;This file is generated from a spreadsheet ;Please do not modify by hand hidden_resources sparta rome italy america atlantic explorers_guild swordsmiths_guild woodsmens_guild teutonic_knights_chapter_house knights_of_santiago_chapter_house crusade jihad arguin horde_target no_pirates no_brigands building core_building { convert_to core_castle_building levels wooden_pallisade wooden_wall stone_wall large_stone_wall huge_stone_wall { wooden_pallisade city requires factions { northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european, } { convert_to 1 capability { recruit_pool "Town Militia" 1 0.2 2 0 requires factions { Normans, } recruit_pool "Peasant Spearmen" 1 0.2 2 0 requires factions { Saxons, } wall_level 0 tower_level 1 free_upkeep bonus 2 happiness_bonus bonus 1 recruitment_slots 1 } material wooden construction 2 cost 600 settlement_min village upgrades { wooden_wall } } wooden_wall city requires factions { northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european, } { convert_to 2 capability { recruit_pool "Conquistadores" 1 0.4 3 0 requires factions { spain, portugal, } and hidden_resource america recruit_pool "Dismounted Conquistadores" 1 0.4 3 0 requires factions { spain, portugal, } and hidden_resource america recruit_pool "Town Militia" 1 0.2 2 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, Normans, } recruit_pool "Italian Militia" 1 0.2 2 0 requires factions { milan, venice, papal_states, sicily, } recruit_pool "EE Town Militia" 1 0.2 2 0 requires factions { poland, hungary, } recruit_pool "EE Archer Militia" 1 0.2 2 0 requires factions { russia, } recruit_pool "SE Town Militia" 1 0.2 2 0 requires factions { byzantium, } recruit_pool "ME Town Militia" 1 0.2 2 0 requires factions { moors, turks, mongols, timurids, } recruit_pool "ME Archer Militia" 1 0.2 2 0 requires factions { egypt, } recruit_pool "Peasant Spearmen" 1 0.2 2 0 requires factions { Saxons, } wall_level 1 gate_strength 1 tower_level 1 free_upkeep bonus 3 happiness_bonus bonus 1 recruitment_slots 2 } material wooden construction 2 cost 1200 settlement_min town upgrades { stone_wall } } stone_wall city requires factions { northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european, } { capability { recruit_pool "Conquistadores" 1 0.4 3 0 requires factions { spain, portugal, } and hidden_resource america recruit_pool "Papal Guard" 1 0.4 3 0 requires factions { papal_states, } recruit_pool "Dismounted Conquistadores" 1 0.4 3 0 requires factions { spain, portugal, } and hidden_resource america recruit_pool "Aztec Peasants" 1 1 9 0 requires factions { aztecs, } recruit_pool "Aztec Spearmen" 1 0.7 6 0 requires factions { aztecs, } recruit_pool "Aztec Archers" 1 0.7 6 0 requires factions { aztecs, } recruit_pool "Aztec Spear Throwers" 1 0.7 6 0 requires factions { aztecs, } recruit_pool "Aztec Warriors" 1 0.7 6 0 requires factions { aztecs, } recruit_pool "Jaguar Warriors" 1 0.4 3 0 requires factions { aztecs, } recruit_pool "Eagle Warriors" 1 0.4 3 0 requires factions { aztecs, } recruit_pool "Cuahchiqueh" 1 0.4 3 0 requires factions { aztecs, } recruit_pool "Coyote Priests" 1 0.4 3 0 requires factions { aztecs, } recruit_pool "Arrow Warriors" 1 0.4 3 0 requires factions { aztecs, } recruit_pool "Town Militia" 1 0.2 2 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, Normans, } recruit_pool "Italian Militia" 1 0.2 2 0 requires factions { milan, venice, papal_states, sicily, } recruit_pool "EE Town Militia" 1 0.2 2 0 requires factions { poland, hungary, } recruit_pool "EE Archer Militia" 1 0.2 2 0 requires factions { russia, } recruit_pool "SE Town Militia" 1 0.2 2 0 requires factions { byzantium, } recruit_pool "ME Town Militia" 1 0.2 2 0 requires factions { moors, turks, mongols, timurids, } recruit_pool "ME Archer Militia" 1 0.2 2 0 requires factions { egypt, } recruit_pool "Peasant Spearmen" 1 0.2 2 0 requires factions { Saxons, } recruit_pool "Spear Militia" 0 0.000001 0.999 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, Normans, } recruit_pool "Italian Spear Militia" 0 0.000001 0.999 0 requires factions { milan, venice, papal_states, sicily, } recruit_pool "EE Spear Militia" 0 0.000001 0.999 0 requires factions { poland, russia, hungary, } recruit_pool "SE Spear Militia" 0 0.000001 0.999 0 requires factions { byzantium, } recruit_pool "ME Spear Militia" 0 0.000001 0.999 0 requires factions { moors, egypt, turks, mongols, timurids, } recruit_pool "Jinetes" 1 0.2 2 0 requires factions { portugal, } recruit_pool "Mongol Horse Archers" 1 0.2 2 0 requires factions { mongols, } recruit_pool "Mounted Sergeants" 1 0.2 2 0 requires factions { Normans, } recruit_pool "Theigns" 1 0.2 2 0 requires factions { Saxons, } wall_level 2 tower_level 1 gate_strength 1 free_upkeep bonus 4 happiness_bonus bonus 1 recruitment_slots 2 } material stone construction 3 cost 2400 settlement_min large_town upgrades { large_stone_wall } } large_stone_wall city requires factions { northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european, } { capability { recruit_pool "Conquistadores" 1 0.4 3 1 requires factions { spain, portugal, } and hidden_resource america recruit_pool "Papal Guard" 1 0.4 3 0 requires factions { papal_states, } recruit_pool "Dismounted Conquistadores" 1 0.4 3 1 requires factions { spain, portugal, } and hidden_resource america recruit_pool "Town Militia" 1 0.2 2 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, Normans, } recruit_pool "Italian Militia" 1 0.2 2 0 requires factions { milan, venice, papal_states, sicily, } recruit_pool "EE Town Militia" 1 0.2 2 0 requires factions { poland, hungary, } recruit_pool "EE Archer Militia" 1 0.2 2 0 requires factions { russia, } recruit_pool "SE Town Militia" 1 0.2 2 0 requires factions { byzantium, } recruit_pool "ME Town Militia" 1 0.2 2 0 requires factions { moors, turks, mongols, timurids, } recruit_pool "ME Archer Militia" 1 0.2 2 0 requires factions { egypt, } recruit_pool "Peasant Spearmen" 1 0.2 2 0 requires factions { Saxons, } recruit_pool "Spear Militia" 0 0.000001 0.999 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, Normans, } recruit_pool "Italian Spear Militia" 0 0.000001 0.999 0 requires factions { milan, venice, papal_states, sicily, } recruit_pool "EE Spear Militia" 0 0.000001 0.999 0 requires factions { poland, russia, hungary, } recruit_pool "SE Spear Militia" 0 0.000001 0.999 0 requires factions { byzantium, } recruit_pool "ME Spear Militia" 0 0.000001 0.999 0 requires factions { moors, egypt, turks, mongols, timurids, } recruit_pool "Archer Militia" 0 0.000001 0.999 0 requires factions { england, } recruit_pool "Scots Pike Militia" 0 0.000001 0.999 0 requires factions { scotland, } recruit_pool "Crossbow Militia" 0 0.000001 0.999 0 requires factions { france, hre, denmark, spain, portugal, } recruit_pool "Genoese Crossbow Militia" 0 0.000001 0.999 0 requires factions { milan, } recruit_pool "Pavise Crossbow Militia" 0 0.000001 0.999 0 requires factions { venice, papal_states, sicily, hungary, } recruit_pool "EE Crossbow Militia" 0 0.000001 0.999 0 requires factions { poland, russia, } recruit_pool "S Archer Militia" 0 0.000001 0.999 0 requires factions { byzantium, } recruit_pool "ME Crossbow Militia" 0 0.000001 0.999 0 requires factions { moors, } recruit_pool "Saracen Militia" 0 0.000001 0.999 0 requires factions { egypt, turks, } recruit_pool "Sabadar Militia" 0 0.000001 0.999 0 requires factions { timurids, } recruit_pool "Mongol Horse Archers" 1 0.2 2 0 requires factions { mongols, } recruit_pool "Mounted Sergeants" 1 0.2 2 0 requires factions { Normans, } recruit_pool "Theigns" 1 0.2 2 0 requires factions { Saxons, } wall_level 3 tower_level 1 gate_strength 2 free_upkeep bonus 5 happiness_bonus bonus 2 recruitment_slots 3 } material stone construction 3 cost 4800 settlement_min city upgrades { huge_stone_wall } } huge_stone_wall city requires factions { northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european, } { capability { recruit_pool "Conquistadores" 1 0.5 4 1 requires factions { spain, portugal, } and hidden_resource america recruit_pool "Swiss Guard" 1 0.5 4 0 requires factions { papal_states, } recruit_pool "Hussars" 1 0.5 4 0 requires factions { poland, hungary, } recruit_pool "Cossack Musketeers" 1 0.5 4 0 requires factions { russia, } and event_counter gunpowder_discovered 1 recruit_pool "Dismounted Conquistadores" 1 0.5 4 1 requires factions { spain, portugal, } and hidden_resource america recruit_pool "Town Militia" 1 0.2 2 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, Normans, } recruit_pool "Italian Militia" 1 0.2 2 0 requires factions { milan, venice, papal_states, sicily, } recruit_pool "EE Town Militia" 1 0.2 2 0 requires factions { poland, hungary, } recruit_pool "EE Archer Militia" 1 0.2 2 0 requires factions { russia, } recruit_pool "SE Town Militia" 1 0.2 2 0 requires factions { byzantium, } recruit_pool "ME Town Militia" 1 0.2 2 0 requires factions { moors, turks, mongols, timurids, } recruit_pool "ME Archer Militia" 1 0.2 2 0 requires factions { egypt, } recruit_pool "Peasant Spearmen" 1 0.2 2 0 requires factions { Saxons, } recruit_pool "Spear Militia" 0 0.000001 0.999 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, Normans, } recruit_pool "Italian Spear Militia" 0 0.000001 0.999 0 requires factions { milan, venice, papal_states, sicily, } recruit_pool "EE Spear Militia" 0 0.000001 0.999 0 requires factions { poland, russia, hungary, } recruit_pool "SE Spear Militia" 0 0.000001 0.999 0 requires factions { byzantium, } recruit_pool "ME Spear Militia" 0 0.000001 0.999 0 requires factions { moors, egypt, turks, mongols, timurids, } recruit_pool "Archer Militia" 0 0.000001 0.999 0 requires factions { england, } recruit_pool "Scots Pike Militia" 0 0.000001 0.999 0 requires factions { scotland, } recruit_pool "Crossbow Militia" 0 0.000001 0.999 0 requires factions { france, hre, denmark, spain, portugal, } recruit_pool "Genoese Crossbow Militia" 0 0.000001 0.999 0 requires factions { milan, } recruit_pool "Pavise Crossbow Militia" 0 0.000001 0.999 0 requires factions { venice, papal_states, sicily, hungary, } recruit_pool "EE Crossbow Militia" 0 0.000001 0.999 0 requires factions { poland, russia, } recruit_pool "S Archer Militia" 0 0.000001 0.999 0 requires factions { byzantium, } recruit_pool "ME Crossbow Militia" 0 0.000001 0.999 0 requires factions { moors, } recruit_pool "Saracen Militia" 0 0.000001 0.999 0 requires factions { egypt, turks, } recruit_pool "Sabadar Militia" 0 0.000001 0.999 0 requires factions { timurids, } recruit_pool "Mongol Horse Archers" 1 0.4 3 0 requires factions { mongols, } recruit_pool "Mounted Sergeants" 1 0.4 3 0 requires factions { Normans, } recruit_pool "Theigns" 1 0.4 3 0 requires factions { Saxons, } recruit_pool "Dismounted Broken Lances" 1 0.4 3 0 requires factions { milan, } recruit_pool "Noble Pikemen" 1 0.4 3 0 requires factions { scotland, } recruit_pool "Scots Guard" 1 0.4 3 0 requires factions { france, } recruit_pool "Christian Guard" 1 0.4 3 0 requires factions { moors, } recruit_pool "Broken Lances" 1 0.5 4 0 requires factions { milan, venice, papal_states, } wall_level 4 tower_level 1 gate_strength 2 free_upkeep bonus 6 happiness_bonus bonus 3 recruitment_slots 3 } material stone construction 4 cost 9600 settlement_min large_city upgrades { } } } plugins { } } building core_castle_building { convert_to core_building levels motte_and_bailey wooden_castle castle fortress citadel { motte_and_bailey castle requires factions { northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european, } { capability { recruit_pool "Hobilars" 1 0.2 2 0 requires factions { england, } recruit_pool "Border Horse" 1 0.2 2 0 requires factions { scotland, } recruit_pool "Mounted Sergeants" 1 0.2 2 0 requires factions { france, hre, milan, venice, papal_states, sicily, Normans, } recruit_pool "Scouts" 1 0.2 2 0 requires factions { denmark, } recruit_pool "Jinetes" 1 0.2 2 0 requires factions { spain, portugal, } recruit_pool "Polish Shooters" 1 0.2 2 0 requires factions { poland, } recruit_pool "Kazaks" 1 0.2 2 0 requires factions { russia, } recruit_pool "Magyar Cavalry" 1 0.2 2 0 requires factions { hungary, } recruit_pool "Skythikon" 1 0.2 2 0 requires factions { byzantium, } recruit_pool "Desert Cavalry" 1 0.2 2 0 requires factions { moors, } recruit_pool "Arab Cavalry" 1 0.2 2 0 requires factions { egypt, } recruit_pool "Turkomans" 1 0.2 2 0 requires factions { turks, } recruit_pool "Mongol Horse Archers" 1 0.2 2 0 requires factions { mongols, } recruit_pool "Turkish Horse Archers" 1 0.2 2 0 requires factions { timurids, } recruit_pool "Theigns" 1 0.2 2 0 requires factions { Saxons, } recruit_pool "Peasants" 0 0.000001 0.999 0 requires factions { england, france, hre, denmark, spain, portugal, milan, venice, papal_states, Normans, Saxons, } recruit_pool "Highland Rabble" 0 0.000001 0.999 0 requires factions { scotland, } recruit_pool "Southern Peasants" 0 0.000001 0.999 0 requires factions { sicily, byzantium, } recruit_pool "EE Peasants" 0 0.000001 0.999 0 requires factions { poland, russia, hungary, } recruit_pool "ME Peasants" 0 0.000001 0.999 0 requires factions { moors, egypt, turks, mongols, timurids, } wall_level 0 tower_level 1 law_bonus bonus 1 recruitment_slots 1 } material wooden construction 2 cost 600 settlement_min village upgrades { wooden_castle } } wooden_castle castle requires factions { northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european, } { convert_to 0 capability { recruit_pool "Mailed Knights" 1 0.2 2 0 requires factions { england, scotland, france, hre, spain, portugal, milan, venice, papal_states, sicily, Normans, } recruit_pool "Viking Raiders" 1 0.2 2 0 requires factions { denmark, } recruit_pool "Polish Nobles" 1 0.2 2 0 requires factions { poland, } recruit_pool "Boyar Sons" 1 0.2 2 0 requires factions { russia, } recruit_pool "Hungarian Nobles" 1 0.2 2 0 requires factions { hungary, } recruit_pool "Byzantine Cavalry" 1 0.2 2 0 requires factions { byzantium, } recruit_pool "Arab Cavalry" 1 0.2 2 0 requires factions { moors, } recruit_pool "Mamluk Archers" 1 0.2 2 0 requires factions { egypt, } recruit_pool "Sipahis" 1 0.2 2 0 requires factions { turks, } recruit_pool "Mongol Light Lancers" 1 0.2 2 0 requires factions { mongols, } recruit_pool "Turkomans" 1 0.2 2 0 requires factions { timurids, } recruit_pool "English Huscarls" 1 0.2 2 0 requires factions { Saxons, } recruit_pool "Hobilars" 1 0.4 3 0 requires factions { england, } recruit_pool "Border Horse" 1 0.4 3 0 requires factions { scotland, } recruit_pool "Mounted Sergeants" 1 0.4 3 0 requires factions { france, hre, milan, venice, papal_states, sicily, Normans, } recruit_pool "Scouts" 1 0.4 3 0 requires factions { denmark, } recruit_pool "Jinetes" 1 0.4 3 0 requires factions { spain, portugal, } recruit_pool "Polish Shooters" 1 0.4 3 0 requires factions { poland, } recruit_pool "Kazaks" 1 0.4 3 0 requires factions { russia, } recruit_pool "Magyar Cavalry" 1 0.4 3 0 requires factions { hungary, } recruit_pool "Skythikon" 1 0.4 3 0 requires factions { byzantium, } recruit_pool "Desert Cavalry" 1 0.4 3 0 requires factions { moors, } recruit_pool "Arab Cavalry" 1 0.4 3 0 requires factions { egypt, } recruit_pool "Turkomans" 1 0.4 3 0 requires factions { turks, } recruit_pool "Mongol Horse Archers" 1 0.4 3 0 requires factions { mongols, } recruit_pool "Turkish Horse Archers" 1 0.4 3 0 requires factions { timurids, } recruit_pool "Theigns" 1 0.4 3 0 requires factions { Saxons, } recruit_pool "Dismounted Polish Nobles" 1 0.2 2 0 requires factions { poland, } recruit_pool "Peasants" 0 0.000001 0.999 0 requires factions { england, france, hre, denmark, spain, portugal, milan, venice, papal_states, Normans, Saxons, } recruit_pool "Highland Rabble" 0 0.000001 0.999 0 requires factions { scotland, } recruit_pool "Southern Peasants" 0 0.000001 0.999 0 requires factions { sicily, byzantium, } recruit_pool "EE Peasants" 0 0.000001 0.999 0 requires factions { poland, russia, hungary, } recruit_pool "ME Peasants" 0 0.000001 0.999 0 requires factions { moors, egypt, turks, mongols, timurids, } wall_level 1 gate_strength 1 tower_level 1 free_upkeep bonus 1 law_bonus bonus 2 recruitment_slots 2 } material wooden construction 2 cost 1200 settlement_min village upgrades { castle } } castle castle requires factions { northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european, } { convert_to 1 capability { recruit_pool "Druzhina" 1 0.2 2 0 requires factions { russia, } recruit_pool "Vardariotai" 1 0.2 2 0 requires factions { byzantium, } recruit_pool "Mongol Heavy Archers" 1 0.2 2 0 requires factions { mongols, timurids, } recruit_pool "Mailed Knights" 1 0.4 3 0 requires factions { england, scotland, france, hre, spain, portugal, milan, venice, papal_states, sicily, Normans, } recruit_pool "Dismounted Huscarls" 1 0.4 3 0 requires factions { denmark, } recruit_pool "Polish Nobles" 1 0.4 3 0 requires factions { poland, } recruit_pool "Boyar Sons" 1 0.4 3 0 requires factions { russia, } recruit_pool "Hungarian Nobles" 1 0.4 3 0 requires factions { hungary, } recruit_pool "Byzantine Cavalry" 1 0.4 3 0 requires factions { byzantium, } recruit_pool "Arab Cavalry" 1 0.4 3 0 requires factions { moors, } recruit_pool "Mamluk Archers" 1 0.4 3 0 requires factions { egypt, } recruit_pool "Sipahis" 1 0.4 3 0 requires factions { turks, } recruit_pool "Mongol Light Lancers" 1 0.4 3 0 requires factions { mongols, } recruit_pool "Turkomans" 1 0.4 3 0 requires factions { timurids, } recruit_pool "English Huscarls" 1 0.4 3 0 requires factions { Saxons, } recruit_pool "Viking Raiders" 1 0.4 3 0 requires factions { denmark, } recruit_pool "Dismounted Polish Nobles" 1 0.4 3 0 requires factions { poland, } recruit_pool "Hobilars" 1 0.4 3 0 requires factions { england, } recruit_pool "Border Horse" 1 0.4 3 0 requires factions { scotland, } recruit_pool "Mounted Sergeants" 1 0.4 3 0 requires factions { france, hre, milan, venice, papal_states, sicily, Normans, } recruit_pool "Scouts" 1 0.4 3 0 requires factions { denmark, } recruit_pool "Jinetes" 1 0.4 3 0 requires factions { spain, portugal, } recruit_pool "Polish Shooters" 1 0.4 3 0 requires factions { poland, } recruit_pool "Kazaks" 1 0.4 3 0 requires factions { russia, } recruit_pool "Magyar Cavalry" 1 0.4 3 0 requires factions { hungary, } recruit_pool "Skythikon" 1 0.4 3 0 requires factions { byzantium, } recruit_pool "Desert Cavalry" 1 0.4 3 0 requires factions { moors, } recruit_pool "Arab Cavalry" 1 0.4 3 0 requires factions { egypt, } recruit_pool "Turkomans" 1 0.4 3 0 requires factions { turks, } recruit_pool "Mongol Horse Archers" 1 0.4 3 0 requires factions { mongols, } recruit_pool "Turkish Horse Archers" 1 0.4 3 0 requires factions { timurids, } recruit_pool "Theigns" 1 0.4 3 0 requires factions { Saxons, } recruit_pool "Peasants" 0 0.000001 0.999 0 requires factions { england, france, hre, denmark, spain, portugal, milan, venice, papal_states, Normans, Saxons, } recruit_pool "Highland Rabble" 0 0.000001 0.999 0 requires factions { scotland, } recruit_pool "Southern Peasants" 0 0.000001 0.999 0 requires factions { sicily, byzantium, } recruit_pool "EE Peasants" 0 0.000001 0.999 0 requires factions { poland, russia, hungary, } recruit_pool "ME Peasants" 0 0.000001 0.999 0 requires factions { moors, egypt, turks, mongols, timurids, } wall_level 2 tower_level 1 gate_strength 1 law_bonus bonus 3 recruitment_slots 3 } material stone construction 3 cost 2400 settlement_min town upgrades { fortress } } fortress castle requires factions { northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european, } { convert_to 2 capability { recruit_pool "Polish Retainers" 1 0.2 2 0 requires factions { poland, } recruit_pool "Druzhina" 1 0.2 2 0 requires factions { russia, } recruit_pool "Byzantine Lancers" 1 0.2 2 0 requires factions { byzantium, } recruit_pool "Mongol Heavy Lancers" 1 0.2 2 0 requires factions { mongols, timurids, } recruit_pool "Feudal Knights" 1 0.4 3 0 requires factions { scotland, france, hre, denmark, spain, milan, venice, papal_states, hungary, } recruit_pool "Norman Knights" 1 0.4 3 0 requires factions { sicily, } recruit_pool "Dismounted Polish Nobles" 1 0.4 3 0 requires factions { poland, } recruit_pool "Boyar Sons" 1 0.4 3 0 requires factions { russia, } recruit_pool "Vardariotai" 1 0.4 3 0 requires factions { byzantium, } recruit_pool "Granadine Jinetes" 1 0.4 3 0 requires factions { moors, } recruit_pool "Mamluks" 1 0.4 3 0 requires factions { egypt, } recruit_pool "Sipahi Lancers" 1 0.4 3 0 requires factions { turks, } recruit_pool "Mongol Heavy Archers" 1 0.4 3 0 requires factions { mongols, timurids, } recruit_pool "Viking Raiders" 1 0.4 3 0 requires factions { denmark, } recruit_pool "Polish Nobles" 1 0.4 3 0 requires factions { poland, } recruit_pool "Mailed Knights" 1 0.4 3 0 requires factions { Normans, } recruit_pool "English Huscarls" 1 0.4 3 0 requires factions { Saxons, } recruit_pool "Hobilars" 1 0.4 3 0 requires factions { england, } recruit_pool "Border Horse" 1 0.4 3 0 requires factions { scotland, } recruit_pool "Mounted Sergeants" 1 0.4 3 0 requires factions { france, hre, milan, venice, papal_states, sicily, Normans, } recruit_pool "Scouts" 1 0.4 3 0 requires factions { denmark, } recruit_pool "Jinetes" 1 0.4 3 0 requires factions { spain, portugal, } recruit_pool "Polish Shooters" 1 0.4 3 0 requires factions { poland, } recruit_pool "Magyar Cavalry" 1 0.4 3 0 requires factions { hungary, } recruit_pool "Skythikon" 1 0.4 3 0 requires factions { byzantium, } recruit_pool "Desert Cavalry" 1 0.4 3 0 requires factions { moors, } recruit_pool "Arab Cavalry" 1 0.4 3 0 requires factions { egypt, } recruit_pool "Turkomans" 1 0.4 3 0 requires factions { turks, } recruit_pool "Mongol Horse Archers" 1 0.4 3 0 requires factions { mongols, } recruit_pool "Turkish Horse Archers" 1 0.4 3 0 requires factions { timurids, } recruit_pool "Theigns" 1 0.4 3 0 requires factions { Saxons, } recruit_pool "Peasants" 0 0.000001 0.999 0 requires factions { england, france, hre, denmark, spain, portugal, milan, venice, papal_states, Normans, Saxons, } recruit_pool "Highland Rabble" 0 0.000001 0.999 0 requires factions { scotland, } recruit_pool "Southern Peasants" 0 0.000001 0.999 0 requires factions { sicily, byzantium, } recruit_pool "EE Peasants" 0 0.000001 0.999 0 requires factions { poland, russia, hungary, } recruit_pool "ME Peasants" 0 0.000001 0.999 0 requires factions { moors, egypt, turks, mongols, timurids, } recruit_pool "Levy Spearmen" 0 0.000001 0.999 0 requires factions { england, } recruit_pool "Highlanders" 0 0.000001 0.999 0 requires factions { scotland, } recruit_pool "Sergeant Spearmen" 0 0.000001 0.999 0 requires factions { france, hre, milan, venice, papal_states, sicily, Normans, } recruit_pool "Viking Raiders" 0 0.000001 0.999 0 requires factions { denmark, } recruit_pool "Javelinmen" 0 0.000001 0.999 0 requires factions { spain, } recruit_pool "Lusitanian Javelinmen" 0 0.000001 0.999 0 requires factions { portugal, } recruit_pool "Woodsmen" 0 0.000001 0.999 0 requires factions { poland, russia, } recruit_pool "Slav Levies" 0 0.000001 0.999 0 requires factions { hungary, } recruit_pool "Byzantine Spearmen" 0 0.000001 0.999 0 requires factions { byzantium, } recruit_pool "Berber Spearmen" 0 0.000001 0.999 0 requires factions { moors, } recruit_pool "Kurdish Javelinmen" 0 0.000001 0.999 0 requires factions { egypt, } recruit_pool "Turkish Javelinmen" 0 0.000001 0.999 0 requires factions { turks, } recruit_pool "ME Levy Spearmen" 0 0.000001 0.999 0 requires factions { mongols, } recruit_pool "Afghan Javelinmen" 0 0.000001 0.999 0 requires factions { timurids, } recruit_pool "Peasant Spearmen" 0 0.000001 0.999 0 requires factions { Saxons, } recruit_pool "Peasant Archers" 0 0.000001 0.999 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, Normans, Saxons, } recruit_pool "S Peasant Archers" 0 0.000001 0.999 0 requires factions { sicily, hungary, byzantium, } recruit_pool "EE Peasant Archers" 0 0.000001 0.999 0 requires factions { poland, russia, } recruit_pool "Sudanese Javelinmen" 0 0.000001 0.999 0 requires factions { moors, } recruit_pool "ME Peasant Archers" 0 0.000001 0.999 0 requires factions { egypt, turks, mongols, timurids, } recruit_pool "Dismounted Feudal Knights" 1 0.4 3 0 requires factions { scotland, france, hre, denmark, spain, milan, venice, papal_states, hungary, } recruit_pool "Dismounted Norman Knights" 1 0.4 3 0 requires factions { sicily, } recruit_pool "Dismounted Boyar Sons" 1 0.4 3 0 requires factions { russia, } recruit_pool "Dismounted Arab Cavalry" 1 0.4 3 0 requires factions { moors, egypt, } recruit_pool "Dismounted Sipahi Lancers" 1 0.4 3 0 requires factions { turks, } recruit_pool "Dismounted Heavy Archers" 1 0.4 3 0 requires factions { mongols, timurids, } recruit_pool "Dismounted Feudal Knights" 1 0.5 4 0 requires factions { england, portugal, } recruit_pool "Mailed Knights" 1 0.4 3 0 requires factions { england, scotland, france, hre, spain, portugal, milan, venice, papal_states, sicily, } recruit_pool "Dismounted Huscarls" 1 0.4 3 0 requires factions { denmark, } recruit_pool "Kazaks" 1 0.4 3 0 requires factions { russia, } recruit_pool "Hungarian Nobles" 1 0.4 3 0 requires factions { hungary, } recruit_pool "Byzantine Cavalry" 1 0.4 3 0 requires factions { byzantium, } recruit_pool "Arab Cavalry" 1 0.4 3 0 requires factions { moors, } recruit_pool "Mamluk Archers" 1 0.4 3 0 requires factions { egypt, } recruit_pool "Sipahis" 1 0.4 3 0 requires factions { turks, } recruit_pool "Mongol Light Lancers" 1 0.4 3 0 requires factions { mongols, } recruit_pool "Turkomans" 1 0.4 3 0 requires factions { timurids, } wall_level 3 tower_level 1 gate_strength 2 law_bonus bonus 4 recruitment_slots 3 } material stone construction 3 cost 4800 settlement_min large_town upgrades { citadel } } citadel castle requires factions { northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european, } { convert_to 2 capability { recruit_pool "Dismounted Polish Knights" 1 0.4 3 0 requires factions { poland, } recruit_pool "Khan's Guard" 1 0.4 3 0 requires factions { mongols, timurids, } recruit_pool "Noble Swordsmen" 1 0.4 3 0 requires factions { scotland, } recruit_pool "Noble Knights" 1 0.4 3 0 requires factions { france, } recruit_pool "Imperial Knights" 1 0.4 3 0 requires factions { hre, } recruit_pool "Chivalric Knights" 1 0.4 3 0 requires factions { spain, sicily, } recruit_pool "Italian MAA" 1 0.4 3 0 requires factions { milan, venice, papal_states, } recruit_pool "Polish Retainers" 1 0.4 3 0 requires factions { poland, } recruit_pool "E Chivalric Knights" 1 0.4 3 0 requires factions { hungary, } recruit_pool "Byzantine Lancers" 1 0.4 3 0 requires factions { byzantium, } recruit_pool "Granadine Lancers" 1 0.4 3 0 requires factions { moors, } recruit_pool "Mongol Heavy Lancers" 1 0.4 3 0 requires factions { mongols, timurids, } recruit_pool "Feudal Knights" 1 0.4 3 0 requires factions { scotland, denmark, } recruit_pool "Polish Knights" 1 0.4 3 0 requires factions { poland, } recruit_pool "Boyar Sons" 1 0.4 3 0 requires factions { russia, } recruit_pool "Vardariotai" 1 0.4 3 0 requires factions { byzantium, } recruit_pool "Granadine Jinetes" 1 0.4 3 0 requires factions { moors, } recruit_pool "Mamluks" 1 0.4 3 0 requires factions { egypt, } recruit_pool "Sipahi Lancers" 1 0.4 3 0 requires factions { turks, } recruit_pool "Mongol Heavy Archers" 1 0.4 3 0 requires factions { mongols, timurids, } recruit_pool "Dismounted Polish Nobles" 1 0.4 3 0 requires factions { poland, } recruit_pool "Mailed Knights" 1 0.4 3 0 requires factions { Normans, } recruit_pool "English Huscarls" 1 0.4 3 0 requires factions { Saxons, } recruit_pool "Hobilars" 1 0.4 3 0 requires factions { england, } recruit_pool "Border Horse" 1 0.4 3 0 requires factions { scotland, } recruit_pool "Mounted Sergeants" 1 0.4 3 0 requires factions { france, hre, milan, venice, papal_states, sicily, Normans, } recruit_pool "Scouts" 1 0.4 3 0 requires factions { denmark, } recruit_pool "Jinetes" 1 0.4 3 0 requires factions { spain, portugal, } recruit_pool "Polish Shooters" 1 0.4 3 0 requires factions { poland, } recruit_pool "Kazaks" 1 0.4 3 0 requires factions { russia, } recruit_pool "Magyar Cavalry" 1 0.4 3 0 requires factions { hungary, } recruit_pool "Skythikon" 1 0.4 3 0 requires factions { byzantium, } recruit_pool "Desert Cavalry" 1 0.4 3 0 requires factions { moors, } recruit_pool "Arab Cavalry" 1 0.4 3 0 requires factions { egypt, } recruit_pool "Turkomans" 1 0.4 3 0 requires factions { turks, } recruit_pool "Mongol Horse Archers" 1 0.4 3 0 requires factions { mongols, } recruit_pool "Turkish Horse Archers" 1 0.4 3 0 requires factions { timurids, } recruit_pool "Theigns" 1 0.4 3 0 requires factions { Saxons, } recruit_pool "Peasants" 0 0.000001 0.999 0 requires factions { england, france, hre, denmark, spain, portugal, milan, venice, papal_states, Normans, Saxons, } recruit_pool "Highland Rabble" 0 0.000001 0.999 0 requires factions { scotland, } recruit_pool "Southern Peasants" 0 0.000001 0.999 0 requires factions { sicily, byzantium, } recruit_pool "EE Peasants" 0 0.000001 0.999 0 requires factions { poland, russia, hungary, } recruit_pool "ME Peasants" 0 0.000001 0.999 0 requires factions { moors, egypt, turks, mongols, timurids, } recruit_pool "Levy Spearmen" 0 0.000001 0.999 0 requires factions { england, } recruit_pool "Highlanders" 0 0.000001 0.999 0 requires factions { scotland, } recruit_pool "Sergeant Spearmen" 0 0.000001 0.999 0 requires factions { france, hre, milan, venice, papal_states, sicily, Normans, } recruit_pool "Viking Raiders" 0 0.000001 0.999 0 requires factions { denmark, } recruit_pool "Javelinmen" 0 0.000001 0.999 0 requires factions { spain, } recruit_pool "Lusitanian Javelinmen" 0 0.000001 0.999 0 requires factions { portugal, } recruit_pool "Woodsmen" 0 0.000001 0.999 0 requires factions { poland, russia, } recruit_pool "Slav Levies" 0 0.000001 0.999 0 requires factions { hungary, } recruit_pool "Byzantine Spearmen" 0 0.000001 0.999 0 requires factions { byzantium, } recruit_pool "Berber Spearmen" 0 0.000001 0.999 0 requires factions { moors, } recruit_pool "Kurdish Javelinmen" 0 0.000001 0.999 0 requires factions { egypt, } recruit_pool "Turkish Javelinmen" 0 0.000001 0.999 0 requires factions { turks, } recruit_pool "ME Levy Spearmen" 0 0.000001 0.999 0 requires factions { mongols, } recruit_pool "Afghan Javelinmen" 0 0.000001 0.999 0 requires factions { timurids, } recruit_pool "Peasant Spearmen" 0 0.000001 0.999 0 requires factions { Saxons, } recruit_pool "Peasant Archers" 0 0.000001 0.999 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, Normans, Saxons, } recruit_pool "S Peasant Archers" 0 0.000001 0.999 0 requires factions { sicily, hungary, byzantium, } recruit_pool "EE Peasant Archers" 0 0.000001 0.999 0 requires factions { poland, russia, } recruit_pool "Sudanese Javelinmen" 0 0.000001 0.999 0 requires factions { moors, } recruit_pool "ME Peasant Archers" 0 0.000001 0.999 0 requires factions { egypt, turks, mongols, timurids, } recruit_pool "Dismounted Feudal Knights" 1 0.4 3 0 requires factions { scotland, denmark, } recruit_pool "Dismounted Noble Knights" 1 0.4 3 0 requires factions { france, } recruit_pool "Dismounted Imperial Knights" 1 0.4 3 0 requires factions { hre, } recruit_pool "Dismounted Chivalric Knights" 1 0.4 3 0 requires factions { spain, } recruit_pool "Dismounted Italian MAA" 1 0.4 3 0 requires factions { milan, venice, papal_states, } recruit_pool "Dismounted Norman Knights" 1 0.4 3 0 requires factions { sicily, } recruit_pool "Dismounted Boyar Sons" 1 0.4 3 0 requires factions { russia, } recruit_pool "Dismounted E Chivalric Knights" 1 0.4 3 0 requires factions { hungary, } recruit_pool "Dismounted Arab Cavalry" 1 0.4 3 0 requires factions { moors, egypt, } recruit_pool "Dismounted Sipahi Lancers" 1 0.4 3 0 requires factions { turks, } recruit_pool "Dismounted Heavy Archers" 1 0.4 3 0 requires factions { mongols, timurids, } recruit_pool "Dismounted English Knights" 1 0.5 4 0 requires factions { england, } recruit_pool "Dismounted Portuguese Knights" 1 0.5 4 0 requires factions { portugal, } recruit_pool "Dismounted Feudal Knights" 1 0.7 6 0 requires factions { england, france, hre, spain, portugal, milan, venice, papal_states, hungary, } recruit_pool "Arab Cavalry" 1 0.7 6 0 requires factions { moors, } recruit_pool "Mamluk Archers" 1 0.7 6 0 requires factions { egypt, } recruit_pool "Sipahis" 1 0.7 6 0 requires factions { turks, } recruit_pool "Mongol Light Lancers" 1 0.7 6 0 requires factions { mongols, } recruit_pool "Turkomans" 1 0.7 6 0 requires factions { timurids, } recruit_pool "Mailed Knights" 1 0.4 3 0 requires factions { england, scotland, } recruit_pool "Feudal Knights" 1 0.4 3 0 requires factions { france, hre, spain, milan, venice, papal_states, } recruit_pool "Dismounted Huscarls" 1 0.4 3 0 requires factions { denmark, } recruit_pool "Norman Knights" 1 0.4 3 0 requires factions { sicily, } recruit_pool "Polish Nobles" 1 0.4 3 0 requires factions { poland, } recruit_pool "Druzhina" 1 0.4 3 0 requires factions { russia, } recruit_pool "Hungarian Nobles" 1 0.4 3 0 requires factions { hungary, } recruit_pool "Byzantine Cavalry" 1 0.4 3 0 requires factions { byzantium, } recruit_pool "Mailed Knights" 1 0.4 3 0 requires factions { france, hre, spain, portugal, milan, venice, papal_states, sicily, } recruit_pool "Feudal Knights" 1 0.4 3 0 requires factions { hungary, } wall_level 4 tower_level 1 gate_strength 2 law_bonus bonus 5 recruitment_slots 3 } material stone construction 4 cost 9600 settlement_min city upgrades { } } } plugins { } } building tower { convert_to castle_tower levels ballista_towers cannon_towers { ballista_towers city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 0 capability { tower_level 2 } material stone construction 3 cost 3200 settlement_min large_city upgrades { cannon_towers } } cannon_towers city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter gunpowder_discovered 1 { convert_to 1 capability { tower_level 3 } material stone construction 4 cost 6400 settlement_min huge_city upgrades { } } } plugins { } } building castle_tower { convert_to tower levels c_ballista_towers c_cannon_towers { c_ballista_towers castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 0 capability { tower_level 2 } material stone construction 3 cost 3200 settlement_min large_city upgrades { c_cannon_towers } } c_cannon_towers castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter gunpowder_discovered 1 { convert_to 1 capability { tower_level 3 } material stone construction 4 cost 6400 settlement_min large_city upgrades { } } } plugins { } } building equestrian { levels stables knights_stables barons_stables earls_stables kings_stables { stables castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { recruit_pool "Hobilars" 1 0.5 4 0 requires factions { england, } recruit_pool "Border Horse" 1 0.5 4 0 requires factions { scotland, } recruit_pool "Mounted Sergeants" 1 0.5 4 0 requires factions { france, hre, milan, venice, papal_states, sicily, } recruit_pool "Scouts" 1 0.5 4 0 requires factions { denmark, } recruit_pool "Jinetes" 1 0.5 4 0 requires factions { spain, portugal, } recruit_pool "Polish Shooters" 1 0.5 4 0 requires factions { poland, } recruit_pool "Kazaks" 1 0.5 4 0 requires factions { russia, } recruit_pool "Magyar Cavalry" 1 0.5 4 0 requires factions { hungary, } recruit_pool "Skythikon" 1 0.5 4 0 requires factions { byzantium, } recruit_pool "Desert Cavalry" 1 0.5 4 0 requires factions { moors, egypt, } recruit_pool "Turkish Horse Archers" 1 0.5 4 0 requires factions { turks, timurids, } recruit_pool "Mongol Horse Archers" 1 0.5 4 0 requires factions { mongols, } recruit_pool "Mailed Knights" 1 0.5 4 0 requires factions { Normans, } } material wooden construction 2 cost 1200 settlement_min town upgrades { knights_stables } } knights_stables castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { recruit_pool "Mailed Knights" 1 0.5 4 0 requires factions { england, scotland, france, hre, spain, portugal, milan, venice, papal_states, sicily, } recruit_pool "Huscarls" 1 0.5 4 0 requires factions { denmark, } recruit_pool "Polish Nobles" 1 0.5 4 0 requires factions { poland, } recruit_pool "Boyar Sons" 1 0.5 4 0 requires factions { russia, } recruit_pool "Hungarian Nobles" 1 0.5 4 0 requires factions { hungary, } recruit_pool "Byzantine Cavalry" 1 0.5 4 0 requires factions { byzantium, } recruit_pool "Arab Cavalry" 1 0.5 4 0 requires factions { moors, egypt, } recruit_pool "Turkomans" 1 0.5 4 0 requires factions { turks, timurids, } recruit_pool "Mongol Light Lancers" 1 0.5 4 0 requires factions { mongols, } recruit_pool "Hobilars" 1 0.7 6 0 requires factions { england, } recruit_pool "Border Horse" 1 0.7 6 0 requires factions { scotland, } recruit_pool "Mounted Sergeants" 1 0.7 6 0 requires factions { france, hre, milan, venice, papal_states, sicily, } recruit_pool "Scouts" 1 0.7 6 0 requires factions { denmark, } recruit_pool "Jinetes" 1 0.7 6 0 requires factions { spain, portugal, } recruit_pool "Polish Shooters" 1 0.7 6 0 requires factions { poland, } recruit_pool "Kazaks" 1 0.7 6 0 requires factions { russia, } recruit_pool "Magyar Cavalry" 1 0.7 6 0 requires factions { hungary, } recruit_pool "Skythikon" 1 0.7 6 0 requires factions { byzantium, } recruit_pool "Desert Cavalry" 1 0.7 6 0 requires factions { moors, egypt, } recruit_pool "Turkish Horse Archers" 1 0.7 6 0 requires factions { turks, timurids, } recruit_pool "Mongol Horse Archers" 1 0.7 6 0 requires factions { mongols, } recruit_pool "Mailed Knights" 1 0.7 6 0 requires factions { Normans, } } material wooden construction 3 cost 2400 settlement_min large_town upgrades { barons_stables } } barons_stables castle requires factions { scotland, denmark, hre, france, england, middle_eastern, eastern_european, greek, southern_european, } { capability { recruit_pool "Feudal Knights" 1 0.5 4 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, hungary, } recruit_pool "Norman Knights" 1 0.5 4 0 requires factions { sicily, } recruit_pool "Druzhina" 1 0.5 4 0 requires factions { russia, } recruit_pool "Byzantine Lancers" 1 0.5 4 0 requires factions { byzantium, } recruit_pool "Granadine Jinetes" 1 0.5 4 0 requires factions { moors, } recruit_pool "Mamluk Archers" 1 0.5 4 0 requires factions { egypt, } recruit_pool "Sipahis" 1 0.5 4 0 requires factions { turks, } recruit_pool "Mongol Heavy Archers" 1 0.5 4 0 requires factions { mongols, timurids, } recruit_pool "Mailed Knights" 1 0.7 6 0 requires factions { england, scotland, france, hre, spain, portugal, milan, venice, papal_states, sicily, } recruit_pool "Huscarls" 1 0.7 6 0 requires factions { denmark, } recruit_pool "Polish Nobles" 1 0.7 6 1 requires factions { poland, } recruit_pool "Boyar Sons" 1 0.7 6 0 requires factions { russia, } recruit_pool "Hungarian Nobles" 1 0.7 6 0 requires factions { hungary, } recruit_pool "Byzantine Cavalry" 1 0.7 6 0 requires factions { byzantium, } recruit_pool "Arab Cavalry" 1 0.7 6 0 requires factions { moors, egypt, } recruit_pool "Turkomans" 1 0.7 6 0 requires factions { turks, timurids, } recruit_pool "Mongol Light Lancers" 1 0.7 6 0 requires factions { mongols, } recruit_pool "Hobilars" 1 0.7 6 0 requires factions { england, } recruit_pool "Border Horse" 1 0.7 6 0 requires factions { scotland, } recruit_pool "Mounted Sergeants" 1 0.7 6 0 requires factions { france, hre, milan, venice, papal_states, sicily, } recruit_pool "Scouts" 1 0.7 6 0 requires factions { denmark, } recruit_pool "Jinetes" 1 0.7 6 0 requires factions { spain, portugal, } recruit_pool "Polish Shooters" 1 0.7 6 0 requires factions { poland, } recruit_pool "Kazaks" 1 0.7 6 0 requires factions { russia, } recruit_pool "Magyar Cavalry" 1 0.7 6 0 requires factions { hungary, } recruit_pool "Skythikon" 1 0.7 6 0 requires factions { byzantium, } recruit_pool "Desert Cavalry" 1 0.7 6 0 requires factions { moors, egypt, } recruit_pool "Turkish Horse Archers" 1 0.7 6 0 requires factions { turks, timurids, } recruit_pool "Mongol Horse Archers" 1 0.7 6 0 requires factions { mongols, } recruit_pool "Mailed Knights" 1 0.7 6 0 requires factions { Normans, } } material wooden construction 4 cost 4800 settlement_min city upgrades { earls_stables } } earls_stables castle requires factions { scotland, denmark, hre, france, england, middle_eastern, eastern_european, greek, southern_european, } { capability { recruit_pool "Hussars" 1 0.4 3 0 requires factions { poland, } recruit_pool "Dvor Cavalry" 1 0.4 3 0 requires factions { russia, } recruit_pool "English Knights" 1 0.5 4 0 requires factions { england, } recruit_pool "Chivalric Knights" 1 0.5 4 0 requires factions { france, denmark, spain, sicily, } recruit_pool "Imperial Knights" 1 0.5 4 0 requires factions { hre, } recruit_pool "Portuguese Knights" 1 0.5 4 0 requires factions { portugal, } recruit_pool "Italian MAA" 1 0.5 4 0 requires factions { milan, venice, papal_states, } recruit_pool "Polish Knights" 1 0.5 4 0 requires factions { poland, } recruit_pool "Cossack Cavalry" 1 0.5 4 0 requires factions { russia, } recruit_pool "E Chivalric Knights" 1 0.5 4 0 requires factions { hungary, } recruit_pool "Latinkon" 1 0.5 4 0 requires factions { byzantium, } recruit_pool "Granadine Lancers" 1 0.5 4 0 requires factions { moors, } recruit_pool "Mamluks" 1 0.5 4 0 requires factions { egypt, } recruit_pool "Sipahi Lancers" 1 0.5 4 0 requires factions { turks, } recruit_pool "Mongol Heavy Lancers" 1 0.5 4 0 requires factions { mongols, timurids, } recruit_pool "Feudal Knights" 1 0.7 6 0 requires factions { england, france, hre, denmark, spain, portugal, milan, venice, papal_states, hungary, } recruit_pool "Feudal Knights" 1 0.7 6 1 requires factions { scotland, } recruit_pool "Norman Knights" 1 0.7 6 0 requires factions { sicily, } recruit_pool "Druzhina" 1 0.7 6 0 requires factions { russia, } recruit_pool "Byzantine Lancers" 1 0.7 6 0 requires factions { byzantium, } recruit_pool "Granadine Jinetes" 1 0.7 6 0 requires factions { moors, } recruit_pool "Mamluk Archers" 1 0.7 6 0 requires factions { egypt, } recruit_pool "Sipahis" 1 0.7 6 0 requires factions { turks, } recruit_pool "Mongol Heavy Archers" 1 0.7 6 0 requires factions { mongols, timurids, } recruit_pool "Mailed Knights" 1 0.7 6 0 requires factions { scotland, } recruit_pool "Boyar Sons" 1 0.7 6 0 requires factions { russia, } recruit_pool "Byzantine Cavalry" 1 0.7 6 0 requires factions { byzantium, } recruit_pool "Arab Cavalry" 1 0.7 6 0 requires factions { moors, egypt, } recruit_pool "Turkomans" 1 0.7 6 0 requires factions { turks, timurids, } recruit_pool "Mongol Light Lancers" 1 0.7 6 0 requires factions { mongols, } recruit_pool "Hobilars" 1 0.7 6 0 requires factions { england, } recruit_pool "Border Horse" 1 0.7 6 0 requires factions { scotland, } recruit_pool "Mounted Sergeants" 1 0.7 6 0 requires factions { france, hre, milan, venice, papal_states, sicily, } recruit_pool "Scouts" 1 0.7 6 0 requires factions { denmark, } recruit_pool "Jinetes" 1 0.7 6 0 requires factions { spain, portugal, } recruit_pool "Polish Shooters" 1 0.7 6 0 requires factions { poland, } recruit_pool "Kazaks" 1 0.7 6 0 requires factions { russia, } recruit_pool "Magyar Cavalry" 1 0.7 6 0 requires factions { hungary, } recruit_pool "Skythikon" 1 0.7 6 0 requires factions { byzantium, } recruit_pool "Desert Cavalry" 1 0.7 6 0 requires factions { moors, egypt, } recruit_pool "Turkish Horse Archers" 1 0.7 6 0 requires factions { turks, timurids, } recruit_pool "Mongol Horse Archers" 1 0.7 6 0 requires factions { mongols, } recruit_pool "Mailed Knights" 1 0.7 6 0 requires factions { Normans, } recruit_pool "Elephants" 1 0.4 3 0 requires factions { timurids, } recruit_pool "Mailed Knights" 1 0.7 6 0 requires factions { england, france, hre, spain, portugal, milan, venice, papal_states, sicily, } recruit_pool "Huscarls" 1 0.7 6 0 requires factions { denmark, } recruit_pool "Polish Nobles" 1 0.7 6 0 requires factions { poland, } recruit_pool "Hungarian Nobles" 1 0.7 6 0 requires factions { hungary, } recruit_pool "Mailed Knights" 1 0.7 6 0 requires factions { Normans, } } material wooden construction 5 cost 9600 settlement_min large_city upgrades { kings_stables } } kings_stables castle requires factions { hre, france, middle_eastern, eastern_european, greek, venice, } { capability { recruit_pool "Lancers" 1 0.5 4 0 requires factions { france, } recruit_pool "Gothic Knights" 1 0.5 4 0 requires factions { hre, } recruit_pool "Stradiots" 1 0.5 4 0 requires factions { venice, } recruit_pool "Polish Guard" 1 0.5 4 0 requires factions { poland, } recruit_pool "Tsars Guard" 1 0.5 4 0 requires factions { russia, } recruit_pool "Royal Banderium" 1 0.5 4 0 requires factions { hungary, } recruit_pool "Kataphractoi" 1 0.5 4 0 requires factions { byzantium, } recruit_pool "Christian Guard" 1 0.5 4 0 requires factions { moors, } recruit_pool "Royal Mamluks" 1 0.5 4 0 requires factions { egypt, } recruit_pool "Quapukulu" 1 0.5 4 0 requires factions { turks, } recruit_pool "Khan's Guard" 1 0.5 4 0 requires factions { mongols, timurids, } recruit_pool "Reiters" 1 0.5 4 0 requires factions { hre, } and event_counter gunpowder_discovered 1 recruit_pool "English Knights" 1 0.7 6 0 requires factions { england, } recruit_pool "Chivalric Knights" 1 0.7 6 0 requires factions { france, denmark, spain, sicily, } recruit_pool "Imperial Knights" 1 0.7 6 0 requires factions { hre, } recruit_pool "Portuguese Knights" 1 0.7 6 0 requires factions { portugal, } recruit_pool "Italian MAA" 1 0.7 6 0 requires factions { milan, venice, papal_states, } recruit_pool "Polish Knights" 1 0.7 6 0 requires factions { poland, } recruit_pool "Dvor Cavalry" 1 0.7 6 0 requires factions { russia, } recruit_pool "E Chivalric Knights" 1 0.7 6 0 requires factions { hungary, } recruit_pool "Latinkon" 1 0.7 6 0 requires factions { byzantium, } recruit_pool "Granadine Lancers" 1 0.7 6 0 requires factions { moors, } recruit_pool "Mamluks" 1 0.7 6 0 requires factions { egypt, } recruit_pool "Sipahi Lancers" 1 0.7 6 0 requires factions { turks, } recruit_pool "Mongol Heavy Lancers" 1 0.7 6 0 requires factions { mongols, timurids, } recruit_pool "Feudal Knights" 1 0.7 6 1 requires factions { scotland, } recruit_pool "Druzhina" 1 0.7 6 0 requires factions { russia, } recruit_pool "Byzantine Lancers" 1 0.7 6 0 requires factions { byzantium, } recruit_pool "Granadine Jinetes" 1 0.7 6 0 requires factions { moors, } recruit_pool "Mamluk Archers" 1 0.7 6 0 requires factions { egypt, } recruit_pool "Sipahis" 1 0.7 6 0 requires factions { turks, } recruit_pool "Mongol Heavy Archers" 1 0.7 6 0 requires factions { mongols, timurids, } recruit_pool "Mailed Knights" 1 0.7 6 0 requires factions { scotland, } recruit_pool "Boyar Sons" 1 0.7 6 0 requires factions { russia, } recruit_pool "Byzantine Cavalry" 1 0.7 6 0 requires factions { byzantium, } recruit_pool "Arab Cavalry" 1 0.7 6 0 requires factions { moors, egypt, } recruit_pool "Turkomans" 1 0.7 6 0 requires factions { turks, timurids, } recruit_pool "Mongol Light Lancers" 1 0.7 6 0 requires factions { mongols, } recruit_pool "Hobilars" 1 0.7 6 0 requires factions { england, } recruit_pool "Border Horse" 1 0.7 6 0 requires factions { scotland, } recruit_pool "Mounted Sergeants" 1 0.7 6 0 requires factions { france, milan, venice, papal_states, sicily, } recruit_pool "Scouts" 1 0.7 6 0 requires factions { denmark, } recruit_pool "Jinetes" 1 0.7 6 0 requires factions { spain, portugal, } recruit_pool "Polish Shooters" 1 0.7 6 0 requires factions { poland, } recruit_pool "Kazaks" 1 0.7 6 0 requires factions { russia, } recruit_pool "Magyar Cavalry" 1 0.7 6 0 requires factions { hungary, } recruit_pool "Skythikon" 1 0.7 6 0 requires factions { byzantium, } recruit_pool "Desert Cavalry" 1 0.7 6 0 requires factions { moors, egypt, } recruit_pool "Turkish Horse Archers" 1 0.7 6 0 requires factions { turks, timurids, } recruit_pool "Mongol Horse Archers" 1 0.7 6 0 requires factions { mongols, } recruit_pool "Mailed Knights" 1 0.7 6 0 requires factions { Normans, } recruit_pool "Hussars" 1 0.7 6 0 requires factions { poland, } recruit_pool "Cossack Cavalry" 1 0.7 6 0 requires factions { russia, } recruit_pool "Elephants" 1 0.4 3 0 requires factions { timurids, } recruit_pool "Elephant Artillery" 1 0.4 3 0 requires factions { timurids, } recruit_pool "Feudal Knights" 1 0.7 6 0 requires factions { england, france, hre, denmark, spain, portugal, milan, venice, papal_states, hungary, } recruit_pool "Norman Knights" 1 0.7 6 0 requires factions { sicily, } recruit_pool "Mailed Knights" 1 0.7 6 0 requires factions { england, france, hre, spain, portugal, milan, venice, papal_states, sicily, } recruit_pool "Huscarls" 1 0.7 6 0 requires factions { denmark, } recruit_pool "Polish Nobles" 1 0.7 6 0 requires factions { poland, } recruit_pool "Hungarian Nobles" 1 0.7 6 0 requires factions { hungary, } recruit_pool "Mounted Sergeants" 1 0.7 6 0 requires factions { hre, } recruit_pool "Mailed Knights" 1 0.7 6 0 requires factions { Normans, } } material wooden construction 6 cost 9600 settlement_min large_city upgrades { } } } plugins { } } building barracks { convert_to castle_barracks levels town_watch town_guard city_watch militia_drill_square militia_barracks army_barracks royal_armoury { town_watch city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 1 capability { recruit_pool "Town Militia" 1 0.5 4 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, Normans, } recruit_pool "Italian Militia" 1 0.5 4 0 requires factions { milan, venice, papal_states, sicily, } recruit_pool "EE Town Militia" 1 0.5 4 0 requires factions { poland, hungary, } recruit_pool "EE Archer Militia" 1 0.5 4 0 requires factions { russia, } recruit_pool "SE Town Militia" 1 0.5 4 0 requires factions { byzantium, } recruit_pool "ME Town Militia" 1 0.5 4 0 requires factions { moors, turks, mongols, timurids, } recruit_pool "ME Archer Militia" 1 0.5 4 0 requires factions { egypt, } recruit_pool "Peasant Spearmen" 1 0.5 4 0 requires factions { Saxons, } law_bonus bonus 1 } material wooden construction 2 cost 600 settlement_min town upgrades { town_guard } } town_guard city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 2 capability { recruit_pool "Spear Militia" 1 0.5 4 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, Normans, } recruit_pool "Italian Spear Militia" 1 0.5 4 0 requires factions { milan, venice, papal_states, sicily, } recruit_pool "EE Spear Militia" 1 0.5 4 0 requires factions { poland, russia, hungary, } recruit_pool "SE Spear Militia" 1 0.5 4 0 requires factions { byzantium, } recruit_pool "ME Spear Militia" 1 0.5 4 0 requires factions { moors, egypt, turks, mongols, timurids, } recruit_pool "Town Militia" 1 0.7 6 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, Normans, } recruit_pool "Italian Militia" 1 0.7 6 0 requires factions { milan, venice, papal_states, sicily, } recruit_pool "EE Town Militia" 1 0.7 6 0 requires factions { poland, hungary, } recruit_pool "EE Archer Militia" 1 0.7 6 0 requires factions { russia, } recruit_pool "SE Town Militia" 1 0.7 6 0 requires factions { byzantium, } recruit_pool "ME Town Militia" 1 0.7 6 0 requires factions { moors, turks, mongols, timurids, } recruit_pool "ME Archer Militia" 1 0.7 6 0 requires factions { egypt, } recruit_pool "Peasant Spearmen" 1 0.7 6 0 requires factions { Saxons, } law_bonus bonus 2 } material wooden construction 3 cost 1200 settlement_min large_town upgrades { city_watch } } city_watch city requires factions { denmark, hre, france, scotland, england, middle_eastern, eastern_european, greek, southern_european, } { convert_to 3 capability { recruit_pool "Archer Militia" 1 0.5 4 0 requires factions { england, } recruit_pool "Scots Pike Militia" 1 0.5 4 0 requires factions { scotland, } recruit_pool "Crossbow Militia" 1 0.5 4 0 requires factions { france, hre, denmark, spain, portugal, } recruit_pool "Genoese Crossbow Militia" 1 0.5 4 0 requires factions { milan, } recruit_pool "Pavise Crossbow Militia" 1 0.5 4 0 requires factions { venice, papal_states, sicily, hungary, } recruit_pool "EE Crossbow Militia" 1 0.5 4 0 requires factions { poland, russia, } recruit_pool "S Archer Militia" 1 0.5 4 0 requires factions { byzantium, } recruit_pool "ME Crossbow Militia" 1 0.5 4 0 requires factions { moors, } recruit_pool "Saracen Militia" 1 0.5 4 0 requires factions { egypt, turks, } recruit_pool "Sabadar Militia" 1 0.5 4 0 requires factions { timurids, } recruit_pool "Spear Militia" 1 0.7 6 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, Normans, } recruit_pool "Italian Spear Militia" 1 0.7 6 0 requires factions { milan, venice, papal_states, sicily, } recruit_pool "EE Spear Militia" 1 0.7 6 0 requires factions { poland, russia, hungary, } recruit_pool "SE Spear Militia" 1 0.7 6 0 requires factions { byzantium, } recruit_pool "ME Spear Militia" 1 0.7 6 0 requires factions { moors, egypt, turks, timurids, } recruit_pool "ME Spear Militia" 1 0.7 6 1 requires factions { mongols, } recruit_pool "Town Militia" 1 0.7 6 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, Normans, } recruit_pool "Italian Militia" 1 0.7 6 0 requires factions { milan, venice, papal_states, sicily, } recruit_pool "EE Town Militia" 1 0.7 6 0 requires factions { poland, hungary, } recruit_pool "EE Archer Militia" 1 0.7 6 0 requires factions { russia, } recruit_pool "SE Town Militia" 1 0.7 6 0 requires factions { byzantium, } recruit_pool "ME Town Militia" 1 0.7 6 0 requires factions { moors, turks, timurids, } recruit_pool "ME Archer Militia" 1 0.7 6 0 requires factions { egypt, } recruit_pool "Peasant Spearmen" 1 0.7 6 0 requires factions { Saxons, } recruit_pool "ME Town Militia" 1 0.7 6 0 requires factions { mongols, } recruit_pool "Town Militia" 1 0.7 6 0 requires factions { Normans, } recruit_pool "Peasant Spearmen" 1 0.7 6 0 requires factions { Saxons, } law_bonus bonus 3 } material wooden construction 4 cost 2400 settlement_min city upgrades { militia_drill_square } } militia_drill_square city requires factions { denmark, hre, france, scotland, england, timurids, moors, egypt, turks, eastern_european, greek, southern_european, } { convert_to 4 capability { recruit_pool "Bill Militia" 1 0.5 4 0 requires factions { england, } recruit_pool "Heavy Pike Militia" 1 0.5 4 0 requires factions { scotland, } recruit_pool "Partisan Militia" 1 0.5 4 0 requires factions { france, } recruit_pool "Halberd Militia" 1 0.5 4 0 requires factions { hre, papal_states, sicily, poland, hungary, } recruit_pool "Swordstaff Militia" 1 0.5 4 0 requires factions { denmark, } recruit_pool "Swordsmen Militia" 1 0.5 4 0 requires factions { spain, portugal, } recruit_pool "Italian Cavalry Militia" 1 0.5 4 0 requires factions { milan, venice, } recruit_pool "EE Cavalry Militia" 1 0.5 4 0 requires factions { russia, } recruit_pool "Byzantine Infantry" 1 0.5 4 0 requires factions { byzantium, } recruit_pool "Urban Militia" 1 0.5 4 0 requires factions { moors, } recruit_pool "ME Halberd Militia" 1 0.5 4 0 requires factions { egypt, turks, timurids, } recruit_pool "Archer Militia" 1 0.7 6 0 requires factions { england, } recruit_pool "Scots Pike Militia" 1 0.7 6 0 requires factions { scotland, } recruit_pool "Crossbow Militia" 1 0.7 6 0 requires factions { france, hre, denmark, spain, portugal, } recruit_pool "Genoese Crossbow Militia" 1 0.7 6 0 requires factions { milan, } recruit_pool "Pavise Crossbow Militia" 1 0.7 6 0 requires factions { venice, papal_states, sicily, hungary, } recruit_pool "EE Crossbow Militia" 1 0.7 6 0 requires factions { poland, russia, } recruit_pool "S Archer Militia" 1 0.7 6 0 requires factions { byzantium, } recruit_pool "ME Crossbow Militia" 1 0.7 6 0 requires factions { moors, } recruit_pool "Saracen Militia" 1 0.7 6 0 requires factions { egypt, turks, } recruit_pool "Sabadar Militia" 1 0.7 6 0 requires factions { timurids, } recruit_pool "Spear Militia" 1 0.7 6 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, Normans, } recruit_pool "Italian Spear Militia" 1 0.7 6 0 requires factions { milan, venice, papal_states, sicily, } recruit_pool "EE Spear Militia" 1 0.7 6 0 requires factions { poland, russia, hungary, } recruit_pool "SE Spear Militia" 1 0.7 6 0 requires factions { byzantium, } recruit_pool "ME Spear Militia" 1 0.7 6 0 requires factions { moors, egypt, turks, timurids, } recruit_pool "Town Militia" 1 0.7 6 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, Normans, } recruit_pool "Italian Militia" 1 0.7 6 0 requires factions { milan, venice, papal_states, sicily, } recruit_pool "EE Town Militia" 1 0.7 6 0 requires factions { poland, hungary, } recruit_pool "EE Archer Militia" 1 0.7 6 0 requires factions { russia, } recruit_pool "SE Town Militia" 1 0.7 6 0 requires factions { byzantium, } recruit_pool "ME Town Militia" 1 0.7 6 0 requires factions { moors, turks, timurids, } recruit_pool "ME Archer Militia" 1 0.7 6 0 requires factions { egypt, } recruit_pool "Peasant Spearmen" 1 0.7 6 0 requires factions { Saxons, } recruit_pool "ME Spear Militia" 1 0.7 6 1 requires factions { mongols, } recruit_pool "Spear Militia" 1 0.7 6 0 requires factions { Normans, } recruit_pool "ME Town Militia" 1 0.7 6 0 requires factions { mongols, } recruit_pool "Town Militia" 1 0.7 6 0 requires factions { Normans, } recruit_pool "Peasant Spearmen" 1 0.7 6 0 requires factions { Saxons, } law_bonus bonus 3 } material wooden construction 5 cost 4800 settlement_min large_city upgrades { militia_barracks } } militia_barracks city requires factions { denmark, hre, france, england, timurids, moors, egypt, turks, eastern_european, greek, southern_european, } { convert_to 4 capability { recruit_pool "Heavy Bill Militia" 1 0.5 4 0 requires factions { england, } recruit_pool "Pike Militia" 1 0.5 4 0 requires factions { france, hre, spain, portugal, milan, venice, papal_states, sicily, } recruit_pool "Hand Gunners" 1 0.5 4 0 requires factions { denmark, poland, } and event_counter gunpowder_discovered 1 recruit_pool "Berdiche Axemen" 1 0.5 4 0 requires factions { russia, } recruit_pool "Arquebusiers" 1 0.5 4 0 requires factions { hungary, } and event_counter gunpowder_discovered 1 recruit_pool "Varangian Guard" 1 0.5 4 0 requires factions { byzantium, } recruit_pool "ME Hand Gunners" 1 0.5 4 0 requires factions { moors, turks, timurids, } and event_counter gunpowder_discovered 1 recruit_pool "Tabardariyya" 1 0.5 4 0 requires factions { egypt, } recruit_pool "Hand Gunners" 1 0.5 4 0 requires factions { hre, spain, portugal, milan, venice, papal_states, sicily, } and event_counter gunpowder_discovered 1 recruit_pool "Bill Militia" 1 0.7 6 0 requires factions { england, } recruit_pool "Heavy Pike Militia" 1 0.7 6 0 requires factions { scotland, } recruit_pool "Partisan Militia" 1 0.7 6 0 requires factions { france, } recruit_pool "Halberd Militia" 1 0.7 6 0 requires factions { hre, papal_states, sicily, poland, hungary, } recruit_pool "Swordstaff Militia" 1 0.7 6 0 requires factions { denmark, } recruit_pool "Swordsmen Militia" 1 0.7 6 0 requires factions { spain, portugal, } recruit_pool "Italian Cavalry Militia" 1 0.7 6 0 requires factions { milan, venice, } recruit_pool "EE Cavalry Militia" 1 0.7 6 0 requires factions { russia, } recruit_pool "Byzantine Infantry" 1 0.7 6 0 requires factions { byzantium, } recruit_pool "Urban Militia" 1 0.7 6 0 requires factions { moors, } recruit_pool "ME Halberd Militia" 1 0.7 6 0 requires factions { egypt, turks, timurids, } recruit_pool "Archer Militia" 1 0.7 6 0 requires factions { england, } recruit_pool "Scots Pike Militia" 1 0.7 6 0 requires factions { scotland, } recruit_pool "Crossbow Militia" 1 0.7 6 0 requires factions { france, hre, denmark, spain, portugal, } recruit_pool "Genoese Crossbow Militia" 1 0.7 6 0 requires factions { milan, } recruit_pool "Pavise Crossbow Militia" 1 0.7 6 0 requires factions { venice, papal_states, sicily, hungary, } recruit_pool "EE Crossbow Militia" 1 0.7 6 0 requires factions { poland, russia, } recruit_pool "S Archer Militia" 1 0.7 6 0 requires factions { byzantium, } recruit_pool "ME Crossbow Militia" 1 0.7 6 0 requires factions { moors, } recruit_pool "Saracen Militia" 1 0.7 6 0 requires factions { egypt, turks, } recruit_pool "Sabadar Militia" 1 0.7 6 0 requires factions { timurids, } recruit_pool "Spear Militia" 1 0.7 6 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, Normans, } recruit_pool "Italian Spear Militia" 1 0.7 6 0 requires factions { milan, venice, papal_states, sicily, } recruit_pool "EE Spear Militia" 1 0.7 6 0 requires factions { poland, russia, hungary, } recruit_pool "SE Spear Militia" 1 0.7 6 0 requires factions { byzantium, } recruit_pool "ME Spear Militia" 1 0.7 6 0 requires factions { moors, egypt, turks, timurids, } recruit_pool "Town Militia" 1 0.7 6 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, Normans, } recruit_pool "Italian Militia" 1 0.7 6 0 requires factions { milan, venice, papal_states, sicily, } recruit_pool "EE Town Militia" 1 0.7 6 0 requires factions { poland, hungary, } recruit_pool "EE Archer Militia" 1 0.7 6 0 requires factions { russia, } recruit_pool "SE Town Militia" 1 0.7 6 0 requires factions { byzantium, } recruit_pool "ME Town Militia" 1 0.7 6 0 requires factions { moors, turks, timurids, } recruit_pool "ME Archer Militia" 1 0.7 6 0 requires factions { egypt, } recruit_pool "Peasant Spearmen" 1 0.7 6 0 requires factions { Saxons, } recruit_pool "ME Spear Militia" 1 0.7 6 1 requires factions { mongols, } recruit_pool "Spear Militia" 1 0.7 6 0 requires factions { Normans, } recruit_pool "ME Town Militia" 1 0.7 6 0 requires factions { mongols, } recruit_pool "Town Militia" 1 0.7 6 0 requires factions { Normans, } recruit_pool "Peasant Spearmen" 1 0.7 6 0 requires factions { Saxons, } law_bonus bonus 3 } material wooden construction 6 cost 9600 settlement_min huge_city upgrades { army_barracks } } army_barracks city requires factions { denmark, hre, france, england, moors, egypt, turks, poland, russia, southern_european, } { convert_to 4 capability { recruit_pool "Arquebusiers" 1 0.5 4 0 requires factions { england, france, hre, denmark, spain, milan, venice, papal_states, sicily, poland, russia, } and event_counter gunpowder_discovered 1 recruit_pool "Portuguese Arquebusiers" 1 0.5 4 0 requires factions { portugal, } and event_counter gunpowder_discovered 1 recruit_pool "Sudanese Gunners" 1 0.5 4 0 requires factions { moors, egypt, } and event_counter gunpowder_discovered 1 recruit_pool "Janissary Archers" 1 0.5 4 0 requires factions { turks, } recruit_pool "Pikemen" 1 0.5 4 0 requires factions { france, } recruit_pool "Heavy Bill Militia" 1 0.7 6 0 requires factions { england, } recruit_pool "Pike Militia" 1 0.7 6 0 requires factions { france, hre, spain, portugal, milan, venice, papal_states, sicily, } recruit_pool "Hand Gunners" 1 0.7 6 0 requires factions { denmark, poland, } and event_counter gunpowder_discovered 1 recruit_pool "Berdiche Axemen" 1 0.7 6 0 requires factions { russia, } recruit_pool "Arquebusiers" 1 0.7 6 0 requires factions { hungary, } and event_counter gunpowder_discovered 1 recruit_pool "Varangian Guard" 1 0.7 6 0 requires factions { byzantium, } recruit_pool "ME Hand Gunners" 1 0.7 6 0 requires factions { moors, turks, timurids, } and event_counter gunpowder_discovered 1 recruit_pool "Tabardariyya" 1 0.7 6 0 requires factions { egypt, } recruit_pool "Hand Gunners" 1 0.7 6 0 requires factions { hre, spain, portugal, milan, venice, papal_states, sicily, } and event_counter gunpowder_discovered 1 recruit_pool "Bill Militia" 1 0.7 6 0 requires factions { england, } recruit_pool "Heavy Pike Militia" 1 0.7 6 0 requires factions { scotland, } recruit_pool "Partisan Militia" 1 0.7 6 0 requires factions { france, } recruit_pool "Halberd Militia" 1 0.7 6 0 requires factions { hre, papal_states, sicily, poland, hungary, } recruit_pool "Swordstaff Militia" 1 0.7 6 0 requires factions { denmark, } recruit_pool "Swordsmen Militia" 1 0.7 6 0 requires factions { spain, portugal, } recruit_pool "Italian Cavalry Militia" 1 0.7 6 0 requires factions { milan, venice, } recruit_pool "EE Cavalry Militia" 1 0.7 6 0 requires factions { russia, } recruit_pool "Byzantine Infantry" 1 0.7 6 0 requires factions { byzantium, } recruit_pool "Urban Militia" 1 0.7 6 0 requires factions { moors, } recruit_pool "ME Halberd Militia" 1 0.7 6 0 requires factions { egypt, turks, timurids, } recruit_pool "Archer Militia" 1 0.7 6 0 requires factions { england, } recruit_pool "Scots Pike Militia" 1 0.7 6 0 requires factions { scotland, } recruit_pool "Crossbow Militia" 1 0.7 6 0 requires factions { france, hre, denmark, spain, portugal, } recruit_pool "Genoese Crossbow Militia" 1 0.7 6 0 requires factions { milan, } recruit_pool "Pavise Crossbow Militia" 1 0.7 6 0 requires factions { venice, papal_states, sicily, hungary, } recruit_pool "EE Crossbow Militia" 1 0.7 6 0 requires factions { poland, russia, } recruit_pool "S Archer Militia" 1 0.7 6 0 requires factions { byzantium, } recruit_pool "ME Crossbow Militia" 1 0.7 6 0 requires factions { moors, } recruit_pool "Saracen Militia" 1 0.7 6 0 requires factions { egypt, turks, } recruit_pool "Sabadar Militia" 1 0.7 6 0 requires factions { timurids, } recruit_pool "Spear Militia" 1 0.7 6 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, Normans, } recruit_pool "Italian Spear Militia" 1 0.7 6 0 requires factions { milan, venice, papal_states, sicily, } recruit_pool "EE Spear Militia" 1 0.7 6 0 requires factions { poland, russia, hungary, } recruit_pool "SE Spear Militia" 1 0.7 6 0 requires factions { byzantium, } recruit_pool "ME Spear Militia" 1 0.7 6 0 requires factions { moors, egypt, turks, timurids, } recruit_pool "Town Militia" 1 0.7 6 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, Normans, } recruit_pool "Italian Militia" 1 0.7 6 0 requires factions { milan, venice, papal_states, sicily, } recruit_pool "EE Town Militia" 1 0.7 6 0 requires factions { poland, hungary, } recruit_pool "EE Archer Militia" 1 0.7 6 0 requires factions { russia, } recruit_pool "SE Town Militia" 1 0.7 6 0 requires factions { byzantium, } recruit_pool "ME Town Militia" 1 0.7 6 0 requires factions { moors, turks, timurids, } recruit_pool "ME Archer Militia" 1 0.7 6 0 requires factions { egypt, } recruit_pool "Peasant Spearmen" 1 0.7 6 0 requires factions { Saxons, } recruit_pool "ME Spear Militia" 1 0.7 6 1 requires factions { mongols, } recruit_pool "Spear Militia" 1 0.7 6 0 requires factions { Normans, } recruit_pool "ME Town Militia" 1 0.7 6 0 requires factions { mongols, } recruit_pool "Town Militia" 1 0.7 6 0 requires factions { Normans, } recruit_pool "Peasant Spearmen" 1 0.7 6 0 requires factions { Saxons, } law_bonus bonus 3 } material wooden construction 7 cost 12000 settlement_min huge_city upgrades { royal_armoury } } royal_armoury city requires factions { turks, venice, milan, portugal, spain, } { convert_to 4 capability { recruit_pool "Musketeers" 1 0.5 4 0 requires factions { spain, portugal, milan, venice, } and event_counter gunpowder_discovered 1 recruit_pool "Janissary Musketeers" 1 0.5 4 0 requires factions { turks, } and event_counter gunpowder_discovered 1 recruit_pool "Arquebusiers" 1 0.7 6 0 requires factions { england, france, hre, denmark, spain, milan, venice, papal_states, sicily, poland, russia, } and event_counter gunpowder_discovered 1 recruit_pool "Portuguese Arquebusiers" 1 0.7 6 0 requires factions { portugal, } and event_counter gunpowder_discovered 1 recruit_pool "Sudanese Gunners" 1 0.7 6 0 requires factions { moors, egypt, } and event_counter gunpowder_discovered 1 recruit_pool "Janissary Archers" 1 0.7 6 0 requires factions { turks, } recruit_pool "Pikemen" 1 0.7 6 0 requires factions { france, } recruit_pool "Heavy Bill Militia" 1 0.7 6 0 requires factions { england, } recruit_pool "Pike Militia" 1 0.7 6 0 requires factions { france, hre, spain, portugal, milan, venice, papal_states, sicily, } recruit_pool "Hand Gunners" 1 0.7 6 0 requires factions { denmark, poland, } and event_counter gunpowder_discovered 1 recruit_pool "Berdiche Axemen" 1 0.7 6 0 requires factions { russia, } recruit_pool "Arquebusiers" 1 0.7 6 0 requires factions { hungary, } and event_counter gunpowder_discovered 1 recruit_pool "Varangian Guard" 1 0.7 6 0 requires factions { byzantium, } recruit_pool "ME Hand Gunners" 1 0.7 6 0 requires factions { moors, turks, timurids, } and event_counter gunpowder_discovered 1 recruit_pool "Tabardariyya" 1 0.7 6 0 requires factions { egypt, } recruit_pool "Hand Gunners" 1 0.7 6 0 requires factions { hre, spain, portugal, milan, venice, papal_states, sicily, } and event_counter gunpowder_discovered 1 recruit_pool "Bill Militia" 1 0.7 6 0 requires factions { england, } recruit_pool "Heavy Pike Militia" 1 0.7 6 0 requires factions { scotland, } recruit_pool "Partisan Militia" 1 0.7 6 0 requires factions { france, } recruit_pool "Halberd Militia" 1 0.7 6 0 requires factions { hre, papal_states, sicily, poland, hungary, } recruit_pool "Swordstaff Militia" 1 0.7 6 0 requires factions { denmark, } recruit_pool "Swordsmen Militia" 1 0.7 6 0 requires factions { spain, portugal, } recruit_pool "Italian Cavalry Militia" 1 0.7 6 0 requires factions { milan, venice, } recruit_pool "EE Cavalry Militia" 1 0.7 6 0 requires factions { russia, } recruit_pool "Byzantine Infantry" 1 0.7 6 0 requires factions { byzantium, } recruit_pool "Urban Militia" 1 0.7 6 0 requires factions { moors, } recruit_pool "ME Halberd Militia" 1 0.7 6 0 requires factions { egypt, turks, timurids, } recruit_pool "Archer Militia" 1 0.7 6 0 requires factions { england, } recruit_pool "Scots Pike Militia" 1 0.7 6 0 requires factions { scotland, } recruit_pool "Crossbow Militia" 1 0.7 6 0 requires factions { france, hre, denmark, spain, portugal, } recruit_pool "Genoese Crossbow Militia" 1 0.7 6 0 requires factions { milan, } recruit_pool "Pavise Crossbow Militia" 1 0.7 6 0 requires factions { venice, papal_states, sicily, hungary, } recruit_pool "EE Crossbow Militia" 1 0.7 6 0 requires factions { poland, russia, } recruit_pool "S Archer Militia" 1 0.7 6 0 requires factions { byzantium, } recruit_pool "ME Crossbow Militia" 1 0.7 6 0 requires factions { moors, } recruit_pool "Saracen Militia" 1 0.7 6 0 requires factions { egypt, turks, } recruit_pool "Sabadar Militia" 1 0.7 6 0 requires factions { timurids, } recruit_pool "Spear Militia" 1 0.7 6 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, Normans, } recruit_pool "Italian Spear Militia" 1 0.7 6 0 requires factions { milan, venice, papal_states, sicily, } recruit_pool "EE Spear Militia" 1 0.7 6 0 requires factions { poland, russia, hungary, } recruit_pool "SE Spear Militia" 1 0.7 6 0 requires factions { byzantium, } recruit_pool "ME Spear Militia" 1 0.7 6 0 requires factions { moors, egypt, turks, timurids, } recruit_pool "Town Militia" 1 0.7 6 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, Normans, } recruit_pool "Italian Militia" 1 0.7 6 0 requires factions { milan, venice, papal_states, sicily, } recruit_pool "EE Town Militia" 1 0.7 6 0 requires factions { poland, hungary, } recruit_pool "EE Archer Militia" 1 0.7 6 0 requires factions { russia, } recruit_pool "SE Town Militia" 1 0.7 6 0 requires factions { byzantium, } recruit_pool "ME Town Militia" 1 0.7 6 0 requires factions { moors, turks, timurids, } recruit_pool "ME Archer Militia" 1 0.7 6 0 requires factions { egypt, } recruit_pool "Peasant Spearmen" 1 0.7 6 0 requires factions { Saxons, } recruit_pool "ME Spear Militia" 1 0.7 6 1 requires factions { mongols, } recruit_pool "Spear Militia" 1 0.7 6 0 requires factions { Normans, } recruit_pool "ME Town Militia" 1 0.7 6 0 requires factions { mongols, } recruit_pool "Town Militia" 1 0.7 6 0 requires factions { Normans, } recruit_pool "Peasant Spearmen" 1 0.7 6 0 requires factions { Saxons, } law_bonus bonus 3 } material wooden construction 8 cost 15000 settlement_min huge_city upgrades { } } } plugins { } } building castle_barracks { convert_to barracks levels mustering_hall garrison_quarters drill_square barracks armoury { mustering_hall castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { recruit_pool "Peasants" 1 0.5 4 0 requires factions { england, france, hre, denmark, spain, portugal, milan, venice, papal_states, Normans, Saxons, } recruit_pool "Highland Rabble" 1 0.5 4 0 requires factions { scotland, } recruit_pool "Southern Peasants" 1 0.5 4 0 requires factions { sicily, byzantium, } recruit_pool "EE Peasants" 1 0.5 4 0 requires factions { poland, russia, hungary, } recruit_pool "ME Peasants" 1 0.5 4 0 requires factions { moors, egypt, turks, mongols, timurids, } } material wooden construction 1 cost 600 settlement_min village upgrades { garrison_quarters } } garrison_quarters castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 0 capability { recruit_pool "Levy Spearmen" 1 0.5 4 0 requires factions { england, } recruit_pool "Highlanders" 1 0.5 4 0 requires factions { scotland, } recruit_pool "Sergeant Spearmen" 1 0.5 4 0 requires factions { france, hre, milan, venice, papal_states, sicily, Normans, } recruit_pool "Viking Raiders" 1 0.5 4 0 requires factions { denmark, } recruit_pool "Javelinmen" 1 0.5 4 0 requires factions { spain, } recruit_pool "Lusitanian Javelinmen" 1 0.5 4 0 requires factions { portugal, } recruit_pool "Woodsmen" 1 0.5 4 0 requires factions { poland, russia, } recruit_pool "Slav Levies" 1 0.5 4 0 requires factions { hungary, } recruit_pool "Byzantine Spearmen" 1 0.5 4 0 requires factions { byzantium, } recruit_pool "Berber Spearmen" 1 0.5 4 0 requires factions { moors, } recruit_pool "Kurdish Javelinmen" 1 0.5 4 0 requires factions { egypt, } recruit_pool "Turkish Javelinmen" 1 0.5 4 0 requires factions { turks, } recruit_pool "ME Levy Spearmen" 1 0.5 4 0 requires factions { mongols, } recruit_pool "Afghan Javelinmen" 1 0.5 4 0 requires factions { timurids, } recruit_pool "Peasant Spearmen" 1 0.5 4 0 requires factions { Saxons, } recruit_pool "Peasants" 1 0.7 6 0 requires factions { england, france, hre, denmark, spain, portugal, milan, venice, papal_states, Normans, Saxons, } recruit_pool "Highland Rabble" 1 0.7 6 0 requires factions { scotland, } recruit_pool "Southern Peasants" 1 0.7 6 0 requires factions { sicily, byzantium, } recruit_pool "EE Peasants" 1 0.7 6 0 requires factions { poland, russia, hungary, } recruit_pool "ME Peasants" 1 0.7 6 0 requires factions { moors, egypt, turks, mongols, timurids, } } material wooden construction 2 cost 1200 settlement_min town upgrades { drill_square } } drill_square castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 1 capability { recruit_pool "Billmen" 1 0.5 4 0 requires factions { england, } recruit_pool "Highland Nobles" 1 0.5 4 0 requires factions { scotland, } recruit_pool "Armored Sergeants" 1 0.5 4 0 requires factions { france, hre, milan, venice, papal_states, sicily, Normans, } recruit_pool "Norse Swordsmen" 1 0.5 4 0 requires factions { denmark, } recruit_pool "Almughavars" 1 0.5 4 0 requires factions { spain, portugal, } recruit_pool "EE Spearmen" 1 0.5 4 0 requires factions { poland, russia, } recruit_pool "Croat Axemen" 1 0.5 4 0 requires factions { hungary, } recruit_pool "Nubian Spearmen" 1 0.5 4 0 requires factions { moors, egypt, } recruit_pool "Azabs" 1 0.5 4 0 requires factions { turks, } recruit_pool "Mongol Infantry" 1 0.5 4 0 requires factions { mongols, } recruit_pool "Afghan Javelinmen" 1 0.5 4 1 requires factions { timurids, } recruit_pool "Dismounted Huscarls" 1 0.5 4 0 requires factions { denmark, } recruit_pool "Levy Spearmen" 1 0.7 6 0 requires factions { england, } recruit_pool "Highlanders" 1 0.7 6 0 requires factions { scotland, } recruit_pool "Sergeant Spearmen" 1 0.7 6 0 requires factions { france, hre, milan, venice, papal_states, sicily, Normans, } recruit_pool "Viking Raiders" 1 0.7 6 0 requires factions { denmark, } recruit_pool "Javelinmen" 1 0.7 6 0 requires factions { spain, } recruit_pool "Lusitanian Javelinmen" 1 0.7 6 0 requires factions { portugal, } recruit_pool "Woodsmen" 1 0.7 6 0 requires factions { poland, russia, } recruit_pool "Slav Levies" 1 0.7 6 0 requires factions { hungary, } recruit_pool "Byzantine Spearmen" 1 0.7 6 1 requires factions { byzantium, } recruit_pool "Berber Spearmen" 1 0.7 6 0 requires factions { moors, } recruit_pool "Kurdish Javelinmen" 1 0.7 6 0 requires factions { egypt, } recruit_pool "Turkish Javelinmen" 1 0.7 6 0 requires factions { turks, } recruit_pool "ME Levy Spearmen" 1 0.7 6 0 requires factions { mongols, } recruit_pool "Peasant Spearmen" 1 0.7 6 0 requires factions { Saxons, } recruit_pool "Peasants" 1 0.7 6 0 requires factions { england, france, hre, denmark, spain, portugal, milan, venice, papal_states, Normans, Saxons, } recruit_pool "Highland Rabble" 1 0.7 6 0 requires factions { scotland, } recruit_pool "Southern Peasants" 1 0.7 6 0 requires factions { sicily, byzantium, } recruit_pool "EE Peasants" 1 0.7 6 0 requires factions { poland, russia, hungary, } recruit_pool "ME Peasants" 1 0.7 6 0 requires factions { moors, egypt, turks, mongols, timurids, } } material wooden construction 3 cost 2400 settlement_min large_town upgrades { barracks } } barracks castle requires factions { denmark, hre, france, scotland, england, middle_eastern, eastern_european, greek, southern_european, } { convert_to 2 capability { recruit_pool "Dismounted Huscarls" 1 0.7 6 0 requires factions { denmark, } recruit_pool "Armored Swordsmen" 1 0.5 4 0 requires factions { england, } recruit_pool "Highland Pikemen" 1 0.5 4 0 requires factions { scotland, } recruit_pool "Voulgier" 1 0.5 4 0 requires factions { france, } recruit_pool "Norse Axemen" 1 0.5 4 0 requires factions { denmark, } recruit_pool "Venetian Heavy Infantry" 1 0.5 4 0 requires factions { venice, } recruit_pool "Dismounted Druchima" 1 0.5 4 0 requires factions { russia, } recruit_pool "Pavise Spearmen" 1 0.5 4 0 requires factions { hungary, } recruit_pool "Lamtuna Spearmen" 1 0.5 4 0 requires factions { moors, } recruit_pool "Naffatun" 1 0.5 4 0 requires factions { egypt, turks, mongols, timurids, } recruit_pool "Billmen" 1 0.7 6 0 requires factions { england, } recruit_pool "Highland Nobles" 1 0.7 6 0 requires factions { scotland, } recruit_pool "Armored Sergeants" 1 0.7 6 1 requires factions { france, hre, milan, papal_states, sicily, } recruit_pool "Norse Swordsmen" 1 0.7 6 0 requires factions { denmark, } recruit_pool "Almughavars" 1 0.7 6 1 requires factions { spain, portugal, } recruit_pool "Armored Sergeants" 1 0.7 6 0 requires factions { venice, Normans, } recruit_pool "EE Spearmen" 1 0.7 6 1 requires factions { poland, russia, } recruit_pool "Croat Axemen" 1 0.7 6 0 requires factions { hungary, } recruit_pool "Dismounted Byzantine Lancers" 1 0.7 6 0 requires factions { byzantium, } recruit_pool "Nubian Spearmen" 1 0.7 6 0 requires factions { moors, egypt, } recruit_pool "Azabs" 1 0.7 6 0 requires factions { turks, } recruit_pool "Mongol Infantry" 1 0.7 6 0 requires factions { mongols, } recruit_pool "Afghan Javelinmen" 1 0.7 6 1 requires factions { timurids, } recruit_pool "Levy Spearmen" 1 0.7 6 0 requires factions { england, } recruit_pool "Highlanders" 1 0.7 6 0 requires factions { scotland, } recruit_pool "Sergeant Spearmen" 1 0.7 6 1 requires factions { france, hre, milan, papal_states, sicily, } recruit_pool "Viking Raiders" 1 0.7 6 0 requires factions { denmark, } recruit_pool "Javelinmen" 1 0.7 6 1 requires factions { spain, } recruit_pool "Lusitanian Javelinmen" 1 0.7 6 1 requires factions { portugal, } recruit_pool "Sergeant Spearmen" 1 0.7 6 0 requires factions { venice, Normans, } recruit_pool "Woodsmen" 1 0.7 6 0 requires factions { poland, russia, } recruit_pool "Slav Levies" 1 0.7 6 0 requires factions { hungary, } recruit_pool "Byzantine Spearmen" 1 0.7 6 2 requires factions { byzantium, } recruit_pool "Berber Spearmen" 1 0.7 6 0 requires factions { moors, } recruit_pool "Kurdish Javelinmen" 1 0.7 6 0 requires factions { egypt, } recruit_pool "Turkish Javelinmen" 1 0.7 6 0 requires factions { turks, } recruit_pool "ME Levy Spearmen" 1 0.7 6 0 requires factions { mongols, } recruit_pool "Peasant Spearmen" 1 0.7 6 0 requires factions { Saxons, } recruit_pool "Peasants" 1 0.1 4 0 requires factions { england, france, hre, denmark, spain, portugal, milan, venice, papal_states, Normans, Saxons, } recruit_pool "Highland Rabble" 1 0.1 4 0 requires factions { scotland, } recruit_pool "Southern Peasants" 1 0.1 4 0 requires factions { sicily, byzantium, } recruit_pool "EE Peasants" 1 0.1 4 0 requires factions { poland, russia, hungary, } recruit_pool "ME Peasants" 1 0.1 4 0 requires factions { moors, egypt, turks, mongols, timurids, } } material wooden construction 4 cost 4800 settlement_min city upgrades { armoury } } armoury castle requires factions { denmark, hre, france, scotland, england, turks, egypt, moors, hungary, greek, sicily, venice, portugal, spain, } { convert_to 3 capability { recruit_pool "Noble Swordsmen" 1 0.7 6 0 requires factions { scotland, } recruit_pool "Pikemen" 1 0.7 6 0 requires factions { france, } recruit_pool "Dismounted Broken Lances" 1 0.7 6 0 requires factions { sicily, } recruit_pool "Dismounted Christian Guard" 1 0.7 6 0 requires factions { moors, } recruit_pool "Heavy Billmen" 1 0.7 6 0 requires factions { england, } recruit_pool "Noble Pikemen" 1 0.7 6 0 requires factions { scotland, } recruit_pool "Obudshaer" 1 0.7 6 0 requires factions { denmark, } recruit_pool "Armored Swordsmen" 1 0.7 6 0 requires factions { england, } recruit_pool "Highland Pikemen" 1 0.7 6 0 requires factions { scotland, } recruit_pool "Voulgier" 1 0.7 6 0 requires factions { france, } recruit_pool "Zweihander" 1 0.7 6 0 requires factions { hre, } recruit_pool "Norse Axemen" 1 0.7 6 0 requires factions { denmark, } recruit_pool "Sword and Buckler Men" 1 0.7 6 0 requires factions { spain, sicily, } recruit_pool "Aventuros" 1 0.7 6 0 requires factions { portugal, } recruit_pool "Venetian Heavy Infantry" 1 0.7 6 1 requires factions { venice, } recruit_pool "Dismounted Druchima" 1 0.7 6 0 requires factions { russia, } recruit_pool "Pavise Spearmen" 1 0.7 6 1 requires factions { hungary, } recruit_pool "Dismounted Latinkon" 1 0.7 6 0 requires factions { byzantium, } recruit_pool "Lamtuna Spearmen" 1 0.7 6 1 requires factions { moors, } recruit_pool "Naffatun" 1 0.7 6 1 requires factions { egypt, turks, } recruit_pool "Naffatun" 1 0.7 6 0 requires factions { mongols, timurids, } recruit_pool "Dismounted Huscarls" 1 0.7 6 0 requires factions { denmark, } recruit_pool "Billmen" 1 0.7 6 0 requires factions { england, } recruit_pool "Highland Nobles" 1 0.7 6 0 requires factions { scotland, } recruit_pool "Armored Sergeants" 1 0.7 6 1 requires factions { france, hre, milan, venice, papal_states, sicily, } recruit_pool "Norse Swordsmen" 1 0.7 6 0 requires factions { denmark, } recruit_pool "Almughavars" 1 0.7 6 1 requires factions { spain, portugal, } recruit_pool "EE Spearmen" 1 0.7 6 1 requires factions { poland, russia, } recruit_pool "Croat Axemen" 1 0.7 6 0 requires factions { hungary, } recruit_pool "Dismounted Byzantine Lancers" 1 0.7 6 0 requires factions { byzantium, } recruit_pool "Nubian Spearmen" 1 0.7 6 1 requires factions { moors, egypt, } recruit_pool "Azabs" 1 0.7 6 1 requires factions { turks, } recruit_pool "Mongol Infantry" 1 0.7 6 1 requires factions { mongols, } recruit_pool "Afghan Javelinmen" 1 0.7 6 1 requires factions { timurids, } recruit_pool "Armored Sergeants" 1 0.7 6 0 requires factions { Normans, } recruit_pool "Levy Spearmen" 1 0.7 6 0 requires factions { england, } recruit_pool "Highlanders" 1 0.7 6 0 requires factions { scotland, } recruit_pool "Sergeant Spearmen" 1 0.7 6 1 requires factions { france, hre, milan, venice, papal_states, sicily, } recruit_pool "Viking Raiders" 1 0.7 6 0 requires factions { denmark, } recruit_pool "Javelinmen" 1 0.7 6 1 requires factions { spain, } recruit_pool "Lusitanian Javelinmen" 1 0.7 6 1 requires factions { portugal, } recruit_pool "Woodsmen" 1 0.7 6 0 requires factions { poland, russia, } recruit_pool "Slav Levies" 1 0.7 6 0 requires factions { hungary, } recruit_pool "Byzantine Spearmen" 1 0.7 6 3 requires factions { byzantium, } recruit_pool "Berber Spearmen" 1 0.7 6 1 requires factions { moors, } recruit_pool "Kurdish Javelinmen" 1 0.7 6 1 requires factions { egypt, } recruit_pool "Turkish Javelinmen" 1 0.7 6 1 requires factions { turks, } recruit_pool "ME Levy Spearmen" 1 0.7 6 1 requires factions { mongols, } recruit_pool "Sergeant Spearmen" 1 0.7 6 0 requires factions { Normans, } recruit_pool "Peasant Spearmen" 1 0.7 6 0 requires factions { Saxons, } recruit_pool "Peasants" 1 0.7 6 0 requires factions { england, france, hre, denmark, spain, portugal, milan, venice, papal_states, Normans, Saxons, } recruit_pool "Highland Rabble" 1 0.7 6 0 requires factions { scotland, } recruit_pool "Southern Peasants" 1 0.7 6 0 requires factions { sicily, byzantium, } recruit_pool "EE Peasants" 1 0.7 6 0 requires factions { poland, russia, hungary, } recruit_pool "ME Peasants" 1 0.7 6 0 requires factions { moors, egypt, turks, mongols, timurids, } } material wooden construction 6 cost 9600 settlement_min large_city upgrades { } } } plugins { } } building professional_military { levels military_academy officers_academy { military_academy city requires factions { france , england, spain, portugal, } { capability { recruit_pool "Demi Lancers" 1 0.5 4 0 requires factions { england, } recruit_pool "French Mounted Archers" 1 0.5 4 0 requires factions { france, } recruit_pool "Tercio Pikemen" 1 0.5 4 0 requires factions { spain, } } material wooden construction 4 cost 4800 settlement_min huge_city upgrades { officers_academy } } officers_academy city requires factions { france , england, spain, portugal, } { capability { recruit_pool "Gendarmes" 1 0.7 6 0 requires factions { france, spain, } recruit_pool "Demi Lancers" 1 0.7 6 1 requires factions { england, } recruit_pool "French Mounted Archers" 1 0.7 6 0 requires factions { france, } recruit_pool "Tercio Pikemen" 1 0.7 6 0 requires factions { spain, } } material wooden construction 6 cost 9600 settlement_min huge_city upgrades { } } } plugins { } } building missiles { levels bowyer practice_range archery_range marksmans_range { bowyer castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { recruit_pool "Peasant Archers" 1 0.7 6 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, Normans, Saxons, } recruit_pool "S Peasant Archers" 1 0.7 6 0 requires factions { sicily, hungary, byzantium, } recruit_pool "EE Peasant Archers" 1 0.7 6 0 requires factions { poland, russia, } recruit_pool "Sudanese Javelinmen" 1 0.7 6 0 requires factions { moors, } recruit_pool "ME Peasant Archers" 1 0.7 6 0 requires factions { egypt, turks, mongols, timurids, } } material wooden construction 2 cost 1200 settlement_min town upgrades { practice_range } } practice_range castle requires factions { denmark, hre, scotland, france, england, middle_eastern, eastern_european, greek, southern_european, } { capability { recruit_pool "Longbowmen" 1 0.7 6 0 requires factions { england, } recruit_pool "Highland Archers" 1 0.7 6 0 requires factions { scotland, } recruit_pool "Peasant Crossbowmen" 1 0.7 6 0 requires factions { france, hre, spain, portugal, milan, venice, papal_states, } recruit_pool "Norse Archers" 1 0.7 6 0 requires factions { denmark, } recruit_pool "Sicilian Muslim Archers" 1 0.7 6 0 requires factions { sicily, } recruit_pool "Lithuanian Archers" 1 0.7 6 0 requires factions { poland, } recruit_pool "Bosnian Archers" 1 0.7 6 0 requires factions { hungary, } recruit_pool "Trebizond Archers" 1 0.7 6 0 requires factions { byzantium, } recruit_pool "Desert Archers" 1 0.7 6 0 requires factions { moors, egypt, } recruit_pool "Turkish Archers" 1 0.7 6 0 requires factions { turks, timurids, } recruit_pool "Mongol Foot Archers" 1 0.7 6 0 requires factions { mongols, } recruit_pool "Peasant Archers" 1 0.7 6 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, Normans, Saxons, } recruit_pool "S Peasant Archers" 1 0.7 6 0 requires factions { sicily, hungary, byzantium, } recruit_pool "EE Peasant Archers" 1 0.7 6 0 requires factions { poland, } recruit_pool "EE Peasant Archers" 1 0.7 6 1 requires factions { russia, } recruit_pool "Sudanese Javelinmen" 1 0.7 6 0 requires factions { moors, } recruit_pool "ME Peasant Archers" 1 0.7 6 0 requires factions { egypt, turks, mongols, timurids, } } material wooden construction 3 cost 2400 settlement_min large_town upgrades { archery_range } } archery_range castle requires factions { denmark, hre, scotland, france, england, egypt, turks, moors, eastern_european, greek, southern_european, } { capability { recruit_pool "Yeoman Archers" 1 0.7 6 0 requires factions { england, } recruit_pool "Noble Highland Archers" 1 0.7 6 0 requires factions { scotland, } recruit_pool "Crossbowmen" 1 0.7 6 0 requires factions { france, denmark, hungary, } recruit_pool "Pavise Crossbowmen" 1 0.7 6 0 requires factions { hre, spain, portugal, papal_states, sicily, } recruit_pool "Genoese Crossbowmen" 1 0.7 6 0 requires factions { milan, } recruit_pool "Venetian Archers" 1 0.7 6 0 requires factions { venice, } recruit_pool "Lithuanian Cavalry" 1 0.7 6 0 requires factions { poland, } recruit_pool "Dismounted Dvor" 1 0.7 6 0 requires factions { russia, } recruit_pool "Byzantine Guard Archers" 1 0.7 6 0 requires factions { byzantium, } recruit_pool "ME Peasant Crossbowmen" 1 0.7 6 0 requires factions { moors, } recruit_pool "Nubian Archers" 1 0.7 6 0 requires factions { egypt, } recruit_pool "Ottoman Infantry" 1 0.7 6 0 requires factions { turks, } recruit_pool "Longbowmen" 1 0.7 6 0 requires factions { england, } recruit_pool "Highland Archers" 1 0.7 6 0 requires factions { scotland, } recruit_pool "Peasant Crossbowmen" 1 0.7 6 0 requires factions { france, hre, spain, portugal, milan, venice, papal_states, } recruit_pool "Norse Archers" 1 0.7 6 0 requires factions { denmark, } recruit_pool "Sicilian Muslim Archers" 1 0.7 6 0 requires factions { sicily, } recruit_pool "Lithuanian Archers" 1 0.7 6 0 requires factions { poland, } recruit_pool "Bosnian Archers" 1 0.7 6 0 requires factions { hungary, } recruit_pool "Trebizond Archers" 1 0.7 6 0 requires factions { byzantium, } recruit_pool "Desert Archers" 1 0.7 6 0 requires factions { moors, egypt, } recruit_pool "Turkish Archers" 1 0.7 6 0 requires factions { turks, timurids, } recruit_pool "Mongol Foot Archers" 1 0.7 6 0 requires factions { mongols, } recruit_pool "Peasant Archers" 1 0.7 6 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, Normans, Saxons, } recruit_pool "S Peasant Archers" 1 0.7 6 0 requires factions { sicily, hungary, byzantium, } recruit_pool "EE Peasant Archers" 1 0.7 6 0 requires factions { poland, } recruit_pool "EE Peasant Archers" 1 0.7 6 1 requires factions { russia, } recruit_pool "Sudanese Javelinmen" 1 0.7 6 0 requires factions { moors, } recruit_pool "ME Peasant Archers" 1 0.7 6 0 requires factions { egypt, turks, mongols, timurids, } } material wooden construction 4 cost 4800 settlement_min city upgrades { marksmans_range } } marksmans_range castle requires factions { denmark, hre, france, england, egypt, turks, moors, southern_european, } { capability { recruit_pool "Dismounted Longbowmen" 1 0.7 6 0 requires factions { england, } recruit_pool "Aventurier" 1 0.7 6 0 requires factions { france, } recruit_pool "Mounted Crossbowmen" 1 0.7 6 0 requires factions { hre, denmark, spain, portugal, milan, venice, papal_states, sicily, } recruit_pool "Granadine CB Cav" 1 0.7 6 0 requires factions { moors, } recruit_pool "Yeoman Archers" 1 0.7 6 0 requires factions { england, } recruit_pool "Noble Highland Archers" 1 0.7 6 0 requires factions { scotland, } recruit_pool "Crossbowmen" 1 0.7 6 0 requires factions { france, denmark, hungary, } recruit_pool "Pavise Crossbowmen" 1 0.7 6 0 requires factions { hre, spain, portugal, papal_states, sicily, } recruit_pool "Genoese Crossbowmen" 1 0.7 6 0 requires factions { milan, } recruit_pool "Venetian Archers" 1 0.7 6 0 requires factions { venice, } recruit_pool "Lithuanian Cavalry" 1 0.7 6 0 requires factions { poland, } recruit_pool "Byzantine Guard Archers" 1 0.7 6 0 requires factions { byzantium, } recruit_pool "ME Peasant Crossbowmen" 1 0.7 6 0 requires factions { moors, } recruit_pool "Nubian Archers" 1 0.7 6 1 requires factions { egypt, } recruit_pool "Ottoman Infantry" 1 0.7 6 1 requires factions { turks, } recruit_pool "Longbowmen" 1 0.7 6 0 requires factions { england, } recruit_pool "Highland Archers" 1 0.7 6 0 requires factions { scotland, } recruit_pool "Peasant Crossbowmen" 1 0.7 6 0 requires factions { france, hre, spain, portugal, milan, venice, papal_states, } recruit_pool "Norse Archers" 1 0.7 6 0 requires factions { denmark, } recruit_pool "Sicilian Muslim Archers" 1 0.7 6 0 requires factions { sicily, } recruit_pool "Lithuanian Archers" 1 0.7 6 0 requires factions { poland, } recruit_pool "Bosnian Archers" 1 0.7 6 0 requires factions { hungary, } recruit_pool "Trebizond Archers" 1 0.7 6 0 requires factions { byzantium, } recruit_pool "Desert Archers" 1 0.7 6 0 requires factions { moors, egypt, } recruit_pool "Turkish Archers" 1 0.7 6 0 requires factions { turks, timurids, } recruit_pool "Mongol Foot Archers" 1 0.7 6 0 requires factions { mongols, } recruit_pool "Peasant Archers" 1 0.7 6 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, Normans, Saxons, } recruit_pool "S Peasant Archers" 1 0.7 6 0 requires factions { sicily, hungary, byzantium, } recruit_pool "EE Peasant Archers" 1 0.7 6 0 requires factions { poland, } recruit_pool "EE Peasant Archers" 1 0.7 6 1 requires factions { russia, } recruit_pool "Sudanese Javelinmen" 1 0.7 6 0 requires factions { moors, } recruit_pool "ME Peasant Archers" 1 0.7 6 0 requires factions { egypt, turks, mongols, timurids, } } material wooden construction 5 cost 9600 settlement_min large_city upgrades { } } } plugins { } } building siege { convert_to castle_siege levels ballista_range catapult_range siege_works { ballista_range city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 0 capability { recruit_pool "NE Ballista" 1 0.4 3 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, sicily, Normans, } recruit_pool "EE Ballista" 1 0.4 3 0 requires factions { poland, russia, hungary, } recruit_pool "GR Ballista" 1 0.4 3 0 requires factions { byzantium, } recruit_pool "ME Ballista" 1 0.4 3 0 requires factions { moors, egypt, turks, } recruit_pool "AS Ballista" 1 0.4 3 0 requires factions { mongols, timurids, } } material wooden construction 3 cost 1600 settlement_min large_town upgrades { catapult_range } } catapult_range city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 1 capability { recruit_pool "NE Catapult" 1 0.4 3 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, sicily, Normans, } recruit_pool "EE Catapult" 1 0.4 3 0 requires factions { poland, russia, hungary, } recruit_pool "GR Catapult" 1 0.4 3 0 requires factions { byzantium, } recruit_pool "ME Catapult" 1 0.4 3 0 requires factions { moors, egypt, turks, } recruit_pool "AS Catapult" 1 0.4 3 0 requires factions { mongols, timurids, } recruit_pool "NE Ballista" 1 0.4 3 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, sicily, Normans, } recruit_pool "EE Ballista" 1 0.4 3 0 requires factions { poland, russia, hungary, } recruit_pool "GR Ballista" 1 0.4 3 0 requires factions { byzantium, } recruit_pool "ME Ballista" 1 0.4 3 0 requires factions { moors, egypt, turks, } recruit_pool "AS Ballista" 1 0.4 3 0 requires factions { mongols, timurids, } } material wooden construction 4 cost 3200 settlement_min large_town upgrades { siege_works } } siege_works city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 2 capability { recruit_pool "NE Trebuchet" 1 0.4 3 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, sicily, } recruit_pool "EE Trebuchet" 1 0.4 3 0 requires factions { poland, russia, hungary, } recruit_pool "GR Trebuchet" 1 0.4 3 0 requires factions { byzantium, } recruit_pool "ME Trebuchet" 1 0.4 3 0 requires factions { moors, egypt, turks, } recruit_pool "AS Trebuchet" 1 0.4 3 0 requires factions { mongols, timurids, } recruit_pool "NE Catapult" 1 0.4 3 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, sicily, Normans, } recruit_pool "EE Catapult" 1 0.4 3 0 requires factions { poland, russia, hungary, } recruit_pool "GR Catapult" 1 0.4 3 0 requires factions { byzantium, } recruit_pool "ME Catapult" 1 0.4 3 0 requires factions { moors, egypt, turks, } recruit_pool "AS Catapult" 1 0.4 3 0 requires factions { mongols, timurids, } recruit_pool "NE Ballista" 1 0.4 3 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, sicily, Normans, } recruit_pool "EE Ballista" 1 0.4 3 0 requires factions { poland, russia, hungary, } recruit_pool "GR Ballista" 1 0.4 3 0 requires factions { byzantium, } recruit_pool "ME Ballista" 1 0.4 3 0 requires factions { moors, egypt, turks, } recruit_pool "AS Ballista" 1 0.4 3 0 requires factions { mongols, timurids, } } material wooden construction 5 cost 6400 settlement_min city upgrades { } } } plugins { } } building castle_siege { convert_to siege levels c_ballista_range c_catapult_range c_siege_works { c_ballista_range castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 0 capability { recruit_pool "NE Ballista" 1 0.4 3 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, sicily, Normans, } recruit_pool "EE Ballista" 1 0.4 3 0 requires factions { poland, russia, hungary, } recruit_pool "GR Ballista" 1 0.4 3 0 requires factions { byzantium, } recruit_pool "ME Ballista" 1 0.4 3 0 requires factions { moors, egypt, turks, } recruit_pool "AS Ballista" 1 0.4 3 0 requires factions { mongols, timurids, } } material wooden construction 3 cost 1600 settlement_min large_town upgrades { c_catapult_range } } c_catapult_range castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 1 capability { recruit_pool "NE Catapult" 1 0.4 3 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, sicily, Normans, } recruit_pool "EE Catapult" 1 0.4 3 0 requires factions { poland, russia, hungary, } recruit_pool "GR Catapult" 1 0.4 3 0 requires factions { byzantium, } recruit_pool "ME Catapult" 1 0.4 3 0 requires factions { moors, egypt, turks, } recruit_pool "AS Catapult" 1 0.4 3 0 requires factions { mongols, timurids, } recruit_pool "NE Ballista" 1 0.4 3 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, sicily, Normans, } recruit_pool "EE Ballista" 1 0.4 3 0 requires factions { poland, russia, hungary, } recruit_pool "GR Ballista" 1 0.4 3 0 requires factions { byzantium, } recruit_pool "ME Ballista" 1 0.4 3 0 requires factions { moors, egypt, turks, } recruit_pool "AS Ballista" 1 0.4 3 0 requires factions { mongols, timurids, } } material wooden construction 4 cost 3200 settlement_min large_town upgrades { c_siege_works } } c_siege_works castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 2 capability { recruit_pool "NE Trebuchet" 1 0.4 3 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, sicily, } recruit_pool "EE Trebuchet" 1 0.4 3 0 requires factions { poland, russia, hungary, } recruit_pool "GR Trebuchet" 1 0.4 3 0 requires factions { byzantium, } recruit_pool "ME Trebuchet" 1 0.4 3 0 requires factions { moors, egypt, turks, } recruit_pool "AS Trebuchet" 1 0.4 3 0 requires factions { mongols, timurids, } recruit_pool "NE Catapult" 1 0.4 3 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, sicily, Normans, } recruit_pool "EE Catapult" 1 0.4 3 0 requires factions { poland, russia, hungary, } recruit_pool "GR Catapult" 1 0.4 3 0 requires factions { byzantium, } recruit_pool "ME Catapult" 1 0.4 3 0 requires factions { moors, egypt, turks, } recruit_pool "AS Catapult" 1 0.4 3 0 requires factions { mongols, timurids, } recruit_pool "NE Ballista" 1 0.4 3 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, sicily, Normans, } recruit_pool "EE Ballista" 1 0.4 3 0 requires factions { poland, russia, hungary, } recruit_pool "GR Ballista" 1 0.4 3 0 requires factions { byzantium, } recruit_pool "ME Ballista" 1 0.4 3 0 requires factions { moors, egypt, turks, } recruit_pool "AS Ballista" 1 0.4 3 0 requires factions { mongols, timurids, } } material wooden construction 5 cost 6400 settlement_min city upgrades { } } } plugins { } } building cannon { convert_to castle_cannon levels gunsmith cannon_maker cannon_foundry royal_arsenal { gunsmith city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter gunpowder_discovered 1 { convert_to 0 capability { recruit_pool "NE Bombard" 1 0.4 3 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, sicily, } recruit_pool "EE Bombard" 1 0.4 3 0 requires factions { poland, russia, hungary, } recruit_pool "GR Bombard" 1 0.4 3 0 requires factions { byzantium, } recruit_pool "ME Bombard" 1 0.4 3 0 requires factions { moors, egypt, turks, } recruit_pool "AS Rocket Launcher" 1 0.4 3 0 requires factions { mongols, } recruit_pool "AS Bombard" 1 0.4 3 0 requires factions { timurids, } } material wooden construction 3 cost 800 settlement_min city upgrades { cannon_maker } } cannon_maker city requires factions { northern_european, timurids, egypt, moors, turks, eastern_european, southern_european, } and event_counter gunpowder_discovered 1 { convert_to 1 capability { recruit_pool "NE Mortar" 1 0.4 3 0 requires factions { england, scotland, venice, papal_states, sicily, } recruit_pool "NE Grand Bombard" 1 0.4 3 0 requires factions { france, hre, spain, portugal, milan, } recruit_pool "NE Ribault" 1 0.4 3 0 requires factions { denmark, } recruit_pool "EE Ribault" 1 0.4 3 0 requires factions { poland, hungary, } recruit_pool "EE Grand Bombard" 1 0.4 3 0 requires factions { russia, } recruit_pool "ME Grand Bombard" 1 0.4 3 0 requires factions { moors, egypt, turks, } recruit_pool "AS Grand Bombard" 1 0.4 3 0 requires factions { timurids, } recruit_pool "NE Ribault" 1 0.4 3 0 requires factions { england, scotland, spain, portugal, milan, venice, papal_states, sicily, } recruit_pool "NE Bombard" 1 0.4 3 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, sicily, } recruit_pool "EE Bombard" 1 0.4 3 0 requires factions { poland, russia, hungary, } recruit_pool "GR Bombard" 1 0.4 3 0 requires factions { byzantium, } recruit_pool "ME Bombard" 1 0.4 3 0 requires factions { moors, egypt, turks, } recruit_pool "AS Rocket Launcher" 1 0.4 3 0 requires factions { mongols, } recruit_pool "AS Bombard" 1 0.4 3 0 requires factions { timurids, } weapon_naval_gunpowder 1 } material wooden construction 4 cost 1600 settlement_min large_city upgrades { cannon_foundry } } cannon_foundry city requires factions { northern_european, egypt, timurids, moors, turks, eastern_european, southern_european, } and event_counter gunpowder_discovered 1 { convert_to 2 capability { recruit_pool "NE Culverin" 1 0.4 3 0 requires factions { england, scotland, france, spain, portugal, milan, venice, papal_states, } recruit_pool "NE Cannon" 1 0.4 3 0 requires factions { hre, sicily, } recruit_pool "NE Serpentine" 1 0.4 3 0 requires factions { denmark, } recruit_pool "EE Serpentine" 1 0.4 3 0 requires factions { poland, hungary, } recruit_pool "EE Cannon" 1 0.4 3 0 requires factions { russia, } recruit_pool "ME Cannon" 1 0.4 3 0 requires factions { moors, egypt, turks, } recruit_pool "AS Cannon" 1 0.4 3 0 requires factions { timurids, } recruit_pool "NE Serpentine" 1 0.4 3 0 requires factions { france, hre, } recruit_pool "NE Cannon" 1 0.4 3 0 requires factions { denmark, } recruit_pool "EE Cannon" 1 0.4 3 0 requires factions { poland, } recruit_pool "NE Mortar" 1 0.4 3 0 requires factions { england, scotland, venice, papal_states, sicily, } recruit_pool "NE Grand Bombard" 1 0.4 3 0 requires factions { france, hre, spain, portugal, milan, } recruit_pool "NE Ribault" 1 0.4 3 0 requires factions { denmark, } recruit_pool "EE Ribault" 1 0.4 3 0 requires factions { poland, hungary, } recruit_pool "EE Grand Bombard" 1 0.4 3 0 requires factions { russia, } recruit_pool "ME Grand Bombard" 1 0.4 3 0 requires factions { moors, egypt, turks, } recruit_pool "AS Grand Bombard" 1 0.4 3 0 requires factions { timurids, } recruit_pool "NE Ribault" 1 0.4 3 0 requires factions { england, scotland, spain, portugal, milan, venice, papal_states, sicily, } recruit_pool "NE Bombard" 1 0.4 3 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, sicily, } recruit_pool "EE Bombard" 1 0.4 3 0 requires factions { poland, russia, hungary, } recruit_pool "GR Bombard" 1 0.4 3 0 requires factions { byzantium, } recruit_pool "ME Bombard" 1 0.4 3 0 requires factions { moors, egypt, turks, } recruit_pool "AS Rocket Launcher" 1 0.4 3 0 requires factions { mongols, } recruit_pool "AS Bombard" 1 0.4 3 0 requires factions { timurids, } weapon_naval_gunpowder 1 } material wooden construction 5 cost 3200 settlement_min huge_city upgrades { royal_arsenal } } royal_arsenal city requires factions { hre, france, turks, hungary, russia, venice, milan, portugal, spain, } and event_counter gunpowder_discovered 1 { convert_to 3 capability { recruit_pool "NE Basilisk" 1 0.4 3 0 requires factions { france, hre, spain, portugal, } recruit_pool "NE Monster Ribault" 1 0.4 3 0 requires factions { milan, venice, } recruit_pool "EE Basilisk" 1 0.4 3 0 requires factions { russia, hungary, } recruit_pool "ME Monster Bombard" 1 0.4 3 0 requires factions { turks, } recruit_pool "NE Culverin" 1 0.4 3 0 requires factions { england, scotland, france, spain, portugal, milan, venice, papal_states, } recruit_pool "NE Cannon" 1 0.4 3 0 requires factions { hre, sicily, } recruit_pool "NE Serpentine" 1 0.4 3 0 requires factions { denmark, } recruit_pool "EE Serpentine" 1 0.4 3 0 requires factions { poland, hungary, } recruit_pool "EE Cannon" 1 0.4 3 0 requires factions { russia, } recruit_pool "ME Cannon" 1 0.4 3 0 requires factions { moors, egypt, turks, } recruit_pool "AS Cannon" 1 0.4 3 0 requires factions { timurids, } recruit_pool "NE Serpentine" 1 0.4 3 0 requires factions { france, hre, } recruit_pool "NE Cannon" 1 0.4 3 0 requires factions { denmark, } recruit_pool "EE Cannon" 1 0.4 3 0 requires factions { poland, } recruit_pool "NE Mortar" 1 0.4 3 0 requires factions { england, scotland, venice, papal_states, sicily, } recruit_pool "NE Grand Bombard" 1 0.4 3 0 requires factions { france, hre, spain, portugal, milan, } recruit_pool "NE Ribault" 1 0.4 3 0 requires factions { denmark, } recruit_pool "EE Ribault" 1 0.4 3 0 requires factions { poland, hungary, } recruit_pool "EE Grand Bombard" 1 0.4 3 0 requires factions { russia, } recruit_pool "ME Grand Bombard" 1 0.4 3 0 requires factions { moors, egypt, turks, } recruit_pool "AS Grand Bombard" 1 0.4 3 0 requires factions { timurids, } recruit_pool "NE Ribault" 1 0.4 3 0 requires factions { england, scotland, spain, portugal, milan, venice, papal_states, sicily, } recruit_pool "NE Bombard" 1 0.4 3 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, sicily, } recruit_pool "EE Bombard" 1 0.4 3 0 requires factions { poland, russia, hungary, } recruit_pool "GR Bombard" 1 0.4 3 0 requires factions { byzantium, } recruit_pool "ME Bombard" 1 0.4 3 0 requires factions { moors, egypt, turks, } recruit_pool "AS Rocket Launcher" 1 0.4 3 0 requires factions { mongols, } recruit_pool "AS Bombard" 1 0.4 3 0 requires factions { timurids, } weapon_naval_gunpowder 1 } material wooden construction 6 cost 6400 settlement_min huge_city upgrades { } } } plugins { } } building castle_cannon { convert_to cannon levels c_gunsmith c_cannon_maker c_cannon_foundry c_royal_arsenal { c_gunsmith castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter gunpowder_discovered 1 { convert_to 0 capability { recruit_pool "NE Bombard" 1 0.4 3 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, sicily, } recruit_pool "EE Bombard" 1 0.4 3 0 requires factions { poland, russia, hungary, } recruit_pool "GR Bombard" 1 0.4 3 0 requires factions { byzantium, } recruit_pool "ME Bombard" 1 0.4 3 0 requires factions { moors, egypt, turks, } recruit_pool "AS Rocket Launcher" 1 0.4 3 0 requires factions { mongols, } recruit_pool "AS Bombard" 1 0.4 3 0 requires factions { timurids, } } material wooden construction 3 cost 800 settlement_min city upgrades { c_cannon_maker } } c_cannon_maker castle requires factions { northern_european, timurids, egypt, moors, turks, eastern_european, southern_european, } and event_counter gunpowder_discovered 1 { convert_to 1 capability { recruit_pool "NE Mortar" 1 0.4 3 0 requires factions { england, scotland, venice, papal_states, sicily, } recruit_pool "NE Grand Bombard" 1 0.4 3 0 requires factions { france, hre, spain, portugal, milan, } recruit_pool "NE Ribault" 1 0.4 3 0 requires factions { denmark, } recruit_pool "EE Ribault" 1 0.4 3 0 requires factions { poland, hungary, } recruit_pool "EE Grand Bombard" 1 0.4 3 0 requires factions { russia, } recruit_pool "ME Grand Bombard" 1 0.4 3 0 requires factions { moors, egypt, turks, } recruit_pool "AS Grand Bombard" 1 0.4 3 0 requires factions { timurids, } recruit_pool "NE Ribault" 1 0.4 3 0 requires factions { england, scotland, spain, portugal, milan, venice, papal_states, sicily, } recruit_pool "NE Bombard" 1 0.4 3 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, sicily, } recruit_pool "EE Bombard" 1 0.4 3 0 requires factions { poland, russia, hungary, } recruit_pool "GR Bombard" 1 0.4 3 0 requires factions { byzantium, } recruit_pool "ME Bombard" 1 0.4 3 0 requires factions { moors, egypt, turks, } recruit_pool "AS Rocket Launcher" 1 0.4 3 0 requires factions { mongols, } recruit_pool "AS Bombard" 1 0.4 3 0 requires factions { timurids, } weapon_naval_gunpowder 1 } material wooden construction 4 cost 1600 settlement_min large_city upgrades { c_cannon_foundry } } c_cannon_foundry castle requires factions { northern_european, egypt, timurids, moors, turks, eastern_european, southern_european, } and event_counter gunpowder_discovered 1 { convert_to 2 capability { recruit_pool "NE Culverin" 1 0.4 3 0 requires factions { england, scotland, france, spain, portugal, milan, venice, papal_states, } recruit_pool "NE Cannon" 1 0.4 3 0 requires factions { hre, sicily, } recruit_pool "NE Serpentine" 1 0.4 3 0 requires factions { denmark, } recruit_pool "EE Serpentine" 1 0.4 3 0 requires factions { poland, hungary, } recruit_pool "EE Cannon" 1 0.4 3 0 requires factions { russia, } recruit_pool "ME Cannon" 1 0.4 3 0 requires factions { moors, egypt, turks, } recruit_pool "AS Cannon" 1 0.4 3 0 requires factions { timurids, } recruit_pool "NE Serpentine" 1 0.4 3 0 requires factions { france, hre, } recruit_pool "NE Cannon" 1 0.4 3 0 requires factions { denmark, } recruit_pool "EE Cannon" 1 0.4 3 0 requires factions { poland, } recruit_pool "NE Mortar" 1 0.4 3 0 requires factions { england, scotland, venice, papal_states, sicily, } recruit_pool "NE Grand Bombard" 1 0.4 3 0 requires factions { france, hre, spain, portugal, milan, } recruit_pool "NE Ribault" 1 0.4 3 0 requires factions { denmark, } recruit_pool "EE Ribault" 1 0.4 3 0 requires factions { poland, hungary, } recruit_pool "EE Grand Bombard" 1 0.4 3 0 requires factions { russia, } recruit_pool "ME Grand Bombard" 1 0.4 3 0 requires factions { moors, egypt, turks, } recruit_pool "AS Grand Bombard" 1 0.4 3 0 requires factions { timurids, } recruit_pool "NE Ribault" 1 0.4 3 0 requires factions { england, scotland, spain, portugal, milan, venice, papal_states, sicily, } recruit_pool "NE Bombard" 1 0.4 3 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, sicily, } recruit_pool "EE Bombard" 1 0.4 3 0 requires factions { poland, russia, hungary, } recruit_pool "GR Bombard" 1 0.4 3 0 requires factions { byzantium, } recruit_pool "ME Bombard" 1 0.4 3 0 requires factions { moors, egypt, turks, } recruit_pool "AS Rocket Launcher" 1 0.4 3 0 requires factions { mongols, } recruit_pool "AS Bombard" 1 0.4 3 0 requires factions { timurids, } weapon_naval_gunpowder 1 } material wooden construction 5 cost 3200 settlement_min large_city upgrades { c_royal_arsenal } } c_royal_arsenal castle requires factions { hre, france, turks, hungary, russia, venice, milan, portugal, spain, } and event_counter gunpowder_discovered 1 { convert_to 3 capability { recruit_pool "NE Basilisk" 1 0.4 3 0 requires factions { france, hre, spain, portugal, } recruit_pool "NE Monster Ribault" 1 0.4 3 0 requires factions { milan, venice, } recruit_pool "EE Basilisk" 1 0.4 3 0 requires factions { russia, hungary, } recruit_pool "ME Monster Bombard" 1 0.4 3 0 requires factions { turks, } recruit_pool "NE Culverin" 1 0.4 3 0 requires factions { england, scotland, france, spain, portugal, milan, venice, papal_states, } recruit_pool "NE Cannon" 1 0.4 3 0 requires factions { hre, sicily, } recruit_pool "NE Serpentine" 1 0.4 3 0 requires factions { denmark, } recruit_pool "EE Serpentine" 1 0.4 3 0 requires factions { poland, hungary, } recruit_pool "EE Cannon" 1 0.4 3 0 requires factions { russia, } recruit_pool "ME Cannon" 1 0.4 3 0 requires factions { moors, egypt, turks, } recruit_pool "AS Cannon" 1 0.4 3 0 requires factions { timurids, } recruit_pool "NE Serpentine" 1 0.4 3 0 requires factions { france, hre, } recruit_pool "NE Cannon" 1 0.4 3 0 requires factions { denmark, } recruit_pool "EE Cannon" 1 0.4 3 0 requires factions { poland, } recruit_pool "NE Mortar" 1 0.4 3 0 requires factions { england, scotland, venice, papal_states, sicily, } recruit_pool "NE Grand Bombard" 1 0.4 3 0 requires factions { france, hre, spain, portugal, milan, } recruit_pool "NE Ribault" 1 0.4 3 0 requires factions { denmark, } recruit_pool "EE Ribault" 1 0.4 3 0 requires factions { poland, hungary, } recruit_pool "EE Grand Bombard" 1 0.4 3 0 requires factions { russia, } recruit_pool "ME Grand Bombard" 1 0.4 3 0 requires factions { moors, egypt, turks, } recruit_pool "AS Grand Bombard" 1 0.4 3 0 requires factions { timurids, } recruit_pool "NE Ribault" 1 0.4 3 0 requires factions { england, scotland, spain, portugal, milan, venice, papal_states, sicily, } recruit_pool "NE Bombard" 1 0.4 3 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, sicily, } recruit_pool "EE Bombard" 1 0.4 3 0 requires factions { poland, russia, hungary, } recruit_pool "GR Bombard" 1 0.4 3 0 requires factions { byzantium, } recruit_pool "ME Bombard" 1 0.4 3 0 requires factions { moors, egypt, turks, } recruit_pool "AS Rocket Launcher" 1 0.4 3 0 requires factions { mongols, } recruit_pool "AS Bombard" 1 0.4 3 0 requires factions { timurids, } weapon_naval_gunpowder 1 } material wooden construction 6 cost 6400 settlement_min large_city upgrades { } } } plugins { } } building urban_equestrian { levels racing_track sultans_racing_track { racing_track city requires factions { middle_eastern, } { capability { recruit_pool "Arab Cavalry" 1 0.5 4 0 requires factions { moors, egypt, } recruit_pool "Turkomans" 1 0.5 4 0 requires factions { turks, timurids, } recruit_pool "Mongol Light Lancers" 1 0.5 4 0 requires factions { mongols, } happiness_bonus bonus 1 stage_races 1 } material wooden construction 4 cost 1200 settlement_min city upgrades { sultans_racing_track } } sultans_racing_track city requires factions { middle_eastern, } { capability { recruit_pool "Arab Cavalry" 1 0.5 4 0 requires factions { moors, egypt, } recruit_pool "Turkomans" 1 0.5 4 0 requires factions { turks, timurids, } recruit_pool "Mongol Light Lancers" 1 0.5 4 0 requires factions { mongols, } recruit_pool "Granadine Jinetes" 1 0.4 3 0 requires factions { moors, } recruit_pool "Mamluk Archers" 1 0.4 3 0 requires factions { egypt, } recruit_pool "Sipahis" 1 0.4 3 0 requires factions { turks, } recruit_pool "Mongol Heavy Archers" 1 0.4 3 0 requires factions { mongols, timurids, } happiness_bonus bonus 2 stage_races 2 } material wooden construction 5 cost 1200 settlement_min large_city upgrades { } } } plugins { } } building smith { convert_to castle_smith levels leather_tanner blacksmith armourer heavy_armourer plate_armourer gothic_armourer { leather_tanner city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 0 capability { armour 1 } material wooden construction 2 cost 600 settlement_min town upgrades { blacksmith } } blacksmith city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 1 capability { armour 2 } material wooden construction 3 cost 1200 settlement_min large_town upgrades { armourer } } armourer city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 2 capability { armour 3 } material wooden construction 4 cost 2400 settlement_min city upgrades { heavy_armourer } } heavy_armourer city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 3 capability { armour 4 } material wooden construction 5 cost 6400 settlement_min large_city upgrades { plate_armourer } } plate_armourer city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 4 capability { armour 5 } material wooden construction 6 cost 10000 settlement_min huge_city upgrades { gothic_armourer } } gothic_armourer city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 5 capability { armour 6 } material wooden construction 7 cost 15000 settlement_min huge_city upgrades { } } } plugins { } } building castle_smith { convert_to smith levels c_leather_tanner c_blacksmith c_armourer c_heavy_armourer c_plate_armourer c_gothic_armourer { c_leather_tanner castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 0 capability { armour 1 } material wooden construction 2 cost 600 settlement_min town upgrades { c_blacksmith } } c_blacksmith castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 1 capability { armour 2 } material wooden construction 3 cost 1200 settlement_min large_town upgrades { c_armourer } } c_armourer castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 2 capability { armour 3 } material wooden construction 4 cost 2400 settlement_min city upgrades { c_heavy_armourer } } c_heavy_armourer castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 3 capability { armour 4 } material wooden construction 5 cost 6400 settlement_min large_city upgrades { c_plate_armourer } } c_plate_armourer castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 4 capability { armour 5 } material wooden construction 6 cost 10000 settlement_min large_city upgrades { c_gothic_armourer } } c_gothic_armourer castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 5 capability { armour 6 } material wooden construction 7 cost 15000 settlement_min large_city upgrades { } } } plugins { } } building port { convert_to castle_port levels port shipwright dockyard naval_drydock { port city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 0 capability { recruit_pool "cog" 1 1 3 0 requires factions { hre, france, scotland, england, } recruit_pool "longboat" 1 1 3 0 requires factions { denmark, } recruit_pool "dhow" 1 1 3 0 requires factions { middle_eastern, } recruit_pool "cog" 1 1 3 0 requires factions { hungary, poland, } recruit_pool "ladya" 1 1 3 0 requires factions { russia, } recruit_pool "dromon" 1 1 3 0 requires factions { greek, } recruit_pool "galley" 1 1 3 0 requires factions { sicily, papal_states, milan, venice, } recruit_pool "cog" 1 1 3 0 requires factions { portugal, spain, } trade_base_income_bonus bonus 2 } material wooden construction 2 cost 800 settlement_min large_town upgrades { shipwright } } shipwright city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 1 capability { recruit_pool "cog" 1 1 3 0 requires factions { hre, france, scotland, england, } recruit_pool "longboat" 1 1 3 0 requires factions { denmark, } recruit_pool "holk" 1 1 3 0 requires factions { hre, scotland, france, england, } recruit_pool "dragon boat" 1 1 3 0 requires factions { denmark, } recruit_pool "dhow" 1 1 3 0 requires factions { middle_eastern, } recruit_pool "war galley" 1 1 3 0 requires factions { egypt, moors, turks, } recruit_pool "cog" 1 1 3 0 requires factions { hungary, poland, } recruit_pool "ladya" 1 1 3 0 requires factions { russia, } recruit_pool "war galley" 1 1 3 0 requires factions { hungary, } recruit_pool "holk" 1 1 3 0 requires factions { russia, poland, } recruit_pool "dromon" 1 1 3 0 requires factions { greek, } recruit_pool "fire ship" 1 1 3 0 requires factions { greek, } recruit_pool "galley" 1 1 3 0 requires factions { sicily, papal_states, milan, venice, } recruit_pool "cog" 1 1 3 0 requires factions { portugal, spain, } recruit_pool "war galley" 1 1 3 0 requires factions { southern_european, } trade_base_income_bonus bonus 3 } material wooden construction 3 cost 1600 settlement_min city upgrades { dockyard } } dockyard city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter gunpowder_discovered 1 { convert_to 2 capability { recruit_pool "cog" 1 1 3 0 requires factions { hre, france, scotland, england, } recruit_pool "longboat" 1 1 3 0 requires factions { denmark, } recruit_pool "holk" 1 1 3 0 requires factions { hre, scotland, france, england, } recruit_pool "dragon boat" 1 1 3 0 requires factions { denmark, } recruit_pool "gun holk" 1 1 3 0 requires factions { northern_european, } recruit_pool "dhow" 1 1 3 0 requires factions { middle_eastern, } recruit_pool "war galley" 1 1 3 0 requires factions { egypt, moors, turks, } recruit_pool "lanternas" 1 1 3 0 requires factions { egypt, moors, turks, } recruit_pool "cog" 1 1 3 0 requires factions { hungary, poland, } recruit_pool "ladya" 1 1 3 0 requires factions { russia, } recruit_pool "war galley" 1 1 3 0 requires factions { hungary, } recruit_pool "holk" 1 1 3 0 requires factions { russia, poland, } recruit_pool "gun holk" 1 1 3 0 requires factions { russia, poland, } recruit_pool "lanternas" 1 1 3 0 requires factions { hungary, } recruit_pool "dromon" 1 1 3 0 requires factions { greek, } recruit_pool "fire ship" 1 1 3 0 requires factions { greek, } recruit_pool "lanternas" 1 1 3 0 requires factions { greek, } recruit_pool "galley" 1 1 3 0 requires factions { sicily, papal_states, milan, venice, } recruit_pool "cog" 1 1 3 0 requires factions { portugal, spain, } recruit_pool "war galley" 1 1 3 0 requires factions { southern_european, } recruit_pool "lanternas" 1 1 3 0 requires factions { portugal, spain, papal_states, milan, sicily, } recruit_pool "caravel" 1 1 3 0 requires factions { portugal, spain, } and event_counter world_is_round 1 recruit_pool "galleass" 1 1 3 0 requires factions { venice, } trade_base_income_bonus bonus 4 } material wooden construction 5 cost 3200 settlement_min large_city upgrades { naval_drydock } } naval_drydock city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter world_is_round 1 { convert_to 3 capability { recruit_pool "cog" 1 1 3 0 requires factions { hre, france, scotland, england, } recruit_pool "longboat" 1 1 3 0 requires factions { denmark, } recruit_pool "holk" 1 1 3 0 requires factions { hre, scotland, france, england, } recruit_pool "dragon boat" 1 1 3 0 requires factions { denmark, } recruit_pool "gun holk" 1 1 3 0 requires factions { northern_european, } recruit_pool "carrack" 1 1 3 0 requires factions { northern_european, } recruit_pool "dhow" 1 1 3 0 requires factions { middle_eastern, } recruit_pool "war galley" 1 1 3 0 requires factions { egypt, moors, turks, } recruit_pool "lanternas" 1 1 3 0 requires factions { egypt, moors, turks, } recruit_pool "baghlah" 1 1 3 0 requires factions { egypt, moors, turks, } recruit_pool "cog" 1 1 3 0 requires factions { hungary, poland, } recruit_pool "ladya" 1 1 3 0 requires factions { russia, } recruit_pool "war galley" 1 1 3 0 requires factions { hungary, } recruit_pool "holk" 1 1 3 0 requires factions { russia, poland, } recruit_pool "gun holk" 1 1 3 0 requires factions { russia, poland, } recruit_pool "lanternas" 1 1 3 0 requires factions { hungary, } recruit_pool "carrack" 1 1 3 0 requires factions { eastern_european, } recruit_pool "dromon" 1 1 3 0 requires factions { greek, } recruit_pool "fire ship" 1 1 3 0 requires factions { greek, } recruit_pool "lanternas" 1 1 3 0 requires factions { greek, } recruit_pool "carrack" 1 1 3 0 requires factions { greek, } recruit_pool "galley" 1 1 3 0 requires factions { sicily, papal_states, milan, venice, } recruit_pool "cog" 1 1 3 0 requires factions { portugal, spain, } recruit_pool "war galley" 1 1 3 0 requires factions { southern_european, } recruit_pool "lanternas" 1 1 3 0 requires factions { portugal, spain, papal_states, milan, sicily, } recruit_pool "caravel" 1 1 3 0 requires factions { portugal, spain, } recruit_pool "galleass" 1 1 3 0 requires factions { venice, } recruit_pool "carrack" 1 1 3 0 requires factions { papal_states, sicily, milan, venice, } recruit_pool "grande carrack" 1 1 3 0 requires factions { portugal, spain, } trade_base_income_bonus bonus 5 } material wooden construction 6 cost 6400 settlement_min huge_city upgrades { } } } plugins { } } building castle_port { convert_to port levels c_port c_shipwright c_dockyard c_naval_drydock { c_port castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 0 capability { recruit_pool "cog" 1 1 3 0 requires factions { hre, france, scotland, england, } recruit_pool "longboat" 1 1 3 0 requires factions { denmark, } recruit_pool "dhow" 1 1 3 0 requires factions { middle_eastern, } recruit_pool "cog" 1 1 3 0 requires factions { hungary, poland, } recruit_pool "ladya" 1 1 3 0 requires factions { russia, } recruit_pool "dromon" 1 1 3 0 requires factions { greek, } recruit_pool "galley" 1 1 3 0 requires factions { sicily, papal_states, milan, venice, } recruit_pool "cog" 1 1 3 0 requires factions { portugal, spain, } trade_base_income_bonus bonus 2 } material wooden construction 2 cost 800 settlement_min large_town upgrades { c_shipwright } } c_shipwright castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 1 capability { recruit_pool "cog" 1 1 3 0 requires factions { hre, france, scotland, england, } recruit_pool "longboat" 1 1 3 0 requires factions { denmark, } recruit_pool "holk" 1 1 3 0 requires factions { hre, scotland, france, england, } recruit_pool "dragon boat" 1 1 3 0 requires factions { denmark, } recruit_pool "dhow" 1 1 3 0 requires factions { middle_eastern, } recruit_pool "war galley" 1 1 3 0 requires factions { egypt, moors, turks, } recruit_pool "cog" 1 1 3 0 requires factions { hungary, poland, } recruit_pool "ladya" 1 1 3 0 requires factions { russia, } recruit_pool "war galley" 1 1 3 0 requires factions { hungary, } recruit_pool "holk" 1 1 3 0 requires factions { russia, poland, } recruit_pool "dromon" 1 1 3 0 requires factions { greek, } recruit_pool "fire ship" 1 1 3 0 requires factions { greek, } recruit_pool "galley" 1 1 3 0 requires factions { sicily, papal_states, milan, venice, } recruit_pool "cog" 1 1 3 0 requires factions { portugal, spain, } recruit_pool "war galley" 1 1 3 0 requires factions { southern_european, } trade_base_income_bonus bonus 3 } material wooden construction 3 cost 1600 settlement_min city upgrades { c_dockyard } } c_dockyard castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter gunpowder_discovered 1 { convert_to 2 capability { recruit_pool "cog" 1 1 3 0 requires factions { hre, france, scotland, england, } recruit_pool "longboat" 1 1 3 0 requires factions { denmark, } recruit_pool "holk" 1 1 3 0 requires factions { hre, scotland, france, england, } recruit_pool "dragon boat" 1 1 3 0 requires factions { denmark, } recruit_pool "gun holk" 1 1 3 0 requires factions { northern_european, } recruit_pool "dhow" 1 1 3 0 requires factions { middle_eastern, } recruit_pool "war galley" 1 1 3 0 requires factions { egypt, moors, turks, } recruit_pool "lanternas" 1 1 3 0 requires factions { egypt, moors, turks, } recruit_pool "cog" 1 1 3 0 requires factions { hungary, poland, } recruit_pool "ladya" 1 1 3 0 requires factions { russia, } recruit_pool "war galley" 1 1 3 0 requires factions { hungary, } recruit_pool "holk" 1 1 3 0 requires factions { russia, poland, } recruit_pool "gun holk" 1 1 3 0 requires factions { russia, poland, } recruit_pool "lanternas" 1 1 3 0 requires factions { hungary, } recruit_pool "dromon" 1 1 3 0 requires factions { greek, } recruit_pool "fire ship" 1 1 3 0 requires factions { greek, } recruit_pool "lanternas" 1 1 3 0 requires factions { greek, } recruit_pool "galley" 1 1 3 0 requires factions { sicily, papal_states, milan, venice, } recruit_pool "cog" 1 1 3 0 requires factions { portugal, spain, } recruit_pool "war galley" 1 1 3 0 requires factions { southern_european, } recruit_pool "lanternas" 1 1 3 0 requires factions { portugal, spain, papal_states, milan, sicily, } recruit_pool "caravel" 1 1 3 0 requires factions { portugal, spain, } and event_counter world_is_round 1 recruit_pool "galleass" 1 1 3 0 requires factions { venice, } trade_base_income_bonus bonus 4 } material wooden construction 5 cost 3200 settlement_min large_city upgrades { c_naval_drydock } } c_naval_drydock castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter world_is_round 1 { convert_to 3 capability { recruit_pool "cog" 1 1 3 0 requires factions { hre, france, scotland, england, } recruit_pool "longboat" 1 1 3 0 requires factions { denmark, } recruit_pool "holk" 1 1 3 0 requires factions { hre, scotland, france, england, } recruit_pool "dragon boat" 1 1 3 0 requires factions { denmark, } recruit_pool "gun holk" 1 1 3 0 requires factions { northern_european, } recruit_pool "carrack" 1 1 3 0 requires factions { northern_european, } recruit_pool "dhow" 1 1 3 0 requires factions { middle_eastern, } recruit_pool "war galley" 1 1 3 0 requires factions { egypt, moors, turks, } recruit_pool "lanternas" 1 1 3 0 requires factions { egypt, moors, turks, } recruit_pool "baghlah" 1 1 3 0 requires factions { egypt, moors, turks, } recruit_pool "cog" 1 1 3 0 requires factions { hungary, poland, } recruit_pool "ladya" 1 1 3 0 requires factions { russia, } recruit_pool "war galley" 1 1 3 0 requires factions { hungary, } recruit_pool "holk" 1 1 3 0 requires factions { russia, poland, } recruit_pool "gun holk" 1 1 3 0 requires factions { russia, poland, } recruit_pool "lanternas" 1 1 3 0 requires factions { hungary, } recruit_pool "carrack" 1 1 3 0 requires factions { eastern_european, } recruit_pool "dromon" 1 1 3 0 requires factions { greek, } recruit_pool "fire ship" 1 1 3 0 requires factions { greek, } recruit_pool "lanternas" 1 1 3 0 requires factions { greek, } recruit_pool "carrack" 1 1 3 0 requires factions { greek, } recruit_pool "galley" 1 1 3 0 requires factions { sicily, papal_states, milan, venice, } recruit_pool "cog" 1 1 3 0 requires factions { portugal, spain, } recruit_pool "war galley" 1 1 3 0 requires factions { southern_european, } recruit_pool "lanternas" 1 1 3 0 requires factions { portugal, spain, papal_states, milan, sicily, } recruit_pool "caravel" 1 1 3 0 requires factions { portugal, spain, } recruit_pool "galleass" 1 1 3 0 requires factions { venice, } recruit_pool "carrack" 1 1 3 0 requires factions { papal_states, sicily, milan, venice, } recruit_pool "grande carrack" 1 1 3 0 requires factions { portugal, spain, } trade_base_income_bonus bonus 5 } material wooden construction 6 cost 6400 settlement_min large_city upgrades { } } } plugins { } } building sea_trade { levels merchants_wharf warehouse docklands { merchants_wharf city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and building_present_min_level port port { capability { trade_fleet 1 trade_base_income_bonus bonus 2 } material wooden construction 3 cost 1600 settlement_min city upgrades { warehouse } } warehouse city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and building_present_min_level port port { capability { trade_fleet 2 trade_base_income_bonus bonus 3 } material wooden construction 5 cost 3200 settlement_min large_city upgrades { docklands } } docklands city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and building_present_min_level port port { capability { trade_fleet 3 trade_base_income_bonus bonus 4 } material wooden construction 6 cost 6400 settlement_min huge_city upgrades { } } } plugins { } } building admiralty { levels naval_academy admiralty { naval_academy city requires factions { denmark, england, portugal, } and building_present_min_level port port { capability { recruitment_cost_bonus_naval bonus 1 navy_bonus 1 } material wooden construction 3 cost 2400 settlement_min city upgrades { admiralty } } admiralty city requires factions { denmark, england, portugal, } { capability { recruitment_cost_bonus_naval bonus 2 navy_bonus 1 } material wooden construction 5 cost 4800 settlement_min large_city upgrades { } } } plugins { } } building market { levels corn_exchange market fairground great_market merchants_quarter { corn_exchange city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { agent merchant 0 requires factions { northern_european, } agent merchant 0 requires factions { middle_eastern, } agent merchant 0 requires factions { eastern_european, } agent merchant 0 requires factions { greek, } agent merchant 0 requires factions { southern_european, } trade_base_income_bonus bonus 2 agent_limit merchant 1 } material wooden construction 2 cost 600 settlement_min town upgrades { market } } market city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { agent merchant 0 requires factions { northern_european, } agent merchant 0 requires factions { middle_eastern, } agent merchant 0 requires factions { eastern_european, } agent merchant 0 requires factions { greek, } agent merchant 0 requires factions { southern_european, } trade_base_income_bonus bonus 3 agent_limit merchant 1 } material wooden construction 3 cost 1200 settlement_min large_town upgrades { fairground } } fairground city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { agent merchant 0 requires factions { northern_european, } agent merchant 0 requires factions { middle_eastern, } agent merchant 0 requires factions { eastern_european, } agent merchant 0 requires factions { greek, } agent merchant 0 requires factions { southern_european, } trade_base_income_bonus bonus 4 agent_limit merchant 1 } material wooden construction 4 cost 2400 settlement_min city upgrades { great_market } } great_market city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { agent merchant 0 requires factions { northern_european, } agent merchant 0 requires factions { middle_eastern, } agent merchant 0 requires factions { eastern_european, } agent merchant 0 requires factions { greek, } agent merchant 0 requires factions { southern_european, } trade_base_income_bonus bonus 5 agent_limit merchant 1 } material wooden construction 6 cost 4800 settlement_min large_city upgrades { merchants_quarter } } merchants_quarter city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { agent merchant 0 requires factions { northern_european, } agent merchant 0 requires factions { middle_eastern, } agent merchant 0 requires factions { eastern_european, } agent merchant 0 requires factions { greek, } agent merchant 0 requires factions { southern_european, } trade_base_income_bonus bonus 6 agent_limit merchant 1 } material wooden construction 7 cost 9600 settlement_min huge_city upgrades { } } } plugins { } } building hinterland_roads { convert_to hinterland_castle_roads levels roads paved_roads highways { roads city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 0 capability { road_level 0 ;trade_base_income_bonus bonus 2 } material wooden construction 1 cost 400 settlement_min town upgrades { paved_roads } } paved_roads city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 1 capability { road_level 1 ;trade_base_income_bonus bonus 3 } material wooden construction 3 cost 1200 settlement_min city upgrades { highways } } highways city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 2 capability { road_level 2 ;trade_base_income_bonus bonus 4 } material wooden construction 5 cost 2400 settlement_min city upgrades { } } } plugins { } } building hinterland_castle_roads { convert_to hinterland_roads levels c_roads c_paved_roads c_highways { c_roads castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 0 capability { road_level 0 ;trade_base_income_bonus bonus 2 } material wooden construction 1 cost 400 settlement_min town upgrades { c_paved_roads } } c_paved_roads castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 1 capability { road_level 1 ;trade_base_income_bonus bonus 3 } material wooden construction 3 cost 1200 settlement_min city upgrades { c_highways } } c_highways castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 2 capability { road_level 2 ;trade_base_income_bonus bonus 4 } material wooden construction 5 cost 2400 settlement_min city upgrades { } } } plugins { } } building hinterland_farms { convert_to hinterland_farms levels farms farms+1 farms+2 farms+3 { farms requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 0 capability { farming_level 1 } material wooden construction 2 cost 600 settlement_min village upgrades { farms+1 } } farms+1 requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 1 capability { farming_level 2 } material wooden construction 3 cost 1200 settlement_min town upgrades { farms+2 } } farms+2 requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 2 capability { farming_level 3 } material wooden construction 4 cost 2400 settlement_min large_town upgrades { farms+3 } } farms+3 requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 3 capability { farming_level 4 } material wooden construction 6 cost 4800 settlement_min city upgrades { } } } plugins { } } building hinterland_mines { convert_to hinterland_castle_mines levels mines mines+1 { mines city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and resource silver or resource gold { convert_to 0 capability { mine_resource 4 } material wooden construction 2 cost 2000 settlement_min large_town upgrades { mines+1 } } mines+1 city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and resource silver or resource gold { convert_to 1 capability { mine_resource 7 } material wooden construction 3 cost 3500 settlement_min city upgrades { } } } plugins { } } building hinterland_castle_mines { convert_to hinterland_mines levels c_mines c_mines+1 { c_mines castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and resource silver or resource gold { convert_to 0 capability { mine_resource 4 } material wooden construction 2 cost 2000 settlement_min large_town upgrades { c_mines+1 } } c_mines+1 castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and resource silver or resource gold { convert_to 1 capability { mine_resource 7 } material wooden construction 3 cost 3500 settlement_min city upgrades { } } } plugins { } } building health { levels public_baths aqueduct { public_baths city requires factions { greek, } and building_present_min_level market market { capability { population_health_bonus bonus 2 population_growth_bonus bonus 1 } material wooden construction 4 cost 800 settlement_min large_city upgrades { aqueduct } } aqueduct city requires factions { greek, } and building_present_min_level market great_market { capability { population_health_bonus bonus 4 population_growth_bonus bonus 2 } material wooden construction 6 cost 1600 settlement_min huge_city upgrades { } } } plugins { } } building hospital { levels bimaristan great_bimaristan { bimaristan city requires factions { middle_eastern, } { capability { retrain_cost_bonus bonus 1 population_health_bonus bonus 2 } material wooden construction 5 cost 6400 settlement_min large_city upgrades { great_bimaristan } } great_bimaristan city requires factions { middle_eastern, } { capability { retrain_cost_bonus bonus 2 population_health_bonus bonus 4 } material wooden construction 7 cost 9600 settlement_min huge_city upgrades { } } } plugins { } } building academic { levels alchemists_lab alchemy_school university { alchemists_lab city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter gunpowder_discovered 1 and building_present_min_level market great_market { capability { weapon_missile_gunpowder 1 } material wooden construction 3 cost 1600 settlement_min large_city upgrades { alchemy_school } } alchemy_school city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter gunpowder_discovered 1 and building_present_min_level market merchants_quarter { capability { weapon_missile_gunpowder 1 weapon_artillery_gunpowder 1 } material wooden construction 5 cost 3200 settlement_min huge_city upgrades { university } } university city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { weapon_projectile 1 } material wooden construction 6 cost 6400 settlement_min huge_city upgrades { } } } plugins { } } building temple_catholic { convert_to temple_catholic_castle religion catholic levels small_church church abbey cathedral huge_cathedral { small_church city requires factions { normans, denmark, hre, scotland, france, england, hungary, poland, venice, papal_states, portugal, spain, sicily, milan, } { convert_to 0 capability { agent priest 0 requires factions { normans, denmark, scotland, hre, france, england, } agent priest 0 requires factions { hungary, poland, } agent priest 0 requires factions { papal_states, portugal, spain, sicily, milan, venice, } happiness_bonus bonus 1 religion_level bonus 1 pope_disapproval 1 agent_limit priest 1 } material wooden construction 1 cost 800 settlement_min town upgrades { church } } church city requires factions { normans, denmark, hre, scotland, france, england, hungary, poland, venice, papal_states, portugal, spain, sicily, milan, } { convert_to 1 capability { agent priest 0 requires factions { normans, denmark, scotland, hre, france, england, } agent priest 0 requires factions { hungary, poland, } agent priest 0 requires factions { papal_states, portugal, spain, sicily, milan, venice, } happiness_bonus bonus 1 religion_level bonus 2 agent_limit priest 1 pope_disapproval 1 } material wooden construction 2 cost 1600 settlement_min large_town upgrades { abbey } } abbey city requires factions { normans, denmark, hre, scotland, france, england, hungary, poland, venice, papal_states, portugal, spain, sicily, milan, } { capability { agent priest 0 requires factions { normans, denmark, scotland, hre, france, england, } agent priest 0 requires factions { hungary, poland, } agent priest 0 requires factions { papal_states, portugal, spain, sicily, milan, venice, } recruit_pool "Armored Clergy" 1 0.2 2 0 requires factions { denmark, } happiness_bonus bonus 2 religion_level bonus 3 agent_limit priest 2 pope_disapproval 1 } material wooden construction 3 cost 3200 settlement_min city upgrades { cathedral } } cathedral city requires factions { normans, denmark, hre, scotland, france, england, hungary, poland, venice, papal_states, portugal, spain, sicily, milan, venice, } { capability { agent priest 0 requires factions { normans, denmark, scotland, hre, france, england, } agent priest 0 requires factions { hungary, poland, } agent priest 0 requires factions { papal_states, portugal, spain, sicily, milan, venice, } recruit_pool "Armored Clergy" 1 0.4 3 0 requires factions { denmark, } happiness_bonus bonus 2 religion_level bonus 4 agent_limit priest 2 pope_disapproval 1 pope_approval 1 population_health_bonus bonus 1 } material wooden construction 4 cost 6400 settlement_min large_city upgrades { huge_cathedral } } huge_cathedral city requires factions { normans, denmark, hre, scotland, france, england, hungary, poland, venice, papal_states, portugal, spain, sicily, milan, } { capability { agent priest 0 requires factions { normans, denmark, scotland, hre, france, england, } agent priest 0 requires factions { hungary, poland, } agent priest 0 requires factions { papal_states, portugal, spain, sicily, milan, venice, } recruit_pool "Armored Clergy" 1 0.4 3 1 requires factions { denmark, } happiness_bonus bonus 3 religion_level bonus 5 agent_limit priest 2 pope_disapproval 1 pope_approval 1 population_health_bonus bonus 3 } material wooden construction 6 cost 10000 settlement_min huge_city upgrades { } } } plugins { } } building temple_catholic_castle { convert_to temple_catholic religion catholic levels small_chapel chapel { small_chapel castle requires factions { normans, denmark, hre, scotland, france, england, hungary, poland, venice, papal_states, portugal, spain, sicily, milan, } { convert_to 0 capability { agent priest 0 requires factions { normans, denmark, scotland, hre, france, england, } agent priest 0 requires factions { hungary, poland, } agent priest 0 requires factions { papal_states, portugal, spain, sicily, milan, venice, } happiness_bonus bonus 1 religion_level bonus 2 pope_disapproval 1 agent_limit priest 1 } material wooden construction 1 cost 800 settlement_min town upgrades { chapel } } chapel castle requires factions { normans, denmark, hre, scotland, france, england, hungary, poland, venice, papal_states, portugal, spain, sicily, milan, } { convert_to 1 capability { agent priest 0 requires factions { normans, denmark, scotland, hre, france, england, } agent priest 0 requires factions { hungary, poland, } agent priest 0 requires factions { papal_states, portugal, spain, sicily, milan, venice, } happiness_bonus bonus 1 religion_level bonus 3 agent_limit priest 1 pope_disapproval 1 } material wooden construction 2 cost 1600 settlement_min large_town upgrades { } } } plugins { } } building temple_orthodox { convert_to temple_orthodox_castle religion orthodox levels small_church_o church_o abbey_o cathedral_o huge_cathedral_o { small_church_o city requires factions { russia, byzantium, } { convert_to 0 capability { agent priest 0 requires factions { russia, } agent priest 0 requires factions { byzantium, } happiness_bonus bonus 1 religion_level bonus 2 agent_limit priest 1 } material wooden construction 1 cost 800 settlement_min town upgrades { church_o } } church_o city requires factions { russia, byzantium, } { convert_to 1 capability { agent priest 0 requires factions { russia, } agent priest 0 requires factions { byzantium, } happiness_bonus bonus 1 religion_level bonus 4 agent_limit priest 1 } material wooden construction 2 cost 1600 settlement_min large_town upgrades { abbey_o } } abbey_o city requires factions { russia, byzantium, } { capability { agent priest 0 requires factions { russia, } agent priest 0 requires factions { byzantium, } happiness_bonus bonus 2 religion_level bonus 6 agent_limit priest 2 } material wooden construction 3 cost 3200 settlement_min city upgrades { cathedral_o } } cathedral_o city requires factions { russia, byzantium, } { capability { agent priest 0 requires factions { russia, } agent priest 0 requires factions { byzantium, } happiness_bonus bonus 2 religion_level bonus 8 agent_limit priest 2 } material wooden construction 4 cost 6400 settlement_min large_city upgrades { huge_cathedral_o } } huge_cathedral_o city requires factions { russia, byzantium, } { capability { agent priest 0 requires factions { russia, } agent priest 0 requires factions { byzantium, } happiness_bonus bonus 3 religion_level bonus 10 agent_limit priest 2 } material wooden construction 6 cost 10000 settlement_min huge_city upgrades { } } } plugins { } } building temple_orthodox_castle { convert_to temple_orthodox religion orthodox levels small_chapel_o chapel_o { small_chapel_o castle requires factions { russia, byzantium, } { convert_to 0 capability { agent priest 0 requires factions { russia, } agent priest 0 requires factions { byzantium, } happiness_bonus bonus 1 religion_level bonus 4 agent_limit priest 1 } material wooden construction 1 cost 800 settlement_min town upgrades { chapel_o } } chapel_o castle requires factions { russia, byzantium, } { convert_to 1 capability { agent priest 0 requires factions { russia, } agent priest 0 requires factions { byzantium, } happiness_bonus bonus 1 religion_level bonus 6 agent_limit priest 1 } material wooden construction 2 cost 1600 settlement_min large_town upgrades { } } } plugins { } } building temple_muslim { convert_to temple_muslim_castle religion islam levels small_masjid masjid minareted_masjid jama great_jama { small_masjid city requires factions { timurids, mongols, egypt, moors, turks, } { convert_to 0 capability { agent priest 0 requires factions { egypt, moors, turks, } happiness_bonus bonus 1 religion_level bonus 2 agent_limit priest 1 } material wooden construction 1 cost 800 settlement_min town upgrades { masjid } } masjid city requires factions { timurids, mongols, egypt, moors, turks, } { convert_to 1 capability { agent priest 0 requires factions { egypt, moors, turks, } happiness_bonus bonus 1 religion_level bonus 4 agent_limit priest 1 } material wooden construction 2 cost 1600 settlement_min large_town upgrades { minareted_masjid } } minareted_masjid city requires factions { timurids, mongols, egypt, moors, turks, } { capability { agent priest 0 requires factions { egypt, moors, turks, } happiness_bonus bonus 2 religion_level bonus 6 agent_limit priest 2 } material wooden construction 3 cost 3200 settlement_min city upgrades { jama } } jama city requires factions { timurids, mongols, egypt, moors, turks, } { capability { agent priest 0 requires factions { egypt, moors, turks, } happiness_bonus bonus 2 religion_level bonus 8 agent_limit priest 2 } material wooden construction 4 cost 6400 settlement_min large_city upgrades { great_jama } } great_jama city requires factions { timurids, mongols, egypt, moors, turks, } { capability { agent priest 0 requires factions { egypt, moors, turks, } happiness_bonus bonus 3 religion_level bonus 10 agent_limit priest 2 } material wooden construction 6 cost 10000 settlement_min huge_city upgrades { } } } plugins { } } building temple_muslim_castle { convert_to temple_muslim religion islam levels c_small_masjid c_masjid { c_small_masjid castle requires factions { timurids, mongols, egypt, moors, turks, } { convert_to 0 capability { agent priest 0 requires factions { egypt, moors, turks, } happiness_bonus bonus 1 religion_level bonus 4 agent_limit priest 1 } material wooden construction 1 cost 800 settlement_min town upgrades { c_masjid } } c_masjid castle requires factions { timurids, mongols, egypt, moors, turks, } { convert_to 1 capability { agent priest 0 requires factions { egypt, moors, turks, } happiness_bonus bonus 1 religion_level bonus 6 agent_limit priest 1 } material wooden construction 2 cost 1600 settlement_min large_town upgrades { } } } plugins { } } building taverns { levels brothel inn tavern coaching_house pleasure_palace { brothel city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { agent spy 0 requires factions { northern_european, } agent spy 0 requires factions { middle_eastern, } agent spy 0 requires factions { eastern_european, } agent spy 0 requires factions { greek, } agent spy 0 requires factions { southern_european, } happiness_bonus bonus 1 } material wooden construction 2 cost 800 settlement_min town upgrades { inn } } inn city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { agent spy 0 requires factions { northern_european, } agent assassin 0 requires factions { northern_european, } agent spy 0 requires factions { middle_eastern, } agent assassin 0 requires factions { middle_eastern, } agent spy 0 requires factions { eastern_european, } agent assassin 0 requires factions { eastern_european, } agent spy 0 requires factions { greek, } agent assassin 0 requires factions { greek, } agent spy 0 requires factions { southern_european, } agent assassin 0 requires factions { southern_european, } happiness_bonus bonus 2 } material wooden construction 3 cost 1600 settlement_min large_town upgrades { tavern } } tavern city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { agent spy 0 requires factions { northern_european, } agent assassin 0 requires factions { northern_european, } agent spy 0 requires factions { middle_eastern, } agent assassin 0 requires factions { middle_eastern, } agent spy 0 requires factions { eastern_european, } agent assassin 0 requires factions { eastern_european, } agent spy 0 requires factions { greek, } agent assassin 0 requires factions { greek, } agent spy 0 requires factions { southern_european, } agent assassin 0 requires factions { southern_european, } recruit_pool "Transilvanian Peasants" 1 0.4 3 0 requires factions { hungary, } happiness_bonus bonus 3 } material wooden construction 4 cost 3200 settlement_min city upgrades { coaching_house } } coaching_house city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { agent spy 0 requires factions { northern_european, } agent assassin 0 requires factions { northern_european, } agent spy 0 requires factions { middle_eastern, } agent assassin 0 requires factions { middle_eastern, } agent spy 0 requires factions { eastern_european, } agent assassin 0 requires factions { eastern_european, } agent spy 0 requires factions { greek, } agent assassin 0 requires factions { greek, } agent spy 0 requires factions { southern_european, } agent assassin 0 requires factions { southern_european, } recruit_pool "Transilvanian Peasants" 1 0.5 4 0 requires factions { hungary, } happiness_bonus bonus 4 } material wooden construction 5 cost 6400 settlement_min large_city upgrades { pleasure_palace } } pleasure_palace city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { agent spy 0 requires factions { northern_european, } agent assassin 0 requires factions { northern_european, } agent spy 0 requires factions { middle_eastern, } agent assassin 0 requires factions { middle_eastern, } agent spy 0 requires factions { eastern_european, } agent assassin 0 requires factions { eastern_european, } agent spy 0 requires factions { greek, } agent assassin 0 requires factions { greek, } agent spy 0 requires factions { southern_european, } agent assassin 0 requires factions { southern_european, } recruit_pool "Transilvanian Peasants" 1 0.5 4 0 requires factions { hungary, } happiness_bonus bonus 5 } material wooden construction 6 cost 10000 settlement_min huge_city upgrades { } } } plugins { } } building city_hall { levels town_hall council_chambers city_hall mayors_palace { town_hall city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { agent diplomat 0 requires factions { northern_european, } agent diplomat 0 requires factions { middle_eastern, } agent diplomat 0 requires factions { eastern_european, } agent diplomat 0 requires factions { greek, } agent diplomat 0 requires factions { southern_european, } law_bonus bonus 1 population_health_bonus bonus 1 } material wooden construction 2 cost 600 settlement_min large_town upgrades { council_chambers } } council_chambers city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { agent diplomat 0 requires factions { northern_european, } agent diplomat 0 requires factions { middle_eastern, } agent diplomat 0 requires factions { eastern_european, } agent diplomat 0 requires factions { greek, } agent diplomat 0 requires factions { southern_european, } recruit_pool "Carroccio Standard M" 1 0.2 2 0 requires factions { milan, } recruit_pool "Carroccio Standard V" 1 0.2 2 0 requires factions { venice, } law_bonus bonus 2 population_health_bonus bonus 2 } material wooden construction 3 cost 1200 settlement_min city upgrades { city_hall } } city_hall city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { agent diplomat 0 requires factions { northern_european, } agent diplomat 0 requires factions { middle_eastern, } agent diplomat 0 requires factions { eastern_european, } agent diplomat 0 requires factions { greek, } agent diplomat 0 requires factions { southern_european, } recruit_pool "Carroccio Standard M" 1 0.2 2 0 requires factions { milan, } recruit_pool "Carroccio Standard V" 1 0.2 2 0 requires factions { venice, } recruit_pool "Janissary Heavy Inf" 1 0.4 3 0 requires factions { turks, } law_bonus bonus 3 population_health_bonus bonus 4 } material wooden construction 4 cost 2400 settlement_min large_city upgrades { mayors_palace } } mayors_palace city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { agent diplomat 0 requires factions { northern_european, } agent diplomat 0 requires factions { middle_eastern, } agent diplomat 0 requires factions { eastern_european, } agent diplomat 0 requires factions { greek, } agent diplomat 0 requires factions { southern_european, } recruit_pool "Forlorn Hope" 1 0.4 3 0 requires factions { hre, } recruit_pool "Carroccio Standard M" 1 0.4 3 0 requires factions { milan, } recruit_pool "Carroccio Standard V" 1 0.4 3 0 requires factions { venice, } recruit_pool "Famiglia Ducale" 1 0.5 4 0 requires factions { milan, } recruit_pool "Janissary Heavy Inf" 1 0.5 4 0 requires factions { turks, } law_bonus bonus 4 population_health_bonus bonus 5 } material wooden construction 5 cost 4800 settlement_min huge_city upgrades { } } } plugins { } } building art { levels artist_studio artist_gallery { artist_studio city requires factions { milan, venice, sicily, } { capability { happiness_bonus bonus 1 } material wooden construction 3 cost 2400 settlement_min large_city upgrades { artist_gallery } } artist_gallery city requires factions { milan, venice, sicily, } { capability { happiness_bonus bonus 2 population_health_bonus bonus 1 } material wooden construction 6 cost 4800 settlement_min huge_city upgrades { } } } plugins { } } building bullring { levels plaza_del_toro { plaza_del_toro city requires factions { portugal, spain, } { capability { recruit_pool "Jinetes" 1 0.5 4 0 requires factions { spain, portugal, } happiness_bonus bonus 1 } material wooden construction 4 cost 4800 settlement_min city upgrades { } } } plugins { } } building bank { levels merchant_bank merchant_vault { merchant_bank city requires factions { hre, venice, milan, } { capability { trade_base_income_bonus bonus 2 agent_limit merchant 1 } material wooden construction 4 cost 4800 settlement_min large_city upgrades { merchant_vault } } merchant_vault city requires factions { hre, venice, milan, } { capability { trade_base_income_bonus bonus 3 agent_limit merchant 2 } material wooden construction 6 cost 9600 settlement_min huge_city upgrades { } } } plugins { } } building paper { levels printing_press printing_house { printing_press city requires factions { hre, poland, } { capability { happiness_bonus bonus 1 trade_base_income_bonus bonus 2 } material wooden construction 4 cost 4800 settlement_min large_city upgrades { printing_house } } printing_house city requires factions { hre, poland, } { capability { happiness_bonus bonus 2 trade_base_income_bonus bonus 4 } material wooden construction 6 cost 9600 settlement_min huge_city upgrades { } } } plugins { } } building icon_art { levels ikoner_studio master_ikoner_studio { ikoner_studio city requires factions { russia, greek, } { capability { population_health_bonus bonus 1 amplify_religion_level 1.5 } material wooden construction 3 cost 4800 settlement_min large_city upgrades { master_ikoner_studio } } master_ikoner_studio city requires factions { russia, greek, } { capability { population_health_bonus bonus 2 amplify_religion_level 2 } material wooden construction 6 cost 9600 settlement_min huge_city upgrades { } } } plugins { } } building music { levels theatre conservatorium { theatre city requires factions { france, } { capability { happiness_bonus bonus 1 } material wooden construction 4 cost 4800 settlement_min large_city upgrades { conservatorium } } conservatorium city requires factions { france, } { capability { happiness_bonus bonus 2 } material wooden construction 6 cost 9600 settlement_min huge_city upgrades { } } } plugins { } } building tourney { levels jousting_lists tourney_fields { jousting_lists castle requires factions { hre, france, england, portugal, spain, } { capability { heavy_cavalry_bonus bonus 1 } material wooden construction 2 cost 1600 settlement_min city upgrades { tourney_fields } } tourney_fields castle requires factions { hre, france, england, portugal, spain, } { capability { happiness_bonus bonus 1 free_upkeep bonus 1 heavy_cavalry_bonus bonus 2 } material wooden construction 4 cost 3200 settlement_min large_city upgrades { } } } plugins { } } building castle_academic { levels library academy { library castle requires factions { denmark, scotland, hungary, poland, } { capability { agent spy 0 requires factions { northern_european, } agent diplomat 0 requires factions { northern_european, } agent spy 0 requires factions { eastern_european, } agent diplomat 0 requires factions { eastern_european, } } material wooden construction 3 cost 1600 settlement_min large_city upgrades { academy } } academy castle requires factions { denmark, scotland, hungary, poland, } { capability { agent spy 0 requires factions { northern_european, } agent diplomat 0 requires factions { northern_european, } agent assassin 0 requires factions { northern_european, } agent spy 0 requires factions { eastern_european, } agent diplomat 0 requires factions { eastern_european, } agent assassin 0 requires factions { eastern_european, } } material wooden construction 6 cost 3200 settlement_min large_city upgrades { } } } plugins { } } building caravan { levels caravan_stop caravanersary { caravan_stop castle requires factions { moors, } { capability { recruit_pool "Tuareg Camel Spearmens" 1 0.5 4 0 requires factions { moors, } trade_level_bonus bonus 2 } material wooden construction 2 cost 1200 settlement_min large_town upgrades { caravanersary } } caravanersary castle requires factions { moors, } { capability { recruit_pool "Tuareg Camel Spearmens" 1 0.5 4 0 requires factions { moors, } recruit_pool "Camel Gunners" 1 0.4 3 0 requires factions { moors, } and event_counter gunpowder_discovered 1 trade_level_bonus bonus 4 } material wooden construction 4 cost 3600 settlement_min large_city upgrades { } } } plugins { } } building guild_assassins_guild { levels assassins_guild m_assassins_guild gm_assassins_guild { assassins_guild city requires factions { northern_european, eastern_european, greek, southern_european, } { capability { law_bonus bonus 1 } material wooden construction 1 cost 1000 settlement_min city upgrades { m_assassins_guild } } m_assassins_guild city requires factions { northern_european, eastern_european, greek, southern_european, } { capability { recruit_pool "Battlefield Assassins" 1 0.4 3 0 requires factions { hungary, } law_bonus bonus 1 } material wooden construction 1 cost 2000 settlement_min large_city upgrades { gm_assassins_guild } } gm_assassins_guild city requires factions { northern_european, eastern_european, greek, southern_european, } { capability { recruit_pool "Battlefield Assassins" 1 0.4 3 1 requires factions { hungary, } law_bonus bonus 2 } material wooden construction 1 cost 3000 settlement_min huge_city upgrades { } } } plugins { } } building guild_assassins_muslim_guild { levels eastern_assassins_guild m_eastern_assassins_guild gm_eastern_assassins_guild { eastern_assassins_guild city requires factions { middle_eastern, } { capability { recruit_pool "Hashishim" 1 0.4 3 0 requires factions { moors, egypt, turks, } } material wooden construction 1 cost 1000 settlement_min city upgrades { m_eastern_assassins_guild } } m_eastern_assassins_guild city requires factions { middle_eastern, } { capability { recruit_pool "Hashishim" 1 0.4 3 1 requires factions { moors, egypt, turks, } } material wooden construction 1 cost 2000 settlement_min large_city upgrades { gm_eastern_assassins_guild } } gm_eastern_assassins_guild city requires factions { middle_eastern, } { capability { recruit_pool "Hashishim" 1 0.4 3 2 requires factions { moors, egypt, turks, } } material wooden construction 1 cost 3000 settlement_min huge_city upgrades { } } } plugins { } } building guild_masons_guild { levels masons_guild m_masons_guild gm_masons_guild { masons_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { recruit_pool "Spear Militia" 1 0.4 3 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, Normans, } recruit_pool "Italian Spear Militia" 1 0.4 3 0 requires factions { milan, venice, papal_states, sicily, } recruit_pool "EE Spear Militia" 1 0.4 3 0 requires factions { poland, russia, hungary, } recruit_pool "SE Spear Militia" 1 0.4 3 0 requires factions { byzantium, } recruit_pool "ME Spear Militia" 1 0.4 3 0 requires factions { moors, egypt, turks, mongols, timurids, } construction_cost_bonus_stone bonus 30 happiness_bonus bonus 1 } material stone construction 1 cost 1000 settlement_min city upgrades { m_masons_guild } } m_masons_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { recruit_pool "Bill Militia" 1 0.5 4 0 requires factions { england, } recruit_pool "Heavy Pike Militia" 1 0.5 4 0 requires factions { scotland, } recruit_pool "Partisan Militia" 1 0.5 4 0 requires factions { france, } recruit_pool "Halberd Militia" 1 0.5 4 0 requires factions { hre, papal_states, sicily, poland, hungary, } recruit_pool "Swordstaff Militia" 1 0.5 4 0 requires factions { denmark, } recruit_pool "Swordsmen Militia" 1 0.5 4 0 requires factions { spain, portugal, } recruit_pool "Italian Spear Militia" 1 0.5 4 0 requires factions { milan, venice, } recruit_pool "EE Spear Militia" 1 0.5 4 0 requires factions { russia, } recruit_pool "Byzantine Infantry" 1 0.5 4 0 requires factions { byzantium, } recruit_pool "Urban Militia" 1 0.5 4 0 requires factions { moors, } recruit_pool "ME Halberd Militia" 1 0.5 4 0 requires factions { egypt, turks, timurids, } recruit_pool "ME Spear Militia" 1 0.5 4 0 requires factions { mongols, } construction_cost_bonus_stone bonus 30 happiness_bonus bonus 1 } faction_capability { construction_cost_bonus_stone bonus 20 } material stone construction 1 cost 2000 settlement_min large_city upgrades { gm_masons_guild } } gm_masons_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { recruit_pool "Heavy Bill Militia" 1 0.5 4 0 requires factions { england, } recruit_pool "Heavy Pike Militia" 1 0.5 4 0 requires factions { scotland, } recruit_pool "Pike Militia" 1 0.5 4 0 requires factions { france, hre, spain, portugal, milan, venice, papal_states, sicily, } recruit_pool "Swordstaff Militia" 1 0.5 4 0 requires factions { denmark, } recruit_pool "Halberd Militia" 1 0.5 4 0 requires factions { poland, hungary, } recruit_pool "Berdiche Axemen" 1 0.5 4 0 requires factions { russia, } recruit_pool "Byzantine Infantry" 1 0.5 4 0 requires factions { byzantium, } recruit_pool "Urban Militia" 1 0.5 4 0 requires factions { moors, } recruit_pool "ME Halberd Militia" 1 0.5 4 0 requires factions { egypt, turks, timurids, } recruit_pool "ME Spear Militia" 1 0.5 4 0 requires factions { mongols, } construction_cost_bonus_stone bonus 30 happiness_bonus bonus 2 } faction_capability { construction_cost_bonus_stone bonus 30 } material stone construction 1 cost 3000 settlement_min huge_city upgrades { } } } plugins { } } building guild_theologians_guild { levels theologians_guild m_theologians_guild gm_theologians_guild { theologians_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { } material wooden construction 1 cost 1000 settlement_min city upgrades { m_theologians_guild } } m_theologians_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { } material wooden construction 1 cost 2000 settlement_min large_city upgrades { gm_theologians_guild } } gm_theologians_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { } material wooden construction 1 cost 3000 settlement_min huge_city upgrades { } } } plugins { } } building guild_merchants_guild { levels merchants_guild m_merchants_guild gm_merchants_guild { merchants_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { recruit_pool "Merchant Cavalry Militia" 1 0.4 3 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, poland, hungary, } recruit_pool "Italian Cavalry Militia" 1 0.4 3 0 requires factions { milan, venice, papal_states, sicily, } recruit_pool "EE Cavalry Militia" 1 0.4 3 0 requires factions { russia, } recruit_pool "Greek Militia Cavalry" 1 0.4 3 0 requires factions { byzantium, } recruit_pool "Arab Cavalry" 1 0.4 3 0 requires factions { moors, egypt, } recruit_pool "Sipahis" 1 0.4 3 0 requires factions { turks, } trade_base_income_bonus bonus 1 } material wooden construction 1 cost 1000 settlement_min city upgrades { m_merchants_guild } } m_merchants_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { recruit_pool "Merchant Cavalry Militia" 1 0.4 3 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, poland, hungary, } recruit_pool "Italian Cavalry Militia" 1 0.4 3 0 requires factions { milan, venice, papal_states, sicily, } recruit_pool "EE Cavalry Militia" 1 0.4 3 0 requires factions { russia, } recruit_pool "Greek Militia Cavalry" 1 0.4 3 0 requires factions { byzantium, } recruit_pool "Arab Cavalry" 1 0.4 3 0 requires factions { moors, egypt, } recruit_pool "Sipahis" 1 0.4 3 0 requires factions { turks, } trade_base_income_bonus bonus 2 } material wooden construction 1 cost 2000 settlement_min large_city upgrades { gm_merchants_guild } } gm_merchants_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { recruit_pool "Merchant Cavalry Militia" 1 0.5 4 0 requires factions { england, } recruit_pool "Merchant Cavalry Militia" 1 0.5 4 1 requires factions { scotland, france, hre, denmark, spain, portugal, poland, hungary, } recruit_pool "Italian Cavalry Militia" 1 0.5 4 1 requires factions { milan, venice, papal_states, sicily, } recruit_pool "EE Cavalry Militia" 1 0.5 4 1 requires factions { russia, } recruit_pool "Greek Militia Cavalry" 1 0.5 4 1 requires factions { byzantium, } recruit_pool "Arab Cavalry" 1 0.5 4 1 requires factions { moors, egypt, } recruit_pool "Sipahis" 1 0.5 4 1 requires factions { turks, } trade_base_income_bonus bonus 3 } material wooden construction 1 cost 3000 settlement_min huge_city upgrades { } } } plugins { } } building guild_alchemists_guild { levels alchemists_guild m_alchemists_guild gm_alchemists_guild { alchemists_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { gun_bonus 1 } material wooden construction 1 cost 1000 settlement_min city upgrades { m_alchemists_guild } } m_alchemists_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { gun_bonus 1 } faction_capability { gun_bonus 1 } material wooden construction 1 cost 2000 settlement_min large_city upgrades { gm_alchemists_guild } } gm_alchemists_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { gun_bonus 1 } faction_capability { gun_bonus 2 } material wooden construction 1 cost 3000 settlement_min huge_city upgrades { } } } plugins { } } building guild_thiefs_guild { levels thieves_guild m_thieves_guild gm_thieves_guild { thieves_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { } material wooden construction 1 cost 1000 settlement_min city upgrades { m_thieves_guild } } m_thieves_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { } material wooden construction 1 cost 2000 settlement_min large_city upgrades { gm_thieves_guild } } gm_thieves_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { } material wooden construction 1 cost 3000 settlement_min huge_city upgrades { } } } plugins { } } building guild_explorers_guild { levels explorers_guild m_explorers_guild gm_explorers_guild { explorers_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { } material wooden construction 1 cost 1000 settlement_min city upgrades { m_explorers_guild } } m_explorers_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { } material wooden construction 1 cost 2000 settlement_min large_city upgrades { gm_explorers_guild } } gm_explorers_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { } material wooden construction 1 cost 3000 settlement_min huge_city upgrades { } } } plugins { } } building guild_swordsmiths_guild { convert_to guild_swordsmiths_guild levels swordsmiths_guild m_swordsmiths_guild gm_swordsmiths_guild { swordsmiths_guild requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 0 capability { weapon_melee_blade 1 } material wooden construction 1 cost 1000 settlement_min city upgrades { m_swordsmiths_guild } } m_swordsmiths_guild requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 1 capability { weapon_melee_blade 1 } faction_capability { heavy_cavalry_bonus bonus 1 } material wooden construction 1 cost 2000 settlement_min large_city upgrades { gm_swordsmiths_guild } } gm_swordsmiths_guild requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { convert_to 2 capability { weapon_melee_blade 1 } faction_capability { heavy_cavalry_bonus bonus 1 } material wooden construction 1 cost 3000 settlement_min large_city upgrades { } } } plugins { } } building guild_templars_chapter_house { convert_to guild_templars_chapter_house levels templars_minor_ch templars_major_ch templars_hq { templars_minor_ch requires factions { england, france, scotland, denmark, hungary, poland, papal_states, milan, sicily, venice, } { convert_to 0 capability { recruit_pool "Knights Templar" 1 0.4 3 0 requires factions { england, scotland, france, denmark, milan, venice, papal_states, sicily, poland, hungary, } } material stone construction 1 cost 1000 settlement_min city upgrades { templars_major_ch } } templars_major_ch requires factions { england, france, scotland, denmark, hungary, poland, papal_states, milan, sicily, venice, } { convert_to 1 capability { recruit_pool "Knights Templar" 1 0.5 4 1 requires factions { england, scotland, france, denmark, milan, venice, papal_states, sicily, poland, hungary, } } material stone construction 1 cost 2000 settlement_min large_city upgrades { templars_hq } } templars_hq requires factions { england, france, scotland, denmark, hungary, poland, papal_states, milan, sicily, venice, } { convert_to 2 capability { recruit_pool "Knights Templar" 1 0.7 6 2 requires factions { england, scotland, france, denmark, milan, venice, papal_states, sicily, poland, hungary, } } material stone construction 1 cost 3000 settlement_min large_city upgrades { } } } plugins { } } building guild_st_johns_chapter_house { convert_to guild_st_johns_chapter_house levels st_johns_minor_ch st_johns_major_ch st_johns_hq { st_johns_minor_ch requires factions { england, france, scotland, denmark, hungary, poland, papal_states, milan, sicily, venice, } { convert_to 0 capability { recruit_pool "Knights Hospitaller" 1 0.4 3 0 requires factions { england, scotland, france, denmark, milan, venice, papal_states, sicily, poland, hungary, } population_health_bonus bonus 1 } material stone construction 1 cost 1000 settlement_min city upgrades { st_johns_major_ch } } st_johns_major_ch requires factions { england, france, scotland, denmark, hungary, poland, papal_states, milan, sicily, venice, } { convert_to 1 capability { recruit_pool "Knights Hospitaller" 1 0.5 4 1 requires factions { england, scotland, france, denmark, milan, venice, papal_states, sicily, poland, hungary, } population_health_bonus bonus 2 } material stone construction 1 cost 2000 settlement_min large_city upgrades { st_johns_hq } } st_johns_hq requires factions { england, france, scotland, denmark, hungary, poland, papal_states, milan, sicily, venice, } { convert_to 2 capability { recruit_pool "Knights Hospitaller" 1 0.7 6 2 requires factions { england, scotland, france, denmark, milan, venice, papal_states, sicily, poland, hungary, } population_health_bonus bonus 3 } material stone construction 1 cost 3000 settlement_min large_city upgrades { } } } plugins { } } building guild_teutonic_knights_chapter_house { convert_to guild_teutonic_knights_chapter_house levels teutonic_knights_minor_ch teutonic_knights_major_ch teutonic_knights_hq { teutonic_knights_minor_ch requires factions { hre, } { convert_to 0 capability { recruit_pool "Teutonic Knights" 1 0.4 3 0 requires factions { hre, } } material stone construction 1 cost 1000 settlement_min city upgrades { teutonic_knights_major_ch } } teutonic_knights_major_ch requires factions { hre, } { convert_to 1 capability { recruit_pool "Teutonic Knights" 1 0.5 4 1 requires factions { hre, } } material stone construction 1 cost 2000 settlement_min large_city upgrades { teutonic_knights_hq } } teutonic_knights_hq requires factions { hre, } { convert_to 2 capability { recruit_pool "Teutonic Knights" 1 0.7 6 2 requires factions { hre, } } material stone construction 1 cost 3000 settlement_min large_city upgrades { } } } plugins { } } building guild_knights_of_santiago_chapter_house { convert_to guild_knights_of_santiago_chapter_house levels knights_of_santiago_minor_ch knights_of_santiago_major_ch knights_of_santiago_hq { knights_of_santiago_minor_ch requires factions { portugal, spain, } { convert_to 0 capability { recruit_pool "Knights of Santiago" 1 0.4 3 0 requires factions { spain, portugal, } } material stone construction 1 cost 1000 settlement_min city upgrades { knights_of_santiago_major_ch } } knights_of_santiago_major_ch requires factions { portugal, spain, } { convert_to 1 capability { recruit_pool "Knights of Santiago" 1 0.5 4 1 requires factions { spain, portugal, } } material stone construction 1 cost 2000 settlement_min large_city upgrades { knights_of_santiago_hq } } knights_of_santiago_hq requires factions { portugal, spain, } { convert_to 2 capability { recruit_pool "Knights of Santiago" 1 0.7 6 2 requires factions { spain, portugal, } } material stone construction 1 cost 3000 settlement_min large_city upgrades { } } } plugins { } } building guild_woodsmens_guild { levels woodsmens_guild m_woodsmens_guild gm_woodsmens_guild { woodsmens_guild castle requires factions { england, } { capability { archer_bonus 1 } material wooden construction 1 cost 1000 settlement_min city upgrades { m_woodsmens_guild } } m_woodsmens_guild castle requires factions { england, } { capability { recruit_pool "Sherwood Archers" 1 0.2 2 0 requires factions { england, } archer_bonus 1 } faction_capability { archer_bonus 1 } material wooden construction 1 cost 2000 settlement_min large_city upgrades { gm_woodsmens_guild } } gm_woodsmens_guild castle requires factions { england, } { capability { recruit_pool "Sherwood Archers" 1 0.4 3 0 requires factions { england, } archer_bonus 1 } faction_capability { archer_bonus 2 } material wooden construction 1 cost 3000 settlement_min large_city upgrades { } } } plugins { } } building guild_horse_breeders_guild { levels horse_breeders_guild m_horse_breeders_guild gm_horse_breeders_guild { horse_breeders_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { cavalry_bonus 1 } material wooden construction 1 cost 1000 settlement_min city upgrades { m_horse_breeders_guild } } m_horse_breeders_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { cavalry_bonus 1 } faction_capability { cavalry_bonus 1 } material wooden construction 1 cost 2000 settlement_min large_city upgrades { gm_horse_breeders_guild } } gm_horse_breeders_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } { capability { cavalry_bonus 1 } faction_capability { cavalry_bonus 2 } material wooden construction 1 cost 3000 settlement_min huge_city upgrades { } } } plugins { } } building convert_to_castle { convert_to convert_to_city levels village_to_wooden_castle small_town_to_stone_keep large_town_to_castle { village_to_wooden_castle city requires factions { denmark, hre, scotland, france, england, mesoamerican, middle_eastern, eastern_european, greek, southern_european, } { convert_to 0 capability { } material wooden construction 1 cost 800 settlement_min village upgrades { small_town_to_stone_keep } } small_town_to_stone_keep city requires factions { denmark, hre, scotland, france, england, mesoamerican, middle_eastern, eastern_european, greek, southern_european, } { convert_to 1 capability { } material wooden construction 1 cost 1600 settlement_min town upgrades { large_town_to_castle } } large_town_to_castle city requires factions { denmark, hre, scotland, france, england, mesoamerican, middle_eastern, eastern_european, greek, southern_european, } { convert_to 2 capability { } material wooden construction 2 cost 3200 settlement_min large_town upgrades { } } } plugins { } } building convert_to_city { convert_to convert_to_castle levels wooden_castle_to_village stone_keep_to_small_town castle_to_large_town large_castle_to_city fortress_to_city { wooden_castle_to_village castle requires factions { denmark, hre, scotland, france, england, mesoamerican, middle_eastern, eastern_european, greek, southern_european, } { convert_to 0 capability { } material wooden construction 1 cost 800 settlement_min village upgrades { stone_keep_to_small_town } } stone_keep_to_small_town castle requires factions { denmark, hre, scotland, france, england, mesoamerican, middle_eastern, eastern_european, greek, southern_european, } { convert_to 1 capability { } material wooden construction 1 cost 1200 settlement_min town upgrades { castle_to_large_town } } castle_to_large_town castle requires factions { denmark, hre, scotland, france, england, mesoamerican, middle_eastern, eastern_european, greek, southern_european, } { convert_to 2 capability { } material wooden construction 2 cost 1600 settlement_min large_town upgrades { large_castle_to_city } } large_castle_to_city castle requires factions { denmark, hre, scotland, france, england, mesoamerican, middle_eastern, eastern_european, greek, southern_european, } { capability { } material wooden construction 2 cost 3200 settlement_min city upgrades { fortress_to_city } } fortress_to_city castle requires factions { denmark, hre, scotland, france, england, mesoamerican, middle_eastern, eastern_european, greek, southern_european, } { capability { } material wooden construction 3 cost 6400 settlement_min large_city upgrades { } } } plugins { } } building temple_pagan { religion pagan levels high_temple { high_temple city requires factions { mesoamerican, } { capability { happiness_bonus bonus 2 religion_level bonus 10 law_bonus bonus 5 } material wooden construction 1 cost 15000 settlement_min town upgrades { } } } plugins { } }