This file specifies how alchemy ingredients and potions behave.
Alchemy effects work just like armor/weapon materials - define alchemy effects, then link them to actual in-game effects.
Restore Health
3
5
true
true
...
---> This is the list of effect definitions. It contains an ID that should be unique amon alchemy_effect entries, the effect's base
duration and magnitude (before skills/perks), and whether or not the effect is affected by the strength variation on
ingredients and potions. If "false", the effect will have the same strength/duration on all ingredients/potions it appears
on.
Restore Health
Restore Health
...
---> This is where you link the alchemy_effect entries to actual effects. Entries are referenced by their identifier, in-game effects
by a substring. This example would link all effects whose name contains "Restore Health" to the alchemy_effect from above.
Nirnroot ID
1.5
1.3
...
---> Ingredient variations make sure that ingredients do not carry the same inherent alchemical properties. This entry is meant to multiply
all effect durations by 1.3 and magnitude by 1.5 for ingredients linked to Nirnroot ID.
Nirnroot ID
Nirnroot
---> Again, we link the ingredient name substring "Nirnroot" to the ingredient_variation identified by the identifier Nirnroot ID. So this
will cover Nirnroot and Crimson Nirnroot.
Tier6
12.5
2.25
...
Tier5
Elixir
...
---> Gonna keep this one short: These sections do the same as ingredient_variations, but for potions.