaponry, ranged weaponry) + 0.75% * SNEAK_SKILL (light weaponry without dagger,tanto) + 1% * SNEAK_SKILL (dagger,tanto) - Shout scaling with speechcaft skill + 0.5% magnitude * SPEECHCRAFT_SKILL + 0.5% duration * SPEECHCRAFT_SKILL - Sneak multiplier modified on target with specific armor pieces equipped: Heavy Helmet: -0.3 Cuirass: -0.3 Light Helmet: -0.15 Cuirass: -0.15 - Sneak attacks on undead 40% less effective than on living targets ==================================== Replaced enchantments and alchemy effects, to accomodate for the addition of Wayfarer: Fortify Lockpicking -> Defender (Light Weaponry damage/ Block efficiency) Fortify Pickpocket -> Fortify Dexterity (picking locks/pockets is easier) Edits (renames) all armor pieces that carry those enchantments Edits (renames) all potions that carry those effects Ravage Health: Deals hefty damage after a short warm-up time Damage Magicka Regen: Removes all Magicka for a set duration, then gives it back once poison wears off. Damage Stamina Regen: Removes all Stamina for a set duration, then gives it back once poison wears off. Ravage Magicka -> Flare Undead: Against undead: Sun damage + consecutive hits lower confidence + counts as "Chastise" (to be used by Mage module spells) Ravage Stamine -> Corrode Armor: Deals damage and reduces armor depending on the target's armor value. Replaced crafting fortification effects on ingredients and potions: Fortify Smithing -> Weaponmaster (Heavy Weaponry damage/ Ranged Weaponry damage) Fortify Enchanting -> Brawler (Unarmed/ Fist weapon damage) Edits (renames) all potions that carry those effects Edited vanilla perks: - Bribery - Light Foot