------------------------------------------------------------------------ Title : SWAT 3 CQB Elite Edition Armed Forces Mod Version : 1.0 Supports : Swat3 Elite Edition v1.6.6.0+ Base Used: Swat3 Elite Edition v1.6.6.0 Date : 03/11 00 Author : GurkoZ Productions Email : gurkoz@gurkoz.com Homepage : http://www.gurkoz.com Modpage : http://www.gurkoz.com/af/ ------------------------------------------------------------------------ QUESTIONS AND ANSWERS ------------------------------------------------------------------------ Q: Well, uhm... like,.. what is this butthead? A: Basiclly, this thingy is a modification than will add additional depth and feeling to your SWAT3 game experience. A lot of you gamers might be hardcore players, and don't pay that much of attention to detail and sound. But try and SWAT3 without the sound and you'll notice that a big part of the game is missing. You can be highly involved in a game experience up to the point when you notice something that pulls you out of the game. i.e, Gaps and flaws in the design. Things that distract you from enjoying the game to it's full extent. Looking at SWAT3, we can pretty fast say that the graphics is top notch... Sierra did a marvelous job the visuals. The sound on the other hand, is a different issue. It may be realistic, but i (and i guess a great deal of other ppl) don't have a past experience as a Swat officer. And i must admit, i relate more to the Hollywood movie gun sounds than to the real deal ( because i've never heard real guns, hehe i live in a quiet community ;o) Rod Fung Developer at Sierra Studios stated that... "All weapons were shot and recorded with the exact config as in the game. All the guns with cans (suppressors) on them in the game were recorded inside a CQB environment to simulate the real sound. Yes..that whip cracking sound is actually and M4A1 with a Gentech suppressor on it. Most people have never actually heard a suppressed MP or AR and they don't know what they sound like.... this is one of the benefits of these types of weapons. Suppressors hide the muzzle signature, and most people have no idea what they sound is." I respect and understand this fact, and i think it's cool that the gamedevelopers have put so much effort to make it as real as it gets. Anyway, don't get me wrong here.. big cheers to Sierra for this well designed game and Realistic sounds. But What i would like to accomplish with this enhancement is to fill in those missing gaps that i talked about to keep you in depth with the full game experience. Ya ya i know, im a nit picker. But i like to edit and mess with stuff. ;o) If you want your Swat3 experience as real as it gets, play it straight. If you want a bit more action and gore, stop reading this and check Armed Forces in the Modselector and start the action! ;o) ------------------------------------------------------------------------ Q: How do i install this neat thingy? A: 1. First, locate your Mod directory (Usually "c:\games\swat3\mods\" ) 2. Place the ArmedForces zipfile "as is" into your mods\ directory. 3. Open your Swat3 Modchanger and check "ArmedForces" and your ready to go. * Remember to uncheck Sierras "Commander", "td_weapon" and "hysteria" mod Because their all included in this mod ;o) ------------------------------------------------------------------------ Q: Well, i've installed it, now how do i run it? A: Start your SWAT3 EE Mod selector and check "ArmedForces" then your ready to go ;o) ------------------------------------------------------------------------ Q: I wan't to run SWAT3EE with Armed Forces Unpacked, is that possible? A: Sure it, Just unzip the file into your mods\ directory, an aditional "ArmedForces\" directory will be created. ------------------------------------------------------------------------ Q: So what does this enhance include? A: Well.. a number of things acctually.. * Weapons - I've worked quite some time to make some of the suspect weapons available for the swat players. these weapons are.. * Winchester 70 * Scorpion * AR 15 * AUG Steyr 9mm * Makarov * CZ75 Other than these, i've also added some additions weapons * Winchester 70 Stealth * Beretta * Raging Bull Magnum 45 * Desert Eagle * Aditional Sounds - Made some various enhancemets on the general sounds. - Increased the range and volume on some sounds. - New main "Heat_cue" soundtrack featuring "The Rock" ;o) * Graphics / Visuals - Created a new main front interface to reflect the Elite Edition and ArmedForces mod. - Added a muzzle blast & flash effect for every weapon. - Custom Entry & Exit wounds based upon ammo. - Wall blood splatter effect. - Blood splatter * Additional Sierra packs - Implemented the best features from sierras mods. * The weapons and cammos from "Commander pack". * The Weapons from "td_weapon" pack. * The hit detection and tracer effects from "td_hysteria" mod. * Note this means you don't need to enable these mods because they are allready present in this mod. ( And enhanced ;o) ------------------------------------------------------------------------ Q: Sometimes, My Aimed shots aren't showing up where they should! A: Im aware of this,.. at first i thought i made an error, and spent a few days trying to fix it. But when i noticed the same flaw in the unmod'ed version, i turned to the developers. AI Guy at Sierra Studios stated.... "we had to change the client hit detection mechanism to make it more network friendly. The result is a loss of accuracy on the client for displaying where a hit occurred. The hit really did occur where you shot, it just won't always show up there." There you have it ppl, but i've done the best with what we got.. I just hope it's enough ;o) ------------------------------------------------------------------------ Q: Why did you include the Sierras mods?, i allready had them! A: I included them because of the features in AF that enhance some of the elements was used in those packs. And using the standalone mods would overwrite my new settings. The guns in "commander" and "td_weapon" packs are now enhanced with the new AF features. If you where to add another new weapon, at this point.. it would not feature these effects. Im looking into this and provide you with a user friendly solution. The Hysteria and Tracer mod is also "built in", although only the bodyhit detection of Hysteria, not the "lower damage" gun specs. ------------------------------------------------------------------------ Q: Hey!, i want to create new guns that supports your new cool muzzle blast feature! is that possible? A: Yeh, it sure is.. use some of the following as a refference. Pick one of.. "Small", "Medium" or "Large" as a MultiEffect. And replace "x" with the name of your new weapon. "gunsmoke_x MultiEffects (0=gunsmoke_small)" "gunsmoke_x MultiEffects (0=gunsmoke_medium)" "gunsmoke_x MultiEffects (0=gunsmoke_large)" NOTE: This is a experimental issue, and this would ONLY work with AF based mods. More info will follow. ------------------------------------------------------------------------ Q: Is it compatible with comming versions? A: Gee.. i sure hope so... if Sierra doesn't change a hell of a lot on the basic setup.. i guess it will work. Or i'll just release a new version ;o) check http://www.gurkoz.com/af/ for updates. ------------------------------------------------------------------------ Q: Oh geeses!, i love your work! can i donate some money, beer or my sisters? A: You sure can ;o) ------------------------------------------------------------------------ Problems -------- * I can't imagine any big problems playing with this mod.. Future modifications may cause some bugs, but i'll work hard on keeping this thing up to date ;o) Future ------ * new versions to keep up with sierra's updates. * More weapons with custom models * More coolness * More more more ;o) Credits ------- well, me and my spare time ;o) (spare time.. yeah right) Beta and Quality Assurance testers ---------------------------------- * MaC - Tanx for the intense late night Bugtesting ;o) Disclamer and Distribution Permissions ------------------------------------------------------------------------ This software is distributed 'as is'. I am not responsible for any damage or modification this mod does to your hardware or software, if you play Swat3 you ought to be tough enough to pick up the pieces yourself and to take full responsibility for your dirty deeds. GurkoZ is not responsible for any harm or psychological affects, loss of hearing, fatigue or general irresponsibility from playing with this new mod. This thingy is 100% safe and tested, so you should have no trouble with it. But if you do.. don't blame me. ;o) I am doing this just for kicks and to honour a great game like Quake. so don't bitch too much. hehe, It's not like I am making $$$ out of this! Armed Forces Swat3 mod is freeware and can be distributed freely as long as the zip and it's content is not modified. Comments, cheers, beer, wrapped boogers and your sisters are always welcome ;o) Now go try out this new experience! ;o)