Shaders from this pack work with the OGL2 gpu plugin from Pete Bernert (www.pbernert.com). Make sure you've got a new OGL2 plugin version and a pixel shader 2.0 compatible gfx. adapter. Read the OGL2 plugin documentation for more info. SHADER NOTES: ***SaL shader*** - replace standard fullscreen smoothing in some situations - very fast AA shader (try lesser effect levels for AA) - looks nice with 2xSaI textures (lvl.2) in higher resolutions - looks nice with standard filtering (lvl.2) in high resolutions - Prefered settings: 2xsai textures (no texture filtering), lvl.2 texture filtering, no fullscreen smoothing - Prefered games: can be used with most games ------------------------------------------------------------------------------------------------------------------------- ***2xGLSL shader*** - can be used with diferent internal resolutions - best suited for 2xresolutions of the PSX native mode. (like 640x480) - Prefered settings: normal textures, no texture filtering, no fullscreen smoothing, shader level 4 - Perfered games: sprite games ------------------------------------------------------------------------------------------------------------------------- ***2xGLSLHqFilter shader*** - nice adaptable smoothing - quite slow, usually fast enough in 640x480 - can be used with diferent internal resolutions - best suited for 2xresolutions of the PSX native mode. (like 640x480) - Prefered settings: normal textures, no texture filtering, no fullscreen smoothing, shader level 4 - Perfered games: sprite games ------------------------------------------------------------------------------------------------------------------------- ***4xGLSL shader*** - best suited for 4xresolutions of the PSX native mode. (like 1280x960) - Prefered settings: normal textures, no texture filtering, no fullscreen smoothing, shader level 4 - Perfered games: sprite games ------------------------------------------------------------------------------------------------------------------------- ***4xGLSLScale shader*** - best suited for 4xresolutions of the PSX native mode. (like 1280x960) - does not interpolate colors (at least not for human eyes :) ) - Prefered settings: normal textures, no texture filtering, no fullscreen smoothing, shader level 4 - Perfered games: sprite games ------------------------------------------------------------------------------------------------------------------------- ***4xGLSLHqFilter shader*** - does some nice looking adaptable smoothing - can be used with diferent internal resolutions - best suited for 4xresolutions of the PSX native mode. (like 1280x960) - Prefered settings: normal textures, no texture filtering, no fullscreen smoothing, shader level 4 - Perfered games: sprite games (original), combined sprite/3D 320x240 native res. games (lite) ------------------------------------------------------------------------------------------------------------------------ ***OGL2Lookup shader*** - observes the emulated OGL2 plugin render buffer first hand and real-time :) - best used to determine game resolutions ------------------------------------------------------------------------------------------------------------------------- ***Color Shader*** - can adjust rgb channel intensity, brightness, contrast (diverse contrast funcs.), saturation. - can/must change the values in the fragment file ------------------------------------------------------------------------------------------------------------------------- ***AA-Color shader*** - can/must change the values in the fragment file for color settings - Look nice with cards incapable of VeryHigh-X internal res. (shader level 2) - Prefered settings: filtered textures, shader level 2 - Perfered games: 320x240 games with some 3D gfx. ------------------------------------------------------------------------------------------------------------------------- ***(Colored)Storybook shaders*** - Artistic shaders - the attached "gpuPeteOGL2_t1l.tga" file must be placed in the shaders folder - may look better with filtering or/and fullscreen smoothing - Prefered settings: shader lvl. 2-4, texture filterin 2, fullscreen smoothing - Prefered games: games with 3D gfx. ------------------------------------------------------------------------------------------------------------------------- ***CARTOON SHADERS*** -the "Class C" shaders are quite fast and should work nice with most of the adapters. -the "Class B" shaders are a bit slower, but have better (smoother) edge detection. -advanced Cartoon shaders: customisable black borders + two types of colour reduction. Class B and C: Cartoon shaders I: - add dark outlines on detected edges Cartoon shaders II: - add dark outlines on detected edges - do some colour "reduction" for even better contrast Cartoon shaders III: - add dark outlines on detected edges - can adjust colour contrast and saturation - Prefered settings: shader lvl. 2-4, texture filtering 2, fullscreen smoothing - Prefered games:games with 3D gfx.