CONTENT 1> INTRO 2> WHAT DOES IT DO? AND WHAT NOT? 3> CONFIGURATION BASICS ____________ INTRO ____________ Perkus Maximus (PerMa) relies on the SkyProc patcher Patchus Maximus (PaMa) to create and modify a lot of records on the fly. It both creates content and modifies content across your entire load order. Running PaMa is _not_ optional. I built PerMa with PaMa in mind. If you don't have a PaMa-created patch (PatchusMaximus.esp) in your load order, large parts of PerMa will not work at all. Using PaMa makes PerMa more compatible with everything that is not a perk mod, it allows me to automatize mundane tasks, and it makes your game run faster - since I can use it for things I'd otherwise need scripts for. ____________ WHAT DOES IT DO? AND WHAT NOT? ____________ Here is a list of tasks PaMa does. It does a lot, so this list might be incomplete. - Modify armor stats - Create armor variants needed for perks ('Armorer', 'Gatherer') - Reclassify armor ('heavy gauntlets' etc) - Modifiy weapon stats - Create weapon variants needed for perks ('Aspiring Engineer', 'Weaponsmith' ...) - Reclassify weapons, both class (blunt/blade/piercing) and type (nodachi, claw ...) - Makes NPCs use ammunition with ranged weapons - Creates enchanted variants of armor and weapons, including new enchantments and new gear, and... - ... distributes it to leveled lists - Create crafting and tempering recipes for all variants of everything - Create meltdown recipes for everything - Alter existing tempering recipes to play by PerMa rules - Distribute all mod-added weapons across leveled lists - Modify projectile stats - Create projectile variants for perks ('Advanced Missilecraft' etc) - Create recipes for all new projectiles - Create a scroll for every spell learned by a book - Create a staff for every spell learned by a book - Create recipes for all the scrolls and staves created - Add all mod-added spell books to relevant leveled lists - Remove spell school assignments from Alchemy and Enchanting effects (exploit fix) - Remove spell school assignments from constant abiities (exploit fix) - Remove generic starting spells from the player - Make alchemy effects work over time - Tweak existing potion stats - Add a lot of essential abilities and perks to the player, NPCs and races Here's a list of things PaMa doesn't do - ASIS, Automatic Variants and WTF stuff If you want their effects, you still need to run them. ____________ CONFIGURATION BASICS ____________ PaMa uses a bunch of thematically organized XML files for its configuration. You should definitely read up on how XML works before attempting anything fancy. Hint: It's really just a text file. I decided to stick to XML without attributes for simplicity. Done? Get a decent text editor (I prefer Notepad++) and get started! All configuration files are found in the "PMxml" folder. The one file you definitely should take a look at is GeneralSettings.xml. Refer to the specific documentation files from this folder to find out what every file does exactly.